EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: Friday, June 15, 2007 8:19 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Half-Life 2: Deathmatch Update Released
Now chat color doesn't work. Everybody shows up normal default color no
matter what team they are on.
-Original Message-
Fr
Half-Life 2: Deathmatch Update Released
I thank you guys and my users thank you guys for such a quick fix.
Steve
>From: "Jason Ruymen" <[EMAIL PROTECTED]>
>Reply-To: hlds@list.valvesoftware.com
>To:
><[EMAIL PROTECTED]>,,
>Subject: [hlds] Half-Life 2: Dea
I thank you guys and my users thank you guys for such a quick fix.
Steve
From: "Jason Ruymen" <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To:
<[EMAIL PROTECTED]>,,<[EMAIL PROTECTED]>
Subject: [hlds] Half-Life 2: Deathmatch Update Released
Date: Fri
Thanks guys - appreciated
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; ;
<[EMAIL PROTECTED]>
Sent: Saturday, June 16, 2007 2:10 AM
Subject: [hlds] Half-Life 2: Deathmatch Update Released
Updates to Half-Life 2: D
Updates to Half-Life 2: Deathmatch have been released. Please run
hldsupdatetool to receive the updates. The specific changes include:
- Fixed in-game chat
Jason
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Updates to Half-Life 2: Deathmatch have been released. Please run
hldsupdatetool to download these updates. The specific changes include:
Half-Life 2: Deathmatch:
- Fixed player movement bug caused by joining and leaving spectator mode
Jason
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To
.
I hope Alfred can get these bugs to the DEV guys for sooner rather than
later fixing.
D1.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Joshua
Handelsman-Woolf (DogGunn)
Sent: Friday, 28 July 2006 5:45 PM
To: hlds@list.valvesoftware.com
Subject: Re:
--
[ Picked text/plain from multipart/alternative ]
Mad, I like the new spectate mode! :)
A lot of Steam Updates were released today and yesterday!
--
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are, then switch back and continue playing
which is ... questionable.
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ;
Sent: Thursday, July 27, 2006 10:43 PM
Subject: [hlds] Half-Life 2: Deathmatch update released
An update to Half-Life 2: Deathmatc
An update to Half-Life 2: Deathmatch has been released. Linux servers
may be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.
Here are the changes:
- Added spectator mode. If the server has mp_allowspectators set to 1,
users can type spectate to enter
CTED] On Behalf Of Jason Ruymen
Sent: Tuesday, July 11, 2006 8:43 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com
Subject: [hlds] Half-Life 2: Deathmatch update released
An update to Half-Life 2: Deathmatch has been released. Linux servers will
be updated automatically. Windo
An update to Half-Life 2: Deathmatch has been released. Linux servers
will be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.
Here are the changes:
- Added a player "ready" command. If 'mp_readyrestart' is enabled, then
the round can be restarted if
Thanks for the heads up...
- Original Message -
From: "Jason Ruymen" <[EMAIL PROTECTED]>
To: ;
Sent: Friday, June 16, 2006 7:17 PM
Subject: [hlds] Half-Life 2: Deathmatch update released
An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdate
An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdatetool to get this update.
This update enables lag compensation.
Jason
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Turn off "Center Player Names"
Thanks.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James McKenna
Sent: Thursday, June 15, 2006 3:24 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 2: Deathmatch update released
Are the giga
Are the gigantic names when looking at someone going to remain? It's rather
distracting.
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I'm getting this error in some maps:
"Attempted to create unknown entity type prop_vehicle_jeep!
Can't init prop_vehicle_jeep"
Was that removed from HL2DM?
Thanks,
Doug Crabtree
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Subject: RE: [hlds] Half-Life 2: Deathmatch update released
I ran this and am receiving a "Your server is out of date, please update and
restart" type message. Do I have to delete everything and start over, or is
this error message a glitch?
Dou
I ran this and am receiving a "Your server is out of date, please update and
restart" type message. Do I have to delete everything and start over, or is
this error message a glitch?
Doug Crabtree
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Affordablegameservers.com
Sent: Thursday, 15 June 2006 3:50 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Half-Life 2: Deathmatch update released
whisper,
no one likes a brain*, smart aleck, smart-ass, walking encyclopedia
giggle
heh
-Original Message-
From: [EMAIL PROTECTED]
[mailto
whisper,
no one likes a brain*, smart aleck, smart-ass, walking encyclopedia
giggle
heh
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Whisper
Sent: Thursday, June 15, 2006 1:23 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Half-Life 2
--
[ Picked text/plain from multipart/alternative ]
http://thesaurus.reference.com/browse/Update
advance, ameliorate, amend, augment, better, boost, civilize, come around*,
convalesce, correct, cultivate, develop, doctor up*, edit, elevate, emend,
enhance, gain ground*, gain strength, grow better,
Working, cheers.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, 15 June 2006 2:30 PM
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com;
hlds_announce@list.valvesoftware.com
Subject: [hlds] Half-Life 2
--
[ Picked text/plain from multipart/alternative ]
Ooo, mad update.
