Nooo, not this netcode stuff again.
Anyway, to the person who wanted the beta for their 1.6 server - the beta is
for SRCDS not HLDS.
Felix Kruft <[EMAIL PROTECTED]> wrote:
> hi folks. i hope the new hlds beta includes fixes for this old problem:
> http://forums.steampowered.com/forums/show
It is only available for source based servers (not 1.6).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pawel Majewski
Sent: Tuesday, April 03, 2007 9:21 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] new beta
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How can i turn it on on cs 1.6 ? This beta.
On 4/3/07, Felix Kruft <[EMAIL PROTECTED]> wrote:
>
> hi folks. i hope the new hlds beta includes fixes for this old problem:
> http://forums.steampowered.com/forums/showthread.php?t=490324
> sry for
Evidently the lists weren't completely back up when I sent this Friday
night, and some people didn't get it, so...
-Original Message-
From: Leon Hartwig [mailto:[EMAIL PROTECTED]]
Sent: Saturday, October 13, 2001 12:00 AM
To: Half-Life Dedicated Server Mailing List; Half-Life Dedicated Li
"Pete Claar" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 13, 2001 1:11 PM
Subject: Re: [hlds] New Beta TFC Server
> I second HoundDawg's request for 1-3. # 3 is a BIG problem -- I lose half
> of my 24 players after EVERY map change. It's
problems
still exist.
Pete
- Original Message -
From: "HoundDawg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, October 13, 2001 7:38 AM
Subject: Re: [hlds] New Beta TFC Server
> Well, are those all of the fixes? What about these:
>
> 1) HL
Well, are those all of the fixes? What about these:
1) HL Clients send packets to the server via port 0. The number of packets
during the course of a few minutes range from 1-500 (my zone alarm is
blocking these). It appears they happen more during map changes where users
are having problems r
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