: Wed, 9 Nov 2011 23:23:40 +0200
Subject: Re: [hlds] Client 0 overflowed reliable buffer
The game is F2P, it takes less than 2 minutes to create a new account. Note
that the IP address cannot be spoofed because before sending the connect packet
you must get a challenge value from server… From
] On Behalf Of Saul Rennison
Sent: Wednesday, November 09, 2011 10:09 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Client 0 overflowed reliable buffer
Don't even think the name has to have garbage characters, it would probably
work equally well if the player was
Don't even think the name has to have garbage characters, it would probably
work equally well if the player was just connecting with a long name.
Events are reliable, such as player_connect and player_disconnect. So
repeatedly connecting and disconnecting within a second will result in a
huge amoun
The issue is legitimate, it's caused by having a client with garbage
characters in their name connect and disconnect repeatedly.
On Wed, Nov 9, 2011 at 1:54 PM, Herover wrote:
> Use old thread please.
> I believe people ended up with the conclusion: don't believe it,
> untill program released.
>
Use old thread please.
I believe people ended up with the conclusion: don't believe it,
untill program released.
2011/11/9 Joe Brown :
> There seems to be a new program out there to boot everyone out of a server,
> one of my servers was hit with it yesterday. I searched around Google for a
> bit a
There seems to be a new program out there to boot everyone out of a server, one
of my servers was hit with it yesterday. I searched around Google for a bit and
came up with http://www.youtube.com/watch?v=i9E7QipxFIA , which was uploaded a
few hours after my server was hit. Looking at the logs a
6 matches
Mail list logo