From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
On Behalf Of Jake E [jackac...@gmail.com]
Sent: Monday, March 16, 2009 3:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
The "Fun" And "Rewards&qu
[
> hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey [
> nephy...@doublezen.net]
> Sent: Monday, March 16, 2009 2:59 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
>
>
>
> I don
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
On Behalf Of Nephyrin Zey [nephy...@doublezen.net]
Sent: Monday, March 16, 2009 2:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to V
Nobody is arguing the merits of putting hard work into building a
community. However, not everyone is going to dedicate a lot of time to
it, or has the large friend network or knowhow to promote a new
community. Does this mean that they dont 'deserve' to start one? It
certainly doesn't justify usin
ty! Thanks for that :)
-Karl
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
On Behalf Of Richard Eid [richard@gmail.com]
Sent: Monday, March 16, 2009 2:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server
lot of people in
> here there is a very fine line between "Hobby" and "Mental Illness".
>
>
>
>
> From: hlds-boun...@list.valvesoftware.com [
> hlds-boun...@list.valvesoftware.com] On Behalf Of Major NuT [
> mjr...@gmail
hlds-boun...@list.valvesoftware.com]
On Behalf Of Major NuT [mjr...@gmail.com]
Sent: Sunday, March 15, 2009 4:00 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
I reiterate the assessment by Richard. Kudos for an articulate layout and
for Valve a
re up against players that are incredibly jaded.
-k
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Sunday, March 15, 2009 1:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Serv
't have to answer,
but I think it's more than fair since you initiated such a characterization.
[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality
www.flamesandash.com
Message: 7
> Date: Sun, 15 Mar 2009 19:46:43 +
> From: Patrick Shelley
> Subject: Re: [hlds] Se
bang on target richard.
i think you summed up exactly what the actual problem is server
admin's on their pedestal.
On 15/03/2009, Richard Eid wrote:
> Who said that creating, building and eventually maintaining a community is
> supposed to be any fun. It is what you make of it, I suppose,
Who said that creating, building and eventually maintaining a community is
supposed to be any fun. It is what you make of it, I suppose, but it's not
always fun. If all the administration and management isn't your cup of tea,
then you're in the wrong business. Attention to detail is a big part o
> But server scoring has nothing to do with popularity (an honestly
> 0-current-player server won't get delisted) and everything to do with
> misrepresentation
Couldn't agree more.
But like I've said - I _understand_ WHY they do it. I don't agree with it, but
I understand why - which is why I
Uh...how does that help to delist a server? If your players don't like a
map then why are you running it? Remember, just because you like something
doesn't mean that everyone else does. A map might be great in your eyes,
but if a majority of the people on your server leave when it loads, it's
pr
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
> Sent: 15 March 2009 01:55
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server Scoring - an op
2009 01:15
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
>
> So you are counting the fact that a pure/mixed custom map rotation will
> help to delist a server now as a good thing?
> And what exactly could a serv
, but for the most part, it's true.
Again, their step is in the right direction, and luckily I'm on the right side
of their equation when it comes to TG. But I still feel Valve is treating a
symptom, not the actual problem.
-k
-----Original Message-----
From: hlds-boun...@list.valvesoftw
So you are counting the fact that a pure/mixed custom map rotation will
help to delist a server now as a good thing?
And what exactly could a server "modify" and still stay vanilla? Admin
plugins, oh great... A majority of the players will never see it.
Mmmmkay
>
> In the long run, this will
ometimes you have no choice.
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley
> Sent: Friday, March 13, 2009 11:57 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hl
11:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
The *paying* players are THE most important aspect of this.
Im on both sides of the fence, but im with the players all the way on this.
You only got to check the forums to see
Friday, March 13, 2009 10:31 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
>
> Yeah, the best of us have all been there. 3v3 Dustbowl in a 32 man
> server for weeks. Eventually you find enough like-minded p
ist
Subject: Re: [hlds] Server Scoring - an open letter to Valve :)
Yeah, the best of us have all been there. 3v3 Dustbowl in a 32 man
server for weeks. Eventually you find enough like-minded people and add
enough people to your friends list and spam the hell out of the best
feature that has ever been
I like that suggestion
And they could also make the browser like the UT games did, click on a
server and see a list of mods that the server is running.
On Fri, Mar 13, 2009 at 8:17 PM, Nephyrin Zey wrote:
> I agree mostly, but fuck if wall of text didn't crit me for 10k damage.
>
> Just let me ad
I like this idea a lot
-Atreus
On Fri, Mar 13, 2009 at 7:17 PM, Nephyrin Zey wrote:
> I agree mostly, but fuck if wall of text didn't crit me for 10k damage.
>
> Just let me add:
> A while back i suggested a new server browser wherein users see where
> their friends play a lot, where groupmates
Yeah, the best of us have all been there. 3v3 Dustbowl in a 32 man
server for weeks. Eventually you find enough like-minded people and add
enough people to your friends list and spam the hell out of the best
feature that has ever been created, Invite To Game, that you hit a
critical mass and can st
um shoes = shows :)
steve grout wrote:
> quote |
>
> But at the same time, I can see why others would do it. They are
> simply doing one thing - trying to attract players in this extremely
> difficult market. |/quote
>
> yes they are trying to attract people but in a dishonest and VERY lazy
> w
I agree with the both of you, and I really like the idea Neph. I think
the server browser could use some fundamental changes like that. I'd
rather see where my friends have played, or places similar to what I
have been playing recently, than just a wall of crap.
On Fri, 2009-03-13 at 19:17 -0700,
quote |
But at the same time, I can see why others would do it. They are simply doing
one thing - trying to attract players in this extremely difficult market.
|/quote
yes they are trying to attract people but in a dishonest and VERY lazy way.. it
shoes that they are not prepared to put the wo
I agree mostly, but fuck if wall of text didn't crit me for 10k damage.
Just let me add:
A while back i suggested a new server browser wherein users see where
their friends play a lot, where groupmates play, etc, instead of just
a wall of servers. This helps build communities and draw in players.
I've been meaning to post about the whole subject of Server Scoring, but I
wanted to read everything you guys posted, let it sink in and all that.
I'm glad you've been putting some thought into this - but I hope you take a
step back and look at the bigger picture. I hope you'll read this and als
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