We are working on a fix for the problem of bots filling up all teams.
Right now the only work around is to disable bots (or to manually
trigger them once a player has joined the game after map change). A fix
should be out later this week for this problem.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Shane Robinett
Sent: Monday, May 16, 2005 12:34 PM To: hlds@list.valvesoftware.com;
hlds@list.valvesoftware.com Subject: [hlds] Alfred: BOT Problem, Teams
Full - latest update

> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] Any chance of
> getting a comment regarding the BOT problem causing teams to report
> "full" and everyone sittingin SPECTATE mode?
>
> ________________________________
>
> From: [EMAIL PROTECTED] on behalf of Alfred Reynolds
> Sent: Mon 5/16/2005 3:31 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] Re: HL2MP and CS Source Servers not Listing
>
>
>
> To repeat myself, getting "Could not establish connection to Steam
> servers" will NOT effect the operation of your server in any way
> right now UNLESS you have used the VAC2 beta flag. If you see this
> message it could be because of two causes, either your connectivity
> to our servers OR our servers are undergoing maintenance (which
> during this beta period is common). If over the course of a few days
> you never get a successful connection then follow the instructions I
> email earlier to debug the problem (using the dping tool).
>
> Enabling sv_enableoldqueries is not recommended.
>
> - Alfred
>
> ----Original Message----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Peter Lawyer
> Sent: Monday, May 16, 2005 12:14 AM To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Re: HL2MP and CS Source Servers not Listing
>
> > --
> > [ Picked text/plain from multipart/alternative ] Well the CTF server
> > is down twice in as many days. After updating I was having problems
> > and I implemented the "sv_enableoldqueries 1" solution for third
> > party server monitoring and then it started working fine. Later, it
> > crashed from a "sv_broadcastmessage" error which resulted in the
> > unable to read memory at an address location error. After that all
> > I get is a "Could not establish connection to Steam servers" error.
> > I hope there is a solution quickly as there are many servers
> > idleing and maybe a more aggresive testing strategy before future
> > 'update'
> > releases.
> >
> >
> >
> > ---------------------------------
> > Yahoo! Mail
> >  Stay connected, organized, and protected. Take the tour
>
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