Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors
h what could it be!?
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
> From: and...@mammoth.com.au
> To: hlds@list.valvesoftware.com
> Date: Fri, 6 Mar 2009 09:35:45 +1100
> S
h what could it be!?
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
> From: and...@mammoth.com.au
> To: hlds@list.valvesoftware.com
> Date: Fri, 6 Mar 2009 09:35:45 +1100
> Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
> IP
server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors
Yep, it shows it as being secure.
-Matt
On Thu, Mar 5, 2009 at 4:29 AM, Andrew Armstrong
wrote:
> Is your server VAC secured though Matt? Type 'status' and
lds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
> Sent: Thursday, 5 March 2009 9:19 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
> IP
> port / bi
Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors
Everytime I start our server it always says:
steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam
Service
It never seems to affec
> > Sent: Thursday, 5 March 2009 11:46 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv
> > IP
> > port / bind errors
> >
> > Are you using any sort of NAT? Make sur
t; - Andrew
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
> Sent: Thursday, 5 March 2009 11:46 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Windows
ay, 5 March 2009 11:46 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows Server 2008 64bit: Couldn't allocate any hltv IP
port / bind errors
Are you using any sort of NAT? Make sure you're bindg to the local IP
and not the external IP.
Any sort of improper -
Are you using any sort of NAT? Make sure you're bindg to the local IP
and not the external IP.
Any sort of improper -ip setting will cause all sorts of everything to
fail to bind to ports.
- Neph
On 03/04/2009 04:23 PM, Robert C wrote:
> We've continued having this problem even when running on
We've continued having this problem even when running only a single
instance on a host.
Another strange observation is that L4D servers run fine on the same
hosts, but have a similar error displayed in the console:
cminterface.cpp (940) : Assertion Failed: NULL != m_hConnection
Chad Austin wro
I think I had the same issue, and it went away after I left more room
inbetween the ports for each gameserver, an I did not use anything in
the 2702x range.
I know its not a good solution, but its worth a try.
Andrew Armstrong wrote:
> Hi,
>
>
>
> We are experiencing some problems trying to r
Hi,
We are experiencing some problems trying to run a few Team Fortress 2
servers on a new Windows Server 2008 64bit machine.
While the server attempts to start, the following error messages appear in
the server console:
--
WARNING: NNET_OpenSocket: bind: WSAEINVAL
steamservice.cpp
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