i have a team in pro-gaming and yes the 5sec death-cam can be very
helpful. you don't even have to talk, the guy next to you just takes a quick
look.
so boring as it may seem at first, mp_fadetoblack 1 is a MUST in
competition.
and i have more good news for you. been playin' with cs1.6beta
I'm having problems running the dedicated server, both with and without
cstrike, and both manually installed and from the ports, on a system runnin
FreeBSD 4.8-STABLE
It is giving an error about reading /proc/hlds process id/stats
Upon looking in proc myself, it lists a status, but not a stats.
These are LAN servers. I thought they were pub.
Dave
On Sat, 2003-07-26 at 02:57, Daniel Stroven wrote:
216.32.201.69:27015 (FF=OFF)
216.32.201.96:27015 (FF=ON)
216.32.201.107:27015 (24/7 Awp_Map)
Welcome to come play.
dan
- Original Message -
From: antstrength [EMAIL
I'm having problems running the dedicated server, both with and without
cstrike, and both manually installed and from the ports, on a system
runnin
FreeBSD 4.8-STABLE
It is giving an error about reading /proc/hlds process id/stats
Upon looking in proc myself, it lists a status, but not a
Marius wrote:
I'm having problems running the dedicated server, both with and without
cstrike, and both manually installed and from the ports, on a system
runnin
FreeBSD 4.8-STABLE
It is giving an error about reading /proc/hlds process id/stats
Upon looking in proc myself, it lists a status, but
Hi
I'm having a problem with hlds not dropping back to the command prompt.
I'm running red hat 9. Loading hlds from a terminal window with ./hlds
-game dmc +exec server.cfg
This is a copy of the output.Cursor just flashes. No input possible?
If I run just ./hlds I get prompt, but when I type
These are not LAN servers. They are public. Im in florida and I play on my
servers all the time. According to stats 15,300 players thru the server in
the last 30 days. So definitely not LAN :)))
- Original Message -
From: antstrength [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
Im planning on setting up some high-quality cs-servers with clanmod/statsme and
hlguard. How many servers/slots
should/could I set up on this hardware (with quality in focus):
Box 1) p4 2.0ghz
Oh. When i tried to connect it gave me an error. I've never seen this
before: LAN servers are resticted to local clients (class C).
Dave
On Sun, 2003-07-27 at 14:20, Daniel Stroven wrote:
These are not LAN servers. They are public. Im in florida and I play on my
servers all the time.
You didn't specify a starting map.
./hlds_run -game dmc +map mapname +maxplayers players
Putting it in server.cfg won't work, as that's executed after the map
has been loaded.
On 27 Jul 2003 19:16:14 +0100, you wrote:
Hi
I'm having a problem with hlds not dropping back to the command prompt.
I am sorry for posting this here, but I thought that, for such a simple
question, I'd rather not subscribe to another list.
Has anyone used the BW control provided by statsme ? I am using an older
version and am considering upgrading it.
BTW, UA guys... I could not even find out which is the
The hardware is not whats going to kill ya, it's the connection. T3 =
1.5mbps (if memory servs me correctly). At that rate I doubt you could play
more the 40 slots at once without lag. Prolly less then that.
Jeremy
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
Hello
I read here lot of thing about peoples who run many hlds on bi pro box
I want to try this configuration, but i don't know how to affect an hlds
process to a specific CPU ?
What must be change to do that, and is it a good idea ?
thx
Y4nN1cK
___
ah, sorry, I was totaly out of line there.. it is a 10mbit/s line.
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, July 27, 2003 8:43 PM
Subject: RE: [hlds_linux] How many servers can this hardware take?
The hardware is not whats going to kill ya, it's
Now, on that note, there was someone who mentioned - some days ago - that
the % of CPU usage grows exponentially according to the number of players
in ONE game server, what means, according to my understanding, that if you
limit your gamerooms to 10 players you could maximize the number of rooms
T-1=1.54mbs
T-3=45mbs
Personally, I have never seen a T-1 handle 40 player slots.
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, July 27, 2003 2:43 PM
Subject: RE: [hlds_linux] How many servers can this hardware take?
The hardware is not whats going to
I have heard of this error happening sometimes, but never seen it actually
myself. Try again and see what you get.
dan
- Original Message -
From: antstrength [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, July 27, 2003 2:39 PM
Subject: Re: [hlds_linux] Kernel Fun
Oh. When i
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