Ive been having a very strange problem on my game servers for the past
few months (i only just heard about it today). The server is running an
old Source 2007 mod and when players connect, their steamid's show up as
STEAM_ID_PENDING.
This happens to even myself. Oddly, when i type status in
half Of LDuke
> Sent: Thursday, December 22, 2005 8:25 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] STEAM_ID_PENDING???
>
> --
> [ Picked text/plain from multipart/alternative ]
> It's an exploit that cheaters are using. We had some problems with
Graham M. wrote:
with AMX you can set a rule in the users.ini to ban specific tag, we
have Myg0t and similar tags banned.
You can do the same with HLG but this approach is not very effective.
BTW, please trim your posts when replying.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Count
25 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] STEAM_ID_PENDING???
--
[ Picked text/plain from multipart/alternative ]
It's an exploit that cheaters are using. We had some problems with this
issue (including players with myg0t tags) until we installed this plugin:
http://www.sou
hlds@list.valvesoftware.com
Subject: Re: [hlds] STEAM_ID_PENDING???
--
[ Picked text/plain from multipart/alternative ]
It's an exploit that cheaters are using. We had some problems with this
issue (including players with myg0t tags) until we installed this plugin:
http://www.sourcemod.net/forums/viewt
--
[ Picked text/plain from multipart/alternative ]
It's an exploit that cheaters are using. We had some problems with this
issue (including players with myg0t tags) until we installed this plugin:
http://www.sourcemod.net/forums/viewtopic.php?t=3048
It kicks anyone who manages to spawn with a Ste
Paladin82 wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
How can someone be connected for 30min and still have STEAM_ID_PENDING?
347 "9oclock:era" STEAM_ID_PENDING 28:49 102 0 active 70.71.139.118:27005
--
__
--
[ Picked text/plain from multipart/alternative ]
I wish SRCDS would just have an option to kick them after a minute or 2
On 12/22/05, Paladin82 <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> How can someone b
--
[ Picked text/plain from multipart/alternative ]
uber leet lan hax
On 12/22/05, Paladin82 <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> How can someone be connected for 30min and still have STEAM_ID_PENDING?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
How can someone be connected for 30min and still have STEAM_ID_PENDING?
347 "9oclock:era" STEAM_ID_PENDING 28:49 102 0 active 70.71.139.118:27005
--
__
gt; -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
>>> Reynolds Sent: Saturday, 3 December 2005 4:18 AM
>>> To: hlds@list.valvesoftware.com
>>> Subject: RE: [hlds] Steam_id_pending not showing (srds
gt; (such as HLStatsx) mix and matching player names with other accounts.
>>
>> - Andrew
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
>> Sent: Saturday, 3 December 2005 4:18 AM
>> To: h
player names with other accounts.
>
> - Andrew
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: Saturday, 3 December 2005 4:18 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Steam_id_pendin
AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Steam_id_pending not showing (srds).
This is a bug, and it is ONLY a display bug for that connect log line
(it doesn't impact ban checking as that happens when the UserID
Validated log line appears). We are working on a fix for the di
This is a bug, and it is ONLY a display bug for that connect log line
(it doesn't impact ban checking as that happens when the UserID
Validated log line appears). We are working on a fix for the display
problem.
- Alfred
WhiskyHornan wrote:
> Hi, since todays update the steam_id_pending is not sh
Hi, since todays update the steam_id_pending is not showing (Havent noticed
it before). Instead the player that connects initialy recives the players
that has left the server just before steamid. Is it just our server or is it
a bug, can someone confirm ? It is not good if it is a bug, because let
AIL PROTECTED]>
>Subject: Re: [hlds] STEAM_ID_PENDING
>Date: Sat, 26 Jun 2004 12:05:56 -0400
>
>Lan server? Or somehow noauth?
>- Original Message -
>From: "Gustov Mannerheim" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Saturday, June
[ Converted text/html to text/plain ]
its a public server
>From: "James Nine" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: Re: [hlds] STEAM_ID_PENDING
>Date: Sat, 26 Jun 2004 12:05:56 -0400
>
>Lan server?
Lan server? Or somehow noauth?
- Original Message -
From: "Gustov Mannerheim" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, June 26, 2004 11:36 AM
Subject: [hlds] STEAM_ID_PENDING
> I have had a few clients been able to play without registering a
I have had a few clients been able to play without registering a steam id.
When I status the server for clients list with steam id's it says
STEAM_ID_PENDING.
Now I know when a client first connects this what their steam id is. but
then it is "validated" and the client is allowed to enter. But som
20 matches
Mail list logo