Re: [hlds] Steam and IPV6 Functionality Discussion

2011-03-13 Thread MeZelf
% legal in the US too. Sebastiaan From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ken Sent: Monday, March 14, 2011 12:16 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam and IPV6 Functionality Discussion

Re: [hlds] Steam and IPV6 Functionality Discussion

2011-03-13 Thread Ken
s and demand fixing. > > > > Sebastiaan > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Richárd Szalai > *Sent:* Sunday, March 13, 2011 7:35 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:*

Re: [hlds] Steam and IPV6 Functionality Discussion

2011-03-13 Thread Jean-Charles Bisecco-Leblanc
Remember that there are many tunneling methods implemented in IPv6 in order to enable IPv4 traffic transit, so don't worry for old games. I don't know if Auth servers are still only in one location, that's a huge safety mistake your right. I'm sure that many new Steamworks game will support IPv6

Re: [hlds] Steam and IPV6 Functionality Discussion

2011-03-13 Thread MeZelf
list Subject: Re: [hlds] Steam and IPV6 Functionality Discussion That would be a self-backstabbing for them. Counter-Strike (the old) is the most played game according to Steam store stats page <http://store.steampowered.com/stats> . I think Valve will lose an amount of its player base

Re: [hlds] Steam and IPV6 Functionality Discussion

2011-03-13 Thread Richárd Szalai
That would be a self-backstabbing for them. Counter-Strike (the old) is the most played game according to Steam store stats page. I think Valve will lose an amount of its player base if the decide not to support IPv6 in their servers. 2011/3/13 MeZelf > Haven

Re: [hlds] Steam and IPV6 Functionality Discussion

2011-03-13 Thread MeZelf
:hlds-boun...@list.valvesoftware.com] On Behalf Of Mark Gunnett Sent: Saturday, March 12, 2011 6:00 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam and IPV6 Functionality Discussion I'm sure valve is ready. The problem is a lot of networks still don't s

Re: [hlds] Steam and IPV6 Functionality Discussion

2011-03-12 Thread Mark Gunnett
Well if your LAN can't handle that amount of traffic I suppose you should upgrade to a gigabit switch and gigabit ethernet cards. Just saying... =P On Sat, Mar 12, 2011 at 1:14 AM, Mart-Jan Reeuwijk wrote: > > Back in 1996 when I did my very first CNE training, there was already talk > about IPv6

Re: [hlds] Steam and IPV6 Functionality Discussion

2011-03-12 Thread Mart-Jan Reeuwijk
server mailing list Sent: Sat, 12 March, 2011 6:00:08 Subject: Re: [hlds] Steam and IPV6 Functionality Discussion I'm sure valve is ready. The problem is a lot of networks still don't support IPv6 yet. I'm on QWEST and I failed all the tests. On Fri, Mar 11, 2011 at 2:04 PM, wrote:

Re: [hlds] Steam and IPV6 Functionality Discussion

2011-03-11 Thread Mark Gunnett
I'm sure valve is ready. The problem is a lot of networks still don't support IPv6 yet. I'm on QWEST and I failed all the tests. On Fri, Mar 11, 2011 at 2:04 PM, wrote: > Hey Community, > > With all the recent buzz about the last IPv4 IP assignments have been > handed out by IANA, i'm curious, a

[hlds] Steam and IPV6 Functionality Discussion

2011-03-11 Thread adam
Hey Community, With all the recent buzz about the last IPv4 IP assignments have been handed out by IANA, i'm curious, and haven't been able to find much information with regards to steam/valve and IPv6. Will Valve will be ready? Will they participate in World IPv6 Day? ( http://isoc.org/wp/wo