Re: [hlds] r_3dsky

2005-06-01 Thread m1kest4r
um, read. i said ive done it. i cant see it. stop being a dickhead and just tell us. On 6/1/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > nah, that's ok. I lose interest when those involved refuse to expend > any energy and want even the simplest things done for them. > > On 6/1/05, Maarten van

Re: [hlds] r_3dsky

2005-06-01 Thread Clayton Macleod
nah, that's ok. I lose interest when those involved refuse to expend any energy and want even the simplest things done for them. On 6/1/05, Maarten van der Zwaart <[EMAIL PROTECTED]> wrote: > You are not contributing anything here. Either post what it is, or just > stop repeating the same thing ov

Re: [hlds] r_3dsky

2005-06-01 Thread Maarten van der Zwaart
On Mon, May 30, 2005 at 04:33:49PM -0700, Clayton Macleod wrote: > I don't know why this has to be stated so many times, it affects MORE > than just the SKY. And in all this time of asking the same question > over and over and ignoring the answers you could have SEEN FOR > YOURSELF what is changed

RE: [hlds] r_3dsky

2005-05-31 Thread Alexander Kobbevik
This is not a server issue. You are trying to get better performance on your client. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m1kest4r Sent: 31. mai 2005 14:11 To: hlds@list.valvesoftware.com Subject: Re: [hlds] r_3dsky dunno jordan, typically

Re: [hlds] r_3dsky

2005-05-31 Thread m1kest4r
dunno jordan, typically i get about 40fps better instantly with it off. im not sure about you but 40fps more is more than what i need. i dont exactly spend my time looking at the sky when im playing. secondly clayton...its not easy to find something when you have NO CLUE what your looking for. jus

Re: [hlds] r_3dsky

2005-05-31 Thread Jordan Barker
This thread is hilariousily offtopic, just give the poor kid some screenshots already or ignore him.. Anyway, because I cannot resist, without having seen any gameplay advantages in r_3dsky myself ... I'd guess if I were one to justify the decision it would be for the following reasons 1. It mak

Re: [hlds] r_3dsky

2005-05-31 Thread fsjk85
seen what ?!! ive been looking everywhere for a difference, this "thing" you keep talking about must be imaginary or something, do us a favour and take a screenshot or atleast tell us what it is On 5/31/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > you're right, I keep saying something over and

Re: [hlds] r_3dsky

2005-05-31 Thread Clayton Macleod
you're right, I keep saying something over and over even though I don't know. Yeah, that's it. *sigh* Fact remains you could have easily seen for yourself by now, several times over. On 5/31/05, fsjk85 <[EMAIL PROTECTED]> wrote: > "too easy." ?, sounds like you dont know :) -- Clayton Macleod _

Re: [hlds] r_3dsky

2005-05-31 Thread fsjk85
"too easy." ?, sounds like you dont know :) On 5/31/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > Because that would be too easy. > > Not to mention the fact that tons of maps have places where players > can go where the sky is visibile behind them, and if you remove the > 3dsky then you greatl

Re: [hlds] r_3dsky

2005-05-31 Thread Clayton Macleod
Because that would be too easy. Not to mention the fact that tons of maps have places where players can go where the sky is visibile behind them, and if you remove the 3dsky then you greatly alter the contrast ratio between background and player model, giving you a much easier task of picking that

Re: [hlds] r_3dsky

2005-05-31 Thread fsjk85
well why dont you do us a favour and tell us what OTHER THAN THE SKY is affected On 5/31/05, Clayton Macleod <[EMAIL PROTECTED]> wrote: > how many times does it have to be said? Things related to this setting > appear in places OTHER THAN THE SKY. > > On 5/31/05, fsjk85 <[EMAIL PROTECTED]> wrote:

Re: [hlds] r_3dsky

2005-05-31 Thread Clayton Macleod
how many times does it have to be said? Things related to this setting appear in places OTHER THAN THE SKY. On 5/31/05, fsjk85 <[EMAIL PROTECTED]> wrote: > block your view of what ?, anything that is part of a 3dsky appears as > it is behind everything, so in anycase, your vision of a player or >

