I had one for 2 minutes (on my fastest raid 1 server no less haha). So after
a while of being completely confused as to why the hell my servers are
randomly "crashing" whitout any dumps so eventually I increased my monitor
script to wait for 2 whole minutes before killing the process and
re-launchi
To: "Half-Life dedicated Win32 server mailing list"
Sent: Sunday, January 04, 2009 12:04 PM
Subject: Re: [hlds] Two Issues: Odd Crash at Mapchange? And,is it OK to run
SRCDS on Win 2003 x64?
> Upon finally going to change it (my server only just now emptied out), I
> fo
I use serverdoc myself, and it does support queries to the server.
I've also heard that Firedaemon works too, but I haven't tried it myself.
On Sun, Jan 4, 2009 at 5:04 AM, Jeff Sugar wrote:
> Upon finally going to change it (my server only just now emptied out), I
> found that the 30s I saw wa
Upon finally going to change it (my server only just now emptied out), I
found that the 30s I saw was actually the startup time field. The others are
"pause" (time to wait between checking, default 3s) and "timeout" (time to
wait for a reply, default 1s). Since I don't think timeout should probably
just wanted to also say that there are some map timeouts that are
greater then 60s. I think the longest i have seen was 90s with around
avg of ~45-50secs. 60s should do you could, but to be more on the safe
side maybe 120s for the mean time to just gather if its a crash or the
timeout bug. shou
Ahh...Interesting idea! My program that checks the servers does indeed do
server queries (usually a good thing) and reboots them after about 30s (also
usually a good thing). However, considering the lockups sometimes take >30s,
I wouldn't be surprised if you were right. I'll continue to monitor for
Ah..kinda skimmed it. Might be related to the mapchange lockup (as the
server doesn't respond to queries during this time)...whatever program
you're using to monitor the server...does it also check for server queries?
This would be why you get a "crash" then.
On Sat, Jan 3, 2009 at 11:58 PM, Jeff
" Lastly, it doesn't leave anything in our logs (sm or not) or leave a
minidump." :|
Hopefully someone will have an idea.
On Sat, Jan 3, 2009 at 11:53 PM, Cc2iscooL wrote:
> If it creates a .mdmp try debugging it to find the source. :)
>
> On Sat, Jan 3, 2009 at 11:45 PM, Jeff Sugar wrote:
>
>
If it creates a .mdmp try debugging it to find the source. :)
On Sat, Jan 3, 2009 at 11:45 PM, Jeff Sugar wrote:
> I've had had both occur. I know about the auto-disconnection, and we've had
> it happen, but this is something different.
>
> On Sat, Jan 3, 2009 at 11:41 PM, Cc2iscooL wrote:
>
>
I've had had both occur. I know about the auto-disconnection, and we've had
it happen, but this is something different.
On Sat, Jan 3, 2009 at 11:41 PM, Cc2iscooL wrote:
> 1.) No problem here.
>
> 2.) Does it actually -crash- or does it just go into the "auto-disconnect"
> and then resume proper
1.) No problem here.
2.) Does it actually -crash- or does it just go into the "auto-disconnect"
and then resume properly after all players have timed out? If it's the
second it's a known issue with the lock ups on map change. It's something
everyone is getting...and has been getting...for a long t
Issue 1: Is it OK to run SRCDS on Win 2003 x64?
We're currently running our varoius SRCDS-based servers on win 2003 32-bit.
We're thinking of moving over to 64-bit for various reasons, including
taking advantage of all our memory. Before we do so, however, we wanted to
make sure there aren't any ou
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