We will look into it, looks like a backend problem right now.
[EMAIL PROTECTED] wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
>
> I saw in a thread earlier today somebody mentioned they had a DWP
> enabled server and it got me thinking. I noticed early in May that
> my serv
I like the idea of DWP. I hope it takes. One of the heavy criticisms
I'm trying to respond to is:
"If prices are going up so drastically, why don't other prices go down
as drastically?"
If z is mean, y is the decrease, and x is the increase, z=y+x?
e.g. consider only m4, scout, awp, m249
If m4 an
--
[ Picked text/plain from multipart/alternative ]
Thanks Matt and Lucky Duke
Those are 2 things as well.
Obviously the startmoney should be default
And all weapons ought to be available to the players
On 11/8/06, Matt Albiniak <[EMAIL PROTECTED]> wrote:
>
> A few of our community pubs are st
A few of our community pubs are still trying this. I'm still optimistic.
There are a few logistical concerns. I'm not sure if these are
considered by Valve's alogorithm or not. I'm defending DWP, so
hopefully these can be confirmed/acknowledged/considered:
- mp_startmoney > 1000 servers excluded
dude just trun it off i did mp_dynamicpricing 0 into server.cfg
From: Whisper <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: HLDS
Subject: [hlds] Dynamic Weapon Pricing Safeguards?
Date: Tue, 7 Nov 2006 16:22:21 +1100
--
[ Picked text/plain from multipart/alternative ]
Valve
h
5 matches
Mail list logo