Hmmm
I type in stats or stat or pick some random word :D in HLSW and
nothing comes backs from the CSS servers.
Never mind must be just me
On Fri, 11 Mar 2005 19:55:46 +, Ian mu <[EMAIL PROTECTED]> wrote:
> Not sure I follow, its working in css now via rcon since the update as
> in the origin
Not sure I follow, its working in css now via rcon since the update as
in the original post, and looks to be working. I.e thats a response
via rcon similar to mine in css. Just alignment is a bit skew, but
thats normal really for many displays & pastes. Maybe I'm
misunderstanding, apologies if so.
With the following versions I confirm it does work.
# hldsupdatetool.exe -command version
Bootstrapper version: 13
Win32 Source HLDS: 32
Base Source Shared Materials: 5
Base Source Shared Models: 3
Base Source Shared Sounds: 3
Counter-Strike Source Shared Content: 26
# version
Protocol version 7
Oh
Well that explains why it still does not work for CSS at least not via
rcon, which is why I thought he was talking about HLDS
On Fri, 11 Mar 2005 09:55:18 +, Ian mu <[EMAIL PROTECTED]> wrote:
> Think we're talking css rather than cs1.6 as related to the update and
> stats worked on cs 1.6
Think we're talking css rather than cs1.6 as related to the update and
stats worked on cs 1.6 before, just not on css.
The original coloums are "lined" up effectively if you take it column
for column and not as the eye sees it so to speak. Bit ugly and hard
to read at times, but at least you can f
CPU InOut Uptime Users FPSPlayers
59.38 87.12 121.85 622 212 249.00 14
Thats a ping boosted server CS 1.6 Death Match Server
sv_maxrate 2
sv_maxupdaterate 130
On Thu, 10 Mar 2005 20:24:54 -0800 (PST), Kevin Cantrell
<[EMAIL PROTECTED]> wrote:
> CPU InOut U
CPU InOut Uptime Users FPSPlayers
0.00 12438.39 13178.05 26 0 57.69 7
above is a copy/paste from the server console
the fields look normal when no one is on the server,
but above is a list with only 7 people on,
as you can see the results do not match up with the
7 matches
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