May 2009 10:03:56 -0400
>> > From: thedrunkenbraw...@gmail.com
>> > To: hlds@list.valvesoftware.com
>> > Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
>> >
>> > all the crashes are fixed? Ive seen some threads there that make i
use it). Of course your
> milage may vary, hehe.
>
> > Date: Sat, 23 May 2009 10:03:56 -0400
> > From: thedrunkenbraw...@gmail.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
> >
> > all the cr
: Sat, 23 May 2009 10:03:56 -0400
> From: thedrunkenbraw...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
>
> all the crashes are fixed? Ive seen some threads there that make
all the crashes are fixed? Ive seen some threads there that make it look
like 89 is crashing as well
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hlds] Server crashing after update (Beetle's MOD???)
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t; > - Original Message -
> > From: "Jarno Veuger"
> > To: "Half-Life dedicated Win32 server mailing list"
> >
> > Sent: Friday, May 22, 2009 11:35 AM
> > Subject: Re: [hlds] Server Crashing After Update
> >
> >
> >
> otherwise it will crash on each update like it does since the beginning.
>
>
> - Original Message -
> From: "Jarno Veuger"
> To: "Half-Life dedicated Win32 server mailing list"
>
> Sent: Friday, May 22, 2009 11:35 AM
> Subject: Re: [hlds
; Beetlesmod still does not work...
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Timothy Sadleir
> > Sent: Friday, May 22, 2009 3:23 AM
> > To: Half-Life dedicated Win32 server
I think he means;
What was happening on the server at the time. What mods/addons do you
have installed on that server. Can you reproduce it?
___
Shane Arnold- clontar...@iinet.net.au
"For want of a nail, the horseshoe was lo
The server was up for about an hour before it errored.
This server was the one mentioned in my initial post regarding the error. I
then went ahead and upgraded Sourcemod to the newest snapshot version.
I upgraded Sourcemod on the other 2fort server, and it's been solid so far.
-Matt
On Fri, May
Apparently, 5:36:13 AM CST.
-Matt
On Fri, May 22, 2009 at 8:08 AM, Jarno Veuger wrote:
> When did that error/crash/exception occur?
>
> Regards,
> Ywa
>
> CLAN RCR wrote:
> > So, here's something a bit different.
> >
> > Faulting application srcds.exe, version 0.0.0.0, time stamp 0x480f7857,
>
When did that error/crash/exception occur?
Regards,
Ywa
CLAN RCR wrote:
> So, here's something a bit different.
>
> Faulting application srcds.exe, version 0.0.0.0, time stamp 0x480f7857,
> faulting module server.dll, version 0.0.0.0, time stamp 0x4a15c3c0,
> exception code 0xc005, fault offs
So, here's something a bit different.
Faulting application srcds.exe, version 0.0.0.0, time stamp 0x480f7857,
faulting module server.dll, version 0.0.0.0, time stamp 0x4a15c3c0,
exception code 0xc005, fault offset 0x001021b8, process id 0x11ec,
application start time 0x01c9dabdf2ff1fd0.
-Matt
Ya I use 1.3 with no issues
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Friday, May 22, 2009 4:26 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Crashing After Update
I suppose the SourceMod gamedata is outdated. So BAILOPAN (or whoever is
in charge) needs to update it.
Shane Arnold wrote:
> Call me ignorant but that reads as a bug in the SourceMod code? The
> functions are sending incorrect instructions to the engine?
>
>
Call me ignorant but that reads as a bug in the SourceMod code? The
functions are sending incorrect instructions to the engine?
___
Shane Arnold- clontar...@iinet.net.au
"For want of a nail, the horseshoe was lost. For want o
ds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Timothy Sadleir
> Sent: Friday, May 22, 2009 3:23 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
>
> Any
009 11:35 AM
Subject: Re: [hlds] Server Crashing After Update
I've checked it and it crashes when using the SetEntData,
SetEntDataFloat and/or SetEntPropFloat functions in SourceMod. Here's a
link to a thread I created about this on the SourceMod forums:
http://forums.alliedmods.net/s
I've checked it and it crashes when using the SetEntData,
SetEntDataFloat and/or SetEntPropFloat functions in SourceMod. Here's a
link to a thread I created about this on the SourceMod forums:
http://forums.alliedmods.net/showthread.php?p=832275
I hope Valve can fix this soon :) .
Regards,
Ywa
I hate to count my chickens before they hatch.. But so far so good..
-Matt
On Fri, May 22, 2009 at 4:03 AM, CLAN RCR wrote:
> I went ahead and upgraded to Sourcemod 1.3.0-hg2733 dev build on the 2fort
> server..
