> From: Andre Müller
> Date: Thu, Mar 6, 2014 at 2:50 AM
> Subject: Re: [hlds] Advertise a server using account ID
> To: Half-Life dedicated Win32 server mailing list <
hlds@list.valvesoftware.com>
>
> Please read this http://en.wikipedia.org/wiki/SRV_record or
> othe
Please read this http://en.wikipedia.org/wiki/SRV_record or other better
articles where srv is explained before you are writing sensless stuff.
2014-03-06 1:58 GMT+01:00 Weasels Lair :
> Actually SRV records could solve that, if implemented properly. But,
> hey... I am happy for anyway for play
Actually SRV records could solve that, if implemented properly. But,
hey... I am happy for anyway for players to re-find the server after an IP
address change. We'll have to just wait and see how well the intended
scheme actually works in practice.
On Wed, Mar 5, 2014 at 4:55 PM, Doctor McKay w
DNS-based favorites wouldn't work if you moved ports in addition to hosts.
I have accounts on all of my servers but I don't bother to set up domain
names because that's a waste of time. It would be far easier to provide
steam://connectid links.
Dr. McKay
www.doctormckay.com
On Wed, Mar 5, 2014
To provide the same performance for gameserver searching, there are need no
change on masterserver side. The masterserver can provide only ip and ports
as before. To tell the client, that the server has a dns, an entry with a
public cvar like publicdns, is enough. Only favourites and connect should
On 2014/03/05 17:27, Saint K. wrote:
If you want to support DNS listings and all servers use this, when a
client wants to do a full server listing you get all the queries. The
other systems you name have a much lower rate of DNS querying.
Your servers already get A2S_INFO queries upon those lis
On 2014/03/05 16:33, Saint K. wrote:
Does no one seem to understand that there is a downside is on using DNS?
The clients need to resolve each DNS entry before the server can get
queried, this takes time, not to mention that DNS servers might have
defense mechanisms at work such as throttling th
.
Saint K.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andre Müller
Sent: Wednesday, March 05, 2014 5:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Advertise a server using account ID
What is the problem to
[mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Andre Müller
> *Sent:* Wednesday, March 05, 2014 4:11 PM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Advertise a server using account ID
>
>
>
> Someone made an improvment su
reach that goal?
Saint K.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andre Müller
Sent: Wednesday, March 05, 2014 4:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Advertise a server using account ID
Someone
Someone made an improvment sugestion years ago about the srv entry in dns
for a serverport. So we don't need valves proprietary protocol if they are
realizing that there are existing technologies we can use. The only change
is on clientside to save DNS in favourites and lookup for a srv record for
I also use subdomains for each IP address I have at the moment.
This method is not close to being perfect for client use. Its only good for
me as server own as I don't need to remember IP address when connecting to
server.
Most of my clients use favourites tab or history tab. But Steam browser
won
-- Original message
>> From: Nomaan Ahmad
>> Date:03/05/2014 8:55 AM (GMT-05:00)
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Advertise a server using account ID
>>
>> I agree with Will.
>>
>> Domain doesn
I'd have preferred a DNS solution that uses subdomains to address the
specific servers on an IP.
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t: Re: [hlds] Advertise a server using account ID
Bobby, Steam server browser doesn't support domain names. When you manually add
a domain like: sv1.domain.com:27015<http://sv1.domain.com:27015>, it will
resolve into IP e.g. 127.0.0.1:27015<http://127.0.0.1:27015> and then save i
fe dedicated Win32 server mailing list
> Subject: Re: [hlds] Advertise a server using account ID
>
> I agree with Will.
>
> Domain doesn't solve the port move problem. What if you move your
> gameserver instance to another machine but the port is already in use?
>
> Als
list
Subject: Re: [hlds] Advertise a server using account ID
I agree with Will.
Domain doesn't solve the port move problem. What if you move your gameserver
instance to another machine but the port is already in use?
Also its a lot simpler to just advertise game server id. Don't nee
ogy!?!?
>>> >
>>> > I'm surprised more people aren't using dns.
>>> >
>>> >
>>> > Sent from my Verizon Wireless 4G LTE smartphone
>>> >
>>> >
>>> > Original message
>>
; I'm surprised more people aren't using dns.
>> >
>> >
>> > Sent from my Verizon Wireless 4G LTE smartphone
>> >
>> >
>> > ---- Original message ----
>> > From: Ross Bemrose
>> > Date:03/05/2014 8:19 AM (GMT-05:00)
>> >
/05/2014 8:19 AM (GMT-05:00)
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Advertise a server using account ID
> >
> > I use these crazy things called "domain names" which I update when I move
> > servers to different addresses.
&g
e aren't using dns.
>
>
> Sent from my Verizon Wireless 4G LTE smartphone
>
>
> Original message
> From: Ross Bemrose
> Date:03/05/2014 8:19 AM (GMT-05:00)
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Advertise a ser
Re: [hlds] Advertise a server using account ID
I use these crazy things called "domain names" which I update when I move
servers to different addresses.
On 3/5/2014 8:16 AM, n...@elite-hunterz.info<mailto:n...@elite-hunterz.info>
wrote:
Please do so!
It's not mainly for
I use these crazy things called "domain names" which I update when I
move servers to different addresses.
On 3/5/2014 8:16 AM, n...@elite-hunterz.info wrote:
Please do so!
It's not mainly for the IP which is easily grabbed anyway, instead this would
be awesome to implement as when server owner
Please do so!
It's not mainly for the IP which is easily grabbed anyway, instead this would
be awesome to implement as when server owners like me have to change the ip of
huge servers they don't lose all their players!
It would be just perfect if players of source games could finally connect usin
From: cls
>> To: "hlds@list.valvesoftware.com"
>> Subject: [hlds] Advertise a server using account ID
>> Message-ID:
>> <1393908038.51764.yahoomail...@web126004.mail.ne1.yahoo.com>
>> Content-Type: text/plain; charset=utf-8
>>
>> Can
ST)
> From: cls
> To: "hlds@list.valvesoftware.com"
> Subject: [hlds] Advertise a server using account ID
> Message-ID:
> <1393908038.51764.yahoomail...@web126004.mail.ne1.yahoo.com>
> Content-Type: text/plain; charset=utf-8
>
> Can you please let server owners advertise
Yea but its better to have a join-able unique account id.
Something like: connectid
Same for steam uri.
On 4 March 2014 14:46, Alexander Z wrote:
> It's not like the IP address won't be visible to anybody who actually
> joins the server anyway.
>
>
> On 4 March 2014 05:40, cls wrote:
>
>> Ca
It's not like the IP address won't be visible to anybody who actually joins
the server anyway.
On 4 March 2014 05:40, cls wrote:
> Can you please let server owners advertise their server using account ID
> only, without showing the IP address anywhere?
>
>
>
Can you please let server owners advertise their server using account ID only,
without showing the IP address anywhere?
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