Re: [hlds] Server In rate affected by recent updates

2011-11-19 Thread Drogen Viech
Just _remove_ all those bullshit rate settings and set sv_minrate and sv_maxrate to 6 - which will set the restriction to 60kbyte/s - the limit you'll most likely reach on a 32 player server in action packed situations. 2011/11/19 Team BOOM! teamb...@comcast.net: Fellow Admins, I've

Re: [hlds] Server In rate affected by recent updates

2011-11-19 Thread Drogen Viech
Oh and don't run those fps increasers or anything - they are still worthless, valve has improved things (not that hit registration was ever shitty, people just don't know what interpolation and prediction is) 2011/11/19 Drogen Viech drogenvi...@googlemail.com: Just _remove_ all those bullshit

Re: [hlds] Server In rate affected by recent updates

2011-11-19 Thread msleeper
Set your maxrates to 0 (unlimited) and don't bother with anything else. This isn't 2002, anybody who is gaming probably isn't on dialup. On Sat, Nov 19, 2011 at 9:07 AM, Drogen Viech drogenvi...@googlemail.com wrote: Oh and don't run those fps increasers or anything - they are still worthless,

[hlds] Server In rate affected by recent updates

2011-11-18 Thread Team BOOM!
Fellow Admins, I've noticed that recently my IN rate on my client's net_graph will drop to 20 at certain times while playing on our 66-tick TF2 Dustbowl server. This appears to have started within the past month or so. Before my client's IN and OUT readings never fell below 63 on this or any of