Re: [hlds] r_3dsky

2005-05-31 Thread fsjk85
urself. > > > > > > - Original Message - > > From: "m1kest4r" <[EMAIL PROTECTED]> > > To: > > Sent: Monday, May 30, 2005 4:25 PM > > Subject: Re: [hlds] r_3dsky > > > > > > > Thanks clayton, im well aware it turns

RE: [hlds] r_3dsky

2005-05-31 Thread Alexander Kobbevik
. Not seeing things that might normaly block your view is not cheating? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m1kest4r Sent: 31. mai 2005 07:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] r_3dsky right ive already done that

Re: [hlds] r_3dsky

2005-05-30 Thread Clayton Macleod
bind one key to turn it on and one key to turn it off. Run around the maps flicking back and forth. Ignore the sky area. On 5/30/05, m1kest4r <[EMAIL PROTECTED]> wrote: > right ive already done that (previously, several times) and if your > talking about tops of buildings / palm trees dissapearing

Re: [hlds] r_3dsky

2005-05-30 Thread Lee Thomas
blatently obvious. - Original Message - From: "m1kest4r" <[EMAIL PROTECTED]> To: Sent: 31 May, 2005 3:15 PM Subject: Re: [hlds] r_3dsky right ive already done that (previously, several times) and if your talking about tops of buildings / palm trees dissapearing then h

Re: [hlds] r_3dsky

2005-05-30 Thread m1kest4r
MAIL PROTECTED]> > To: > Sent: Monday, May 30, 2005 4:25 PM > Subject: Re: [hlds] r_3dsky > > > > Thanks clayton, im well aware it turns the 3d sky off. but why is this > > a "cheat". Thanks dagok but you see i wasnt satisified with the > > replies of the olde

Re: [hlds] r_3dsky

2005-05-30 Thread Dagok
3dsky affects more than the sky? thats what im asking. On 5/31/05, Dagok <[EMAIL PROTECTED]> wrote: This was already discussed this past weekend, look back at older threads. r_3dsky affects more than just the sky. - Original Message - From: "m1kest4r" <[EMAIL PROTECTED]

Re: [hlds] r_3dsky

2005-05-30 Thread Clayton Macleod
I don't know why this has to be stated so many times, it affects MORE than just the SKY. And in all this time of asking the same question over and over and ignoring the answers you could have SEEN FOR YOURSELF what is changed BESIDES the sky by simply starting your own listen server, as we told you

Re: [hlds] r_3dsky

2005-05-30 Thread m1kest4r
ing. On 5/31/05, Dagok <[EMAIL PROTECTED]> wrote: > This was already discussed this past weekend, look back at older threads. > > r_3dsky affects more than just the sky. > > > - Original Message - > From: "m1kest4r" <[EMAIL PROTECTED]> > To

Re: [hlds] r_3dsky

2005-05-30 Thread Dagok
This was already discussed this past weekend, look back at older threads. r_3dsky affects more than just the sky. - Original Message - From: "m1kest4r" <[EMAIL PROTECTED]> To: Sent: Monday, May 30, 2005 8:18 AM Subject: [hlds] r_3dsky failing anyone having a se

Re: [hlds] r_3dsky

2005-05-30 Thread Clayton Macleod
heh, it would be faster for you to simply turn it on and look around on the stock maps. The answer is obvious. But of course that would require you to actually do something, so, by all means flame away. On 5/30/05, m1kest4r <[EMAIL PROTECTED]> wrote: > failing anyone having a seriously legimate re

[hlds] r_3dsky

2005-05-30 Thread m1kest4r
failing anyone having a seriously legimate reason to why this is a cheat cvar other than some garbage like "look at with sv_cheats 1 on". can someone please (preferably from valve who actually knows whats going on rather than making crappy assumptions) explain to me why this is a cheat cvar. this