RE: [hlds] HLDS-CS:Source Config.

2005-01-07 Thread ako
Sorry I was not more clear in my mail. I meant for the server as I try to state in my topic. Right now I can't remember much of the commands at all, but some of them was to turn off logging and turn it back on after I ran the ban lists, stuff like that. I dont even see a default server.cfg after t

RE: [hlds] HLDS-CS:Source Config.

2005-01-07 Thread ironchef
Alexander Kobbevik wrote: > I was wondering if I can use my old config from CS or if I need to > make > a new one. > > Can someone help me on my way by giving me a config which contain most > usefull settings? In your console, do "cvarlist log csscvars.txt" and wait a minute or two. Then look in y

RE: [hlds] HLDS-CS:Source Config.

2005-01-07 Thread Ryan Lewis
You can safely copy all your key bindings successfully into CS:S. Regards, Ryan Lewis [EMAIL PROTECTED] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alexander Kobbevik Sent: 07 January 2005 11:18 To: hlds@list.valvesoftware.com Subject: [hlds] HLDS

Re: [hlds] HLDS-CS:Source Config.

2005-01-07 Thread Clayton Macleod
some of the stuff from your old one will work fine, some of it won't do anything. I used my old one, and just changed the few things that needed to be updated. Such as buy commands. On Fri, 7 Jan 2005 12:17:40 +0100, Alexander Kobbevik <[EMAIL PROTECTED]> wrote: > I was wondering if I can use my

[hlds] HLDS-CS:Source Config.

2005-01-07 Thread Alexander Kobbevik
I was wondering if I can use my old config from CS or if I need to make a new one. Can someone help me on my way by giving me a config which contain most usefull settings? Thank you ___ To unsubscribe, edit your list preferences, or view the list arch

Re: [hlds] CS:Source de_dust2 missing spawn points? 14T.vs.12CT

2004-12-09 Thread PiTaGoRaS
Yep, I've seem this on our servers too, but we have 14 CT vs 20 T on a 40 slots server, and the rest only can choice spectator. So far, I've removed de_dust2 from the mapcycle. -- PiTaGoRaS List Keeper escribió (Thu, 9 Dec 2004 22:54:22 -0600): > There seems to not be enough spawn points on de_

[hlds] CS:Source de_dust2 missing spawn points? 14T.vs.12CT

2004-12-09 Thread List Keeper
There seems to not be enough spawn points on de_dust2 for CS:Source. Only 14 Terrorists and 12 Counter-Terrorists can play at any one time; everyone else that joins the server can only be a spectator. ___ To unsubscribe, edit your list preferences, or v

RE: [hlds] CS:Source Dedicated Server Memory Dumps

2004-11-29 Thread Joachim Sedell
To: [EMAIL PROTECTED] Subject: RE: [hlds] CS:Source Dedicated Server Memory Dumps You can send them to me along with a log snippet around the time of the crash please. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Sunday

RE: [hlds] CS:Source Dedicated Server Memory Dumps

2004-11-28 Thread Alfred Reynolds
You can send them to me along with a log snippet around the time of the crash please. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of List Keeper Sent: Sunday, November 28, 2004 10:05 PM To: [EMAIL PROTECTED] Subject: [hlds] CS:Source Dedicated

[hlds] CS:Source Dedicated Server Memory Dumps

2004-11-28 Thread List Keeper
Where can we send these .mdmp files to? My server just crashed tonight and left a relatively small one, it was on de_aztec not very long after the map was started. It was full or near full at the time, it's a 30 slot server. For example: Steam__103377__2004_11_29T5_18_26C47399906.mdmp 35KB ___

Re: [hlds] CS:source Console & Commands

2004-10-09 Thread BeNt
This list isn't for that type of question the steampowered.com forums are though.But since I'm not a complete asshole heres your answer Options>Keyboard>advanced->check mark "developer console" BeNt "Hi all Right I've been waiting for the Hype to dye down before trying CS:source

RE: [hlds] CS:source Console & Commands

2004-10-09 Thread Mark Charman
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Sent: Sunday, 10 October 2004 7:51 AM To: [EMAIL PROTECTED] Subject: [hlds] CS:source Console & Commands This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all Right I've been waitin

[hlds] CS:source Console & Commands

2004-10-09 Thread Tony
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all Right I've been waiting for the Hype to dye down before trying CS:source does anyone no how to get console up and our the commands for changing maps etc same as previous HL:mods Thanks in

