Re: [hlds] new beta

2007-04-03 Thread doggunn
Nooo, not this netcode stuff again. Anyway, to the person who wanted the beta for their 1.6 server - the beta is for SRCDS not HLDS. Felix Kruft <[EMAIL PROTECTED]> wrote: > hi folks. i hope the new hlds beta includes fixes for this old problem: > http://forums.steampowered.com/forums/show

RE: [hlds] new beta

2007-04-03 Thread Dan E
It is only available for source based servers (not 1.6). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pawel Majewski Sent: Tuesday, April 03, 2007 9:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] new beta -- [ Picked text/plain from

Re: [hlds] new beta

2007-04-03 Thread Paweł Majewski
-- [ Picked text/plain from multipart/alternative ] How can i turn it on on cs 1.6 ? This beta. On 4/3/07, Felix Kruft <[EMAIL PROTECTED]> wrote: > > hi folks. i hope the new hlds beta includes fixes for this old problem: > http://forums.steampowered.com/forums/showthread.php?t=490324 > sry for

RE: [hlds] New Beta TFC Server

2001-10-14 Thread Leon Hartwig
Evidently the lists weren't completely back up when I sent this Friday night, and some people didn't get it, so... -Original Message- From: Leon Hartwig [mailto:[EMAIL PROTECTED]] Sent: Saturday, October 13, 2001 12:00 AM To: Half-Life Dedicated Server Mailing List; Half-Life Dedicated Li

Re: [hlds] New Beta TFC Server

2001-10-13 Thread HoundDawg
"Pete Claar" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 13, 2001 1:11 PM Subject: Re: [hlds] New Beta TFC Server > I second HoundDawg's request for 1-3. # 3 is a BIG problem -- I lose half > of my 24 players after EVERY map change. It's

Re: [hlds] New Beta TFC Server

2001-10-13 Thread Pete Claar
problems still exist. Pete - Original Message - From: "HoundDawg" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 13, 2001 7:38 AM Subject: Re: [hlds] New Beta TFC Server > Well, are those all of the fixes? What about these: > > 1) HL

Re: [hlds] New Beta TFC Server

2001-10-13 Thread HoundDawg
Well, are those all of the fixes? What about these: 1) HL Clients send packets to the server via port 0. The number of packets during the course of a few minutes range from 1-500 (my zone alarm is blocking these). It appears they happen more during map changes where users are having problems r