Re: [hlds] CS:S "last round" bs

2007-03-24 Thread Daniel
-- [ Picked text/plain from multipart/alternative ] Ok I'll try what cc2iscool said, thanks guys. I have mani mod on my server, and it definitely doesn't solve the problem unless theres an option i haven't stumbled upon. Still seems dumb grr. -- ___ To

Re: [hlds] CS:S "last round" bs

2007-03-23 Thread Munra -hlds
Also I think mani will aslo switch maps for you also with no one playing - Original Message - From: "Cc2iscooL" <[EMAIL PROTECTED]> To: Sent: Friday, March 23, 2007 9:15 PM Subject: Re: [hlds] CS:S "last round" bs -- [ Picked text/plain from multipart/alter

Re: [hlds] CS:S "last round" bs

2007-03-23 Thread Joshua Handelsman-Woolf (DogGunn)
Plugins? Daniel wrote: -- [ Picked text/plain from multipart/alternative ] I've noticed that css will never switch maps until the magic "last round" is completed. This is dumb because the server won't rotate through maps when no ones on the server, and the first person that connects will have th

Re: [hlds] CS:S "last round" bs

2007-03-23 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] You could add two bots with a join quota...they'd keep the server switching maps if no one was on it. On 3/23/07, Daniel <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I've noticed that css will never switc

[hlds] CS:S "last round" bs

2007-03-23 Thread Daniel
-- [ Picked text/plain from multipart/alternative ] I've noticed that css will never switch maps until the magic "last round" is completed. This is dumb because the server won't rotate through maps when no ones on the server, and the first person that connects will have the map change when they die