[hlds] CS:Source Log spam

2004-08-13 Thread Steven Hartland
Getting quite a bit of spam now in the logs: [log] Bad connectionless packet (SV 'p') from X.X.X.X:Y. Bad connectionless packet (SV 'p') from X.X.X.X:Y. File 'downloads/300ba8ca.dat' requested from client X.X.X.X:Y. CreateFragmentsFromFile: 'downloads/300ba8ca.dat' doesn't exist. File 'downloads/30

Re: [hlds] CS:Source Beta Opens

2004-08-10 Thread Richard Welsh
rs will get to DL it. ---Original Message--- From: [EMAIL PROTECTED] Date: 08/10/04 14:27:56 To: [EMAIL PROTECTED] Subject: Re: [hlds] CS:Source Beta Opens I have cz, how am i supposed to dl the hlds? - Original Message - From: "Brandon Dumont - MWEB" <[EMAIL PROTECT

Re: [hlds] CS:Source Beta Opens

2004-08-10 Thread Guido
I have cz, how am i supposed to dl the hlds? - Original Message - From: "Brandon Dumont - MWEB" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, August 10, 2004 3:52 AM Subject: RE: [hlds] CS:Source Beta Opens H YUY! 40 players on dust should rock

Re: [hlds] CS:Source Beta Opens

2004-08-10 Thread John
Welsh Sent: Tuesday, August 10, 2004 7:39 AM To: HLDS Mail List Subject: [hlds] CS:Source Beta Opens -- -- [ Picked text/plain from multipart/alternative ] Hello everyone. According to Jess Cliffe from Valve. CS:Source Beta pre-loading started today for Cafe' Owners. Check here for a little

RE: [hlds] CS:Source Beta Opens

2004-08-10 Thread Brandon Dumont - MWEB
ent: Tuesday, August 10, 2004 7:39 AM > To: HLDS Mail List > Subject: [hlds] CS:Source Beta Opens > > -- > -- > [ Picked text/plain from multipart/alternative ] Hello > everyone. According to Jess Cliffe from Valve. CS:Source > Beta pre-loading started today for Cafe'

[hlds] CS:Source Beta Opens

2004-08-09 Thread Richard Welsh
-- -- [ Picked text/plain from multipart/alternative ] Hello everyone. According to Jess Cliffe from Valve. CS:Source Beta pre-loading started today for Cafe' Owners. Check here for a little more info. http://www.csnation.net -- [ header1.gif of type image/gif deleted ] -- [ IMSTP.gif of type im

Re: [hlds] CS:Source

2004-07-22 Thread James Nine
Oc3 because I run a hosting company and use oc3 (so I can run many servers), duh!! - Original Message - From: "Hexis" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 22, 2004 11:20 AM Subject: Re: [hlds] CS:Source > On Thu, Jul 22, 2004 at 05:

RE: [hlds] CS:Source

2004-07-22 Thread Napier, Kevin
s out to more like 12mbps on the server end with a full server, and even that assumes your only tacking something like 100bytes per player connection. -Original Message- From: Hexis [mailto:[EMAIL PROTECTED] Sent: Thursday, July 22, 2004 11:21 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] CS:S

RE: [hlds] CS:Source

2004-07-22 Thread Darren J. Mason
Not to fear fellow gamers - soon we will all have our own wireless OC3 pipe right into our living room! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh Sent: Thursday, July 22, 2004 8:30 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] CS:Source

Re: [hlds] CS:Source

2004-07-22 Thread Richard Welsh
--- From: [EMAIL PROTECTED] Date: 07/22/04 11:22:17 To: [EMAIL PROTECTED] Subject: Re: [hlds] CS:Source On Thu, Jul 22, 2004 at 05:36:28AM -0400, James Nine wrote: > If the netcode is optimized, the bandwidth neccessary for each person should > be 2kbps/2kbps max. Therefore you can use an OC

Re: [hlds] CS:Source

2004-07-22 Thread Hexis
On Thu, Jul 22, 2004 at 05:36:28AM -0400, James Nine wrote: > If the netcode is optimized, the bandwidth neccessary for each person should > be 2kbps/2kbps max. Therefore you can use an OC3 line, and maybe a midrange > dual xeon system. Let's see, 2kbps * 256 users = 512kbps = 1/3 of a T-1. Wher

Re: [hlds] CS:Source

2004-07-22 Thread Guido
Then HT would be helpful. - Original Message - From: "James Nine" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 22, 2004 5:36 AM Subject: Re: [hlds] CS:Source > The key is getting the server multithreaded. > - Original Message - >

