Re: [hlds] TF2 Server Convars

2007-09-21 Thread Kyle Cassidy
-- [ Picked text/plain from multipart/alternative ] Something else to add on to Robert's list. The ability to change how long it takes to cap a point. Spawn time -Kyle On 9/20/07, Robert Crouch <[EMAIL PROTECTED]> wrote: > > Other server side cvars that I feel we absolutely require are: > > Team

RE: [hlds] TF2 Server Convars

2007-09-20 Thread Robert Crouch
Other server side cvars that I feel we absolutely require are: Team kill kick. Per class limits. Allow dead players to use say_team to talk to their alive team mates. Something to turn off sudden death mode for CTF. Regards, Robert. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMA

Re: [hlds] TF2 Server Convars

2007-09-19 Thread [ЯтR] The-/
ED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy >> Sent: Wednesday, September 19, 2007 7:58 PM >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] TF2 Server Convars >> >> -- >> [ Picked text/plain from multipart/alternative ] >>

Re: [hlds] TF2 Server Convars

2007-09-19 Thread Andreas Grimm
and to think about disconnecting. Team Fortress is not CS or DoD. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy > Sent: Wednesday, September 19, 2007 7:58 PM > To: hlds@list.valvesoftware.com > Subject: Re: [h

Re: [hlds] TF2 Server Convars

2007-09-19 Thread Brian D'Arcy
gt; - Original Message > From: James Gray <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Wednesday, September 19, 2007 11:36:03 AM > Subject: Re: [hlds] TF2 Server Convars > > > I wouldn't want to disable it, but it would be nice to lower it a bit.

Re: [hlds] TF2 Server Convars

2007-09-19 Thread Graham McMaster
Valve aren't very well known for their restriction CVARs (unless of course, you mean cl_restrictservercommands, but I'm not at all bitter about that!) I've no doubt that Mani or something of it's Genes will be along to save the day in time to come! Graham MrGoodWrench wrote: Thanks for the list

Re: [hlds] TF2 Server Convars

2007-09-19 Thread Robert Whelan
Waiting to spawn 15 seconds in 2fort is a bit crazy. Be nice to have a cvar implemented... Kudos to the Valve team thus far, thx - Original Message From: James Gray <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Wednesday, September 19, 2007 11:36:03 AM Subject: Re: [

Re: [hlds] TF2 Server Convars

2007-09-19 Thread MrGoodWrench
Thanks for the list. What would also be nice, is settings to limit player classes like in TFC... 14 spies doesnt make a very well balanced game. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valves

Re: [hlds] TF2 Server Convars

2007-09-19 Thread James Gray
I wouldn't want to disable it, but it would be nice to lower it a bit. Maybe it would be good to create some ConVars to add some control over this. On 9/18/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > Hello Mike, > > thanks for the list. > > One another question about the vars ... > Do you think

Re: [hlds] TF2 Server Convars

2007-09-18 Thread Andreas Grimm
Hello Mike, thanks for the list. One another question about the vars ... Do you think if it's possible to add a cvar to change/disable the respawn time ? I saw a lot of people complaining about it on my servers today and I would like to disable it. regards Andreas > -Original Message-