Thanks Alfred.
On 6/15/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> An update to Half-Life 2: Deathmatch has been released. Run the
> hldsupdatetool to get this update.
>
> This update fixes the healthpack and debris clippi
An update to Half-Life 2: Deathmatch has been released. Run the
hldsupdatetool to get this update.
This update fixes the healthpack and debris clipping bugs from the
release earlier today. This update also includes a proper Linux version.
The update details from the update earlier today can be f
nesday, June 01, 2005 8:42 PM
> Subject: [hlds] Half-Life 2: Deathmatch update
>
>
> > We have just released an update to Half-Life 2: Deathmatch. Run
> > hldsupdatetool to get this update.
> >
> > The update includes several fixes, go to:
> > http://w
Any more patches this week?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Wednesday, June 01, 2005 8:42 PM
Subject: [hlds] Half-Life 2: Deathmatch update
We have just released an update to Half-Life 2: Deathmat
autoswitch weapon issue, they did too!
In any case, this goes a LONNGG Way, and is very much
appreciated.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
Sent: Wednesday, June 01, 2005 12:42 PM
Subject: [hlds] Half-Life 2: Deathmatch updat
"Added cvar "cl_autowepswitch" to allow automatic weapon switching to be
turned off"
Thank you very much (and the team) Alfred, greatly appreciated.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
Sent: Wednesday, June 01, 2005
We have just released an update to Half-Life 2: Deathmatch. Run
hldsupdatetool to get this update.
The update includes several fixes, go to:
http://www.steampowered.com/index.php?area=news&id=420
for more details.
- Alfred
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To unsubscribe, edit your
pent up frustration here
> > - Original Message -
> > From: "Mikee" <[EMAIL PROTECTED]>
> > To:
> > Sent: Wednesday, April 27, 2005 1:38 PM
> > Subject: Re: [hlds] Half-Life 2: Deathmatch Update
> >
> > > For Pete's sake..
CTED]>
> To:
> Sent: Wednesday, April 27, 2005 1:38 PM
> Subject: Re: [hlds] Half-Life 2: Deathmatch Update
>
> > For Pete's sakenow you force us server admins to do two updates
> because
> > you think we want yet another lame ass map that lags and c
Mikee wrote:
For Pete's sakenow you force us server admins to do two updates because
you think we want yet another lame ass map that lags and crashes the
servers, and that we never wanted in the first place?
We?
All three of my
servers
Oh I see. Your three servers and their inability to run a
r
maps.
What a wasteand what a shame to see this so poorly handled by Valve.
Valve should work for the government.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: ; ;
<[EMAIL PROTECTED]>
Sent: Tuesday, April 26, 2005 7:22 PM
Subject: [hlds] Half-L
im sensing a little pent up frustration here
- Original Message -
From: "Mikee" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, April 27, 2005 1:38 PM
Subject: Re: [hlds] Half-Life 2: Deathmatch Update
> For Pete's sakenow you force us server admins to do two update
L PROTECTED]>
Sent: Tuesday, April 26, 2005 7:22 PM
Subject: [hlds] Half-Life 2: Deathmatch Update
We have released an update to Half-Life 2: Deathmatch. Run the
hldsupdatetool to get this update.
This update fixes an exploit in the newly released dm_runoff map that
allowed airstrike "spamm
We have released an update to Half-Life 2: Deathmatch. Run the
hldsupdatetool to get this update.
This update fixes an exploit in the newly released dm_runoff map that
allowed airstrike "spamming". More details can be found here:
http://www.steampowered.com/index.php?area=news&id=412
- Alfred
__
Alfred Reynolds wrote:
> This update tweaks several gameplay issues with Half-Life 2:
> Deathmatch and fixes a couple dedicated server problems.
Please, for the love of Ford, stop overwriting our motd!
And thanks for a lovely update! ;)
--
ironchef
http://www.dexworld.org/
___
We have released an update to Half-Life 2: Deathmatch and the dedicated
server. You need to run hldsupdatetool to get this update.
This update tweaks several gameplay issues with Half-Life 2: Deathmatch
and fixes a couple dedicated server problems. Details of the update can
be found here:
http://w
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