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right now we are running a 32man server tick66 and a 12man tick66 and there
is no problem at all when both servers are full.
On 7/22/05, Ian mu <[EMAIL PROTECTED]> wrote:
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> Grrr, not going to get into an argument, but please can people read up
Grrr, not going to get into an argument, but please can people read up
on hyperthreading and benchmarks before making statements like that as
its totally incorrect (google hyperthreading benchmarks maybe). If
anyone wants to discuss it off topic feel free to email me direct.
On 7/22/05, dexion <[E
hlds@list.valvesoftware.com
Subject: Re: [hlds] How many srcds process could i run
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No chance
Read this:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=293285 for
more info about running high tickrate servers
On 7/22/05, Ian <[EMAIL PROTE
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No chance
Read this:
http://forums.steampowered.com/forums/showthread.php?s=&threadid=293285 for
more info about running high tickrate servers
On 7/22/05, Ian <[EMAIL PROTECTED]> wrote:
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duh, well.
prob around 22 or 24 and maybe 1 32 slot server if im not askin for much.
On 7/21/05, Whisper <[EMAIL PROTECTED]> wrote:
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> You left out the most important detail:
> How many pla
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You left out the most important detail:
How many players you want on each SRCDS process!
On 7/22/05, Ian <[EMAIL PROTECTED]> wrote:
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> I was wondering, how many srcds processes running cs
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