I managed to get it set up under ESXI and while running an application
on another VM that previously severly degraded the game servers, there
is no longer any negative affect. The servers run great.
Karl Weckstrom wrote:
> [Snip]
>
> PS: Karl, I actually found your instructions on setting up ESX
[Snip]
PS: Karl, I actually found your instructions on setting up ESXi with
FreeNAS and iSCSI last week when I tackled that very subject here at
work - it was a very interesting read. I really think you can expand on
it that though, if you ever get time :P
[/Snip]
Mauirixxx,
Sorry, I missed th
n expand on
it that though, if you ever get time :P
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Monday, February 09, 2009 10:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject:
alvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Monday, February 09, 2009 2:14 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] VMware Advise
My must say I haven't tried SRC itself but have tried others and
they lag badly due, which
Monday, February 09, 2009 6:12 PM
Subject: Re: [hlds] VMware Advise
> I'm well aware of the doc. I had to know it backwards and forwards for the
> VCDX.
>
> Trading apps care because of timed trade executions that have to happen at
> very specific times/intervals or when trigg
009 8:33 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] VMware Advise
Any why would trading apps care if time went backwards they are
not running world simulations they are simply doing processing,
its done when its done.
Forget NTP has nothing to do with this.
You might wa
m/pdf/vmware_timekeeping.pdf
Regards
Steve
- Original Message -
From: "Karl Weckstrom"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Monday, February 09, 2009 1:13 PM
Subject: Re: [hlds] VMware Advise
> Right, like the sub-millisecond trading ap
oun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
On Behalf Of Steven Hartland [kill...@multiplay.co.uk]
Sent: Monday, February 09, 2009 5:05 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] VMware Advise
lol @ NTP that's no good for accurate timing
lol @ NTP that's no good for accurate timing require on a frame by frame
basis.
Try running any code which will report time going backwards errors and
you will see it happening, doesn't even have to be under load.
Regards
Steve
- Original Message -
From: "Karl Weckstrom"
> Th
ary Stanley
> Sent: Sunday, February 08, 2009 6:05 AM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Win32
> server mailing list
> Subject: Re: [hlds] VMware Advise
>
> At 06:32 PM 2/7/2009, Chad Austin wrote:
>
>> Does anyone have expe
mailing list
Subject: Re: [hlds] VMware Advise
At 06:32 PM 2/7/2009, Chad Austin wrote:
>Does anyone have experience using VMware with source engine game
>servers? I have heard it has timing issues and would not be acceptable
>for scrim servers due to lag spikes, is this true?
>
>-
I was going to run the Servers on the host operating system, alongside
the VMs. I just have some stuff I want to run that is not that cpu
intensive, but still manages to use the disk, and network enough that it
locks up the computer. I want to put those in VMs, the game servers
being in VM's wo
At 06:21 AM 2/8/2009, Steven Hartland wrote:
>The timing under VM's is not reliable enough for games. Basically time
>can and DOES go backwards as the hardware timer is also virtualised.
>
>This is much less apparent in single core VM's but in multi core VM's
>its a major problem.
The newer VM's a
--
From: "Chad Austin"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Saturday, February 07, 2009 11:32 PM
Subject: [hlds] VMware Advise
> Does anyone have experience using VMware with source engine game
> servers? I have heard it has timing issues and wou
At 06:32 PM 2/7/2009, Chad Austin wrote:
>Does anyone have experience using VMware with source engine game
>servers? I have heard it has timing issues and would not be acceptable
>for scrim servers due to lag spikes, is this true?
>
>-Chad
Don't. Clocks inside of a VM don't sync up, and you'll see
gt;> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew
Gottlieb
>> Sent: Saturday, February 07, 2009 5:37 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] VMware Advise
>>
>> I have a lot of VM EXP.
;
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin
> Sent: Sunday, 8 February 2009 4:20 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] VMware Advise
>
>
8 February 2009 4:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] VMware Advise
I am trying it our now on VMware server, so worst case, I can run the
servers on the host operating system, I will let you know what I find.
DLinkOZ wrote:
> I'm trying this right no
M
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] VMware Advise
>
> I have a lot of VM EXP. However, I have never run a server under a VM. I
> would be interested to see what really happens.
>
> On Sat, Feb 7, 2009 at 5:32 PM, Chad Austin wrote:
&
:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Saturday, February 07, 2009 5:37 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] VMware Advise
I have a lot of VM EXP. However, I have never run a server under a VM. I
would be interested to see what really ha
I have a lot of VM EXP. However, I have never run a server under a VM. I
would be interested to see what really happens.
On Sat, Feb 7, 2009 at 5:32 PM, Chad Austin wrote:
> Does anyone have experience using VMware with source engine game
> servers? I have heard it has timing issues and would
Does anyone have experience using VMware with source engine game
servers? I have heard it has timing issues and would not be acceptable
for scrim servers due to lag spikes, is this true?
-Chad
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