I hate to also be a parrot of old information but if something is
going wrong on your server and you have plugins (baring you have no
idea what's going on or what you're doing), then disable EVERYTHING.
If it crashes once you do that, then you have a problem.
If not - have fun debugging what poorly
> This isn't rocket science.
Considering we're talking about the gunboats and the scottish resistance...
Anyway, I'd bet dollars to doughnuts that it's Beetle's Mod causing the
instability.
I always disable it until he updates a couple of times after every major TF2
update.
Though the other p
x27;t rocket science.
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael
> Krasnow
> > Sent: Thursday, December 24, 2009 9:41 AM
> > To: Half-Life dedicated Win32 server mailing li
December 24, 2009 9:41 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 update issue
>
> i had to stop using KAC as i hept getting kick for spamming the sm_admin
> command :)
>
> On Thu, Dec 24, 2009 at 7:29 AM, k e wrote:
>
>
rsday, December 24, 2009 9:41 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 update issue
i had to stop using KAC as i hept getting kick for spamming the sm_admin
command :)
On Thu, Dec 24, 2009 at 7:29 AM, k e wrote:
> Since the latest update, the following pa
i had to stop using KAC as i hept getting kick for spamming the sm_admin
command :)
On Thu, Dec 24, 2009 at 7:29 AM, k e wrote:
> Since the latest update, the following patches do not work on our pub
> servers:
> *• Gunboats don't reduce self damage from wall jumps etc.
> • SR can't detonate sti
Since the latest update, the following patches do not work on our pub
servers:
*• Gunboats don't reduce self damage from wall jumps etc.
• SR can't detonate stickies at your feet for stickyjumping*
*
*
*If we test them on our private server, they work as they're supposed to. If
a member creates a l
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