>
> We'll see how it goes...
>
> -Matt
>
>
> On Fri, May 22, 2009 at 3:52 AM, Arg!
I went ahead and upgraded to Sourcemod 1.3.0-hg2733 dev build on the 2fort
server..
We'll see how it goes...
-Matt
On Fri, May 22, 2009 at 3:52 AM, Arg! wrote:
> You can use official 1.2.0 with the gamedata files from 1.2.1 that will fix
> core.
>
> 3rd party extensions such as dukehacks are b
You can use official 1.2.0 with the gamedata files from 1.2.1 that will fix
core.
3rd party extensions such as dukehacks are broken and need updates.
RunTeamLogic has a new gamedata file on the sourcemod forums which should
fix it.
On Fri, May 22, 2009 at 6:30 PM, Richard Eid wrote:
> Um, I thi
We were having that issue too on our Windows Server 2003 Enterprise
dedis. Disabling our "donation features" solved it. Probably has to do
with the quick über charge stuff.
Yours,
Ywa
[??R] The-/ Check your plugins we were using a medic quick uber charging plugin that
> is only on at certain t
Um, I think I said something confusing. I was on 1.2.0 and was having some
problems, so I skipped 1.2.1 alltogether and just went to a 1.3 build and
it's quite good so far. So either way.
-Richard Eid
On Fri, May 22, 2009 at 4:22 AM, CLAN RCR
mailing list
Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
Any more updates on this? Anyone else crashing? I just put beetlesmod on
so I'm not sure If I'm going to or not.
On Thu, May 21, 2009 at 8:11 PM, Steve Kovack Sr.
wrote:
>
> We run a 24/7 ORANG
Any more updates on this? Anyone else crashing? I just put beetlesmod on
so I'm not sure If I'm going to or not.
On Thu, May 21, 2009 at 8:11 PM, Steve Kovack Sr. wrote:
>
> We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only
> plugin.
> Server is crashing with BM enabled,
Thanks. I had no idea there was a newer version out. I'll give that a whirl.
-Matt
On Fri, May 22, 2009 at 3:13 AM, Richard Eid wrote:
> I've been advised that SourceMod 1.2.1 is where you want to be at a
> minimum. It took care of a few problems I was having when I updated,
> though
> I was o
I've been advised that SourceMod 1.2.1 is where you want to be at a
minimum. It took care of a few problems I was having when I updated, though
I was on a 1.3 build. 1.2.1 is the stable version in development, so that
may be the safer way for you to go.
ok, that makes sense on the 2fort server.
I disabled the plugin in the server.cfg but apparently that is still the
issue with the 2fort server. That particular addon is not available on the
server I posted the error on however..
Thanks for the reply, and confirmation of the uber plugin issue.
-M
Check your plugins we were using a medic quick uber charging plugin that
is only on at certain times, and boom when that time hit server crashed,
other than that sm has been running great.
CLAN RCR wrote:
> I'm using Windows 2008, and previously had absolutally no issues with this
> server. I am
I'm using Windows 2008, and previously had absolutally no issues with this
server. I am running the SourceMod 1.1.0 and am unsure what is causing this
error. We have an identical server that has been solid as a rock. The server
with the issue will stay up for 30 minutes .. 1hr and then just die.
T
To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
>
> Ive got the same version and No issues with it
>
>
>
> On Thu, May 21, 2009 at 11:19 PM, Spencer 'voogru' MacDonald <
> voo...@voogru.com> wrote:
>
ware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr.
> Sent: Thursday, May 21, 2009 11:11 PM
> To: hlds list
> Subject: [hlds] Server crashing after update (Beetle's MOD???)
>
>
> We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is t
Of course plugins break during update. Silly people.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr.
Sent: Thursday, May 21, 2009 11:11 PM
To: hlds list
Subject: [hlds] Server crashing after update
0.0.0.86
> Date: Thu, 21 May 2009 23:17:11 -0400
> From: thedrunkenbraw...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Server crashing after update (Beetle's MOD???)
>
> what version BM?
>
>
>
> On Thu, May 21, 2009 at 11:11 PM, Steve
what version BM?
On Thu, May 21, 2009 at 11:11 PM, Steve Kovack Sr. wrote:
>
> We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only
> plugin.
> Server is crashing with BM enabled, but runs fine without it. Basically
> use it to set
> respawn times and class limits. Anyone e
We run a 24/7 ORANGE_X3 server. Windows based, Beetle's MOD is the only plugin.
Server is crashing with BM enabled, but runs fine without it. Basically use it
to set
respawn times and class limits. Anyone else seeing something similar??
_
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