RE: [hlds] Dynamic Weapon Pricing

2007-06-26 Thread Alfred Reynolds
We will look into it, looks like a backend problem right now. [EMAIL PROTECTED] wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hi, > > I saw in a thread earlier today somebody mentioned they had a DWP > enabled server and it got me thinking. I noticed early in May that > my serv

Re: [hlds] Dynamic Weapon Pricing Safeguards?

2006-11-07 Thread Matt Albiniak
I like the idea of DWP. I hope it takes. One of the heavy criticisms I'm trying to respond to is: "If prices are going up so drastically, why don't other prices go down as drastically?" If z is mean, y is the decrease, and x is the increase, z=y+x? e.g. consider only m4, scout, awp, m249 If m4 an

Re: [hlds] Dynamic Weapon Pricing Safeguards?

2006-11-07 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Thanks Matt and Lucky Duke Those are 2 things as well. Obviously the startmoney should be default And all weapons ought to be available to the players On 11/8/06, Matt Albiniak <[EMAIL PROTECTED]> wrote: > > A few of our community pubs are st

Re: [hlds] Dynamic Weapon Pricing Safeguards?

2006-11-07 Thread Matt Albiniak
A few of our community pubs are still trying this. I'm still optimistic. There are a few logistical concerns. I'm not sure if these are considered by Valve's alogorithm or not. I'm defending DWP, so hopefully these can be confirmed/acknowledged/considered: - mp_startmoney > 1000 servers excluded

RE: [hlds] Dynamic Weapon Pricing Safeguards?

2006-11-07 Thread none now
dude just trun it off i did mp_dynamicpricing 0 into server.cfg From: Whisper <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: HLDS Subject: [hlds] Dynamic Weapon Pricing Safeguards? Date: Tue, 7 Nov 2006 16:22:21 +1100 -- [ Picked text/plain from multipart/alternative ] Valve h