Re: [hlds] L4D bots after hibernation

2009-04-29 Thread Philip Bembridge
This is a strange one that I just got: L 04/29/2009 - 22:43:27: "XBullitt68<310>" disconnected (reason "Disconnect by user.") L 04/29/2009 - 22:43:37: World triggered "" (Infected "0") (Survivor "0") L 04/29/2009 - 22:43:37: Team "Infected" scored "0" with "1" players L 04/29/2009 - 22:43:37: Team

Re: [hlds] L4D bots after hibernation

2009-04-29 Thread Andrew Armstrong
are.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aaron Rapp Sent: Thursday, 30 April 2009 8:06 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] L4D bots after hibernation It sounded to me that they genuinely didn't know about this bug at all

Re: [hlds] L4D bots after hibernation

2009-04-29 Thread Yaakov Smith
st Subject: Re: [hlds] L4D bots after hibernation It be nicer If they did some testing before releasing Don't you think? - Original Message - From: "Aaron Rapp" To: "'Half-Life dedicated Win32 server mailing list'" Sent: Wednesday, April 29, 20

Re: [hlds] L4D bots after hibernation

2009-04-29 Thread Aaron Rapp
al Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, April 29, 2009 3:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D bots after hibernation And here we go. It's the TF2 map

Re: [hlds] L4D bots after hibernation

2009-04-29 Thread msleeper
gt; > - Original Message - > From: "Aaron Rapp" > To: "'Half-Life dedicated Win32 server mailing list'" > > Sent: Wednesday, April 29, 2009 5:16 PM > Subject: Re: [hlds] L4D bots after hibernation > > > >I know this is bein

Re: [hlds] L4D bots after hibernation

2009-04-29 Thread Munra
It be nicer If they did some testing before releasing Don't you think? - Original Message - From: "Aaron Rapp" To: "'Half-Life dedicated Win32 server mailing list'" Sent: Wednesday, April 29, 2009 5:16 PM Subject: Re: [hlds] L4D bots after hiberna

Re: [hlds] L4D bots after hibernation

2009-04-29 Thread Aaron Rapp
scooL Sent: Wednesday, April 29, 2009 2:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D bots after hibernation Agreed. I took Sourcemod off my servers because I thought it might have been causing issues. Even on vanilla servers it does this. Fix pl0x. On Wed, Apr 2

Re: [hlds] L4D bots after hibernation

2009-04-29 Thread Cc2iscooL
few hours now. > > -- > From: "-xL-Trinidad" > Sent: Tuesday, April 28, 2009 7:31 PM > To: "Half-Life dedicated Win32 server mailing list" > > Subject: Re: [hlds] L4D bots after hibernation > > > happe

Re: [hlds] L4D bots after hibernation

2009-04-29 Thread Johan Andersson
owacki > To: hlds@list.valvesoftware.com > Sent: Tuesday, April 28, 2009 6:46 PM > Subject: [hlds] L4D bots after hibernation > > > Dropped xes1986(PL) from server (Disconnect by user.) > Dropped Gardenian from server (Disconnect by user.) > Dropped Wulfgar from server (Di

Re: [hlds] L4D bots after hibernation

2009-04-28 Thread -xL-Trinidad
pril 28, 2009 6:46 PM Subject: [hlds] L4D bots after hibernation Dropped xes1986(PL) from server (Disconnect by user.) Dropped Gardenian from server (Disconnect by user.) Dropped Wulfgar from server (Disconnect by user.) Entity 207 (class 'inferno') reported ENTITY_CHANGE_NO

[hlds] L4D bots after hibernation

2009-04-28 Thread Adam Nowacki
Dropped xes1986(PL) from server (Disconnect by user.) Dropped Gardenian from server (Disconnect by user.) Dropped Wulfgar from server (Disconnect by user.) Entity 207 (class 'inferno') reported ENTITY_CHANGE_NONE but 'm_hOwnerEntity' changed. Dropped ;-) from server (Disconnect by user.) Dropped [