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Hey

I had the datacenter do an OS reload and I put my first server up (40player) 
and had windows media player runing in the background and everything ran 
amazing!. So I went ahead and put my 2nd server up (32player) and as soon as 
that started to fill up it caused the 40player to what looks like lag spikes 
(but not, pings are great) at the start of every round. Of course when people 
started to leave it started to slow down but as soon as it hit 30+ it would 
start back up. I placed a ticket to have Hyper Threading disabled to see if it 
might help, I have the affinity set so each server uses a cpu.

Server is dual 2.8 xeon's
2gigs memory
scsi drives
100mb uplink in dallas texas on the planet.
Windows server 2003 (all recent updates and defraged drives)

*Update* The datacenter disabled the HyperThreading and that seemed to help the 
studder at the start a little bit but its kind of still there and now there is 
alot of choke, I was curious what others were using for a 40player 66 tickrate 
server for rates...ect

I figure this box should be able to handle the 32 and 40player 66tic servers 
easily.

Currently runing thies setting's:


sv_maxrate 25000     // Max bandwidth rate allowed on server, 0 = unlimited. 
Default: 0
sv_minrate 7500       // Min bandwidth rate allowed on server, 0 = unlimited. 
Default: 0
sv_maxupdaterate 66  // Maximum updates per second that the server will allow. 
Default: 60
sv_minupdaterate 20   // Minimum updates per second that the server will allow. 
Default: 10
decalfrequency 10    // Amount of time in seconds a player can spray their 
decal. Default: 10
fps_max 600          // Frame rate limiter. Default: 300
sv_unlag 1
sv_maxunlag .5


Any help would be greatly appreciated.

Thank You


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