Re: [hlds] CS:Source

2004-07-22 Thread James Nine
The key is getting the server multithreaded. - Original Message - From: "Napier, Kevin" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 21, 2004 10:44 PM Subject: RE: [hlds] CS:Source > 64 players should be able to be done reasonably. When

Re: [hlds] CS:Source

2004-07-22 Thread James Nine
sday, July 21, 2004 11:35 PM Subject: Re: [hlds] CS:Source > MMORPGs to my knowledge use large server farms for each 'server'. Each > actual realm you play on FFXI, DAOC or SWG is actually a number of machines > working together in tandem, each machine maintaining specific task

RE: [hlds] CS:Source

2004-07-21 Thread David Fencik
n Lewis [EMAIL PROTECTED] - Original Message - From: "Richard Welsh" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 22, 2004 3:34 AM Subject: Re: [hlds] CS:Source > -- > -- > [ Picked text/plain from multipart/alternative ] > Final Fant

Re: [hlds] CS:Source

2004-07-21 Thread Ryan Lewis
MAIL PROTECTED] - Original Message - From: "Richard Welsh" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 22, 2004 3:34 AM Subject: Re: [hlds] CS:Source > -- > -- > [ Picked text/plain from multipart/alternative ] > Final Fantasy XI a MMORPG, t

RE: [hlds] CS:Source

2004-07-21 Thread Napier, Kevin
Sent: Wednesday, July 21, 2004 9:39 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] CS:Source I believe that the theoretical limit is 256 players, but its capped to 32 or 64 (can't remember) due to computing limitations (cpu for a server, and bandwidth for the clients). The limit can be edit

Re: [hlds] CS:Source

2004-07-21 Thread Richard Welsh
course is not a FPS where bullets are flying at you but I believe within a couple years we will see War Type MMO games on the internet and very playable. -Rich ---Original Message--- From: [EMAIL PROTECTED] Date: 07/21/04 21:42:12 To: [EMAIL PROTECTED] Subject: Re: [hlds] CS:Source I

Re: [hlds] CS:Source

2004-07-21 Thread Ryan Lewis
lt;[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 21, 2004 2:47 PM Subject: RE: [hlds] CS:Source > -- > -- > [ Picked text/plain from multipart/alternative ] > Here is the latest from www.csnation.net > > CS:Source will probably be available to HLDS as SDS (

RE: [hlds] CS:Source

2004-07-21 Thread Richard Welsh
Match was a rather nice treat. Now if Valve could somehow allow 64 or 128 players in the Source Engine this would make a great war game engine! -Rich ---Original Message--- From: [EMAIL PROTECTED] Date: 07/21/04 03:43:04 To: [EMAIL PROTECTED] Subject: RE: [hlds] CS:Source Now that

RE: [hlds] CS:Source

2004-07-21 Thread Brandon Dumont - MWEB
Now that would be awesome! Any idea how its going to be made available to us? b. > -Original Message- > From: Richard Welsh [mailto:[EMAIL PROTECTED] > Sent: Wednesday, July 21, 2004 5:14 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] CS:Source > > > -- &g

RE: [hlds] CS:Source

2004-07-20 Thread Richard Welsh
-- -- [ Picked text/plain from multipart/alternative ] Nice, Thanks! -Rich ---Original Message--- From: [EMAIL PROTECTED] Date: 07/20/04 22:11:49 To: [EMAIL PROTECTED] Subject: RE: [hlds] CS:Source I asked and Erik said yes. -Original Message- From: [EMAIL PROTECTED] [mailto

RE: [hlds] CS:Source

2004-07-20 Thread John
I asked and Erik said yes. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Richard Welsh Sent: Tuesday, July 20, 2004 8:23 PM To: HLDS Mail List Subject: [hlds] CS:Source -- -- [ Picked text/plain from multipart/alternative ] Has anyone heard if we in the

[hlds] CS:Source

2004-07-20 Thread Richard Welsh
-- -- [ Picked text/plain from multipart/alternative ] Has anyone heard if we in the list will get CS:Source Beta server abilities? I have a HL:CZ Server so I am hoping with CS:Source being preloaded at the end of the month I will be able to offer a CS:S server to my CZ playing community. -Rich

[hlds] CS:Source beta for Café participants, CZ owners

2004-07-07 Thread Mike Donahue
Sorry if this is the wrong forum or old news, but: http://www.csnation.net/ http://www.steampowered.com/?area=news Would be interesting if they also release a limited beta to non-café hosted game providers. Mike __