Re: [hlds_linux] CS feature request to prevent ghosting

2003-07-27 Thread dx
i have a team in pro-gaming and yes the 5sec death-cam can be very helpful. you don't even have to talk, the guy next to you just takes a quick look. so boring as it may seem at first, mp_fadetoblack 1 is a MUST in competition. and i have more good news for you. been playin' with cs1.6beta

[hlds_linux] hlds 3.1.1.1 on FreeBSD

2003-07-27 Thread Tec cy
I'm having problems running the dedicated server, both with and without cstrike, and both manually installed and from the ports, on a system runnin FreeBSD 4.8-STABLE It is giving an error about reading /proc/hlds process id/stats Upon looking in proc myself, it lists a status, but not a stats.

Re: [hlds_linux] Kernel Fun

2003-07-27 Thread antstrength
These are LAN servers. I thought they were pub. Dave On Sat, 2003-07-26 at 02:57, Daniel Stroven wrote: 216.32.201.69:27015 (FF=OFF) 216.32.201.96:27015 (FF=ON) 216.32.201.107:27015 (24/7 Awp_Map) Welcome to come play. dan - Original Message - From: antstrength [EMAIL

RE: [hlds_linux] hlds 3.1.1.1 on FreeBSD

2003-07-27 Thread Marius
I'm having problems running the dedicated server, both with and without cstrike, and both manually installed and from the ports, on a system runnin FreeBSD 4.8-STABLE It is giving an error about reading /proc/hlds process id/stats Upon looking in proc myself, it lists a status, but not a

Re: [hlds_linux] hlds 3.1.1.1 on FreeBSD

2003-07-27 Thread David Touitou
Marius wrote: I'm having problems running the dedicated server, both with and without cstrike, and both manually installed and from the ports, on a system runnin FreeBSD 4.8-STABLE It is giving an error about reading /proc/hlds process id/stats Upon looking in proc myself, it lists a status, but

[hlds_linux] Starting hlds_run?

2003-07-27 Thread Simon
Hi I'm having a problem with hlds not dropping back to the command prompt. I'm running red hat 9. Loading hlds from a terminal window with ./hlds -game dmc +exec server.cfg This is a copy of the output.Cursor just flashes. No input possible? If I run just ./hlds I get prompt, but when I type

Re: [hlds_linux] Kernel Fun

2003-07-27 Thread Daniel Stroven
These are not LAN servers. They are public. Im in florida and I play on my servers all the time. According to stats 15,300 players thru the server in the last 30 days. So definitely not LAN :))) - Original Message - From: antstrength [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent:

[hlds_linux] How many servers can this hardware take?

2003-07-27 Thread Ronsta
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, Im planning on setting up some high-quality cs-servers with clanmod/statsme and hlguard. How many servers/slots should/could I set up on this hardware (with quality in focus): Box 1) p4 2.0ghz

Re: [hlds_linux] Kernel Fun

2003-07-27 Thread antstrength
Oh. When i tried to connect it gave me an error. I've never seen this before: LAN servers are resticted to local clients (class C). Dave On Sun, 2003-07-27 at 14:20, Daniel Stroven wrote: These are not LAN servers. They are public. Im in florida and I play on my servers all the time.

Re: [hlds_linux] Starting hlds_run?

2003-07-27 Thread Damian Harouff
You didn't specify a starting map. ./hlds_run -game dmc +map mapname +maxplayers players Putting it in server.cfg won't work, as that's executed after the map has been loaded. On 27 Jul 2003 19:16:14 +0100, you wrote: Hi I'm having a problem with hlds not dropping back to the command prompt.

[hlds_linux] OT - statsme and bandwidth control

2003-07-27 Thread Capriotti
I am sorry for posting this here, but I thought that, for such a simple question, I'd rather not subscribe to another list. Has anyone used the BW control provided by statsme ? I am using an older version and am considering upgrading it. BTW, UA guys... I could not even find out which is the

RE: [hlds_linux] How many servers can this hardware take?

2003-07-27 Thread jeremy
The hardware is not whats going to kill ya, it's the connection. T3 = 1.5mbps (if memory servs me correctly). At that rate I doubt you could play more the 40 slots at once without lag. Prolly less then that. Jeremy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

[hlds_linux] [Hlds Linux] hlds on bi pro

2003-07-27 Thread Y4nN1cK
Hello I read here lot of thing about peoples who run many hlds on bi pro box I want to try this configuration, but i don't know how to affect an hlds process to a specific CPU ? What must be change to do that, and is it a good idea ? thx Y4nN1cK ___

Re: [hlds_linux] How many servers can this hardware take?

2003-07-27 Thread Ronsta
ah, sorry, I was totaly out of line there.. it is a 10mbit/s line. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, July 27, 2003 8:43 PM Subject: RE: [hlds_linux] How many servers can this hardware take? The hardware is not whats going to kill ya, it's

RE: [hlds_linux] How many servers can this hardware take?

2003-07-27 Thread Capriotti
Now, on that note, there was someone who mentioned - some days ago - that the % of CPU usage grows exponentially according to the number of players in ONE game server, what means, according to my understanding, that if you limit your gamerooms to 10 players you could maximize the number of rooms

Re: [hlds_linux] How many servers can this hardware take?

2003-07-27 Thread Daniel Stroven
T-1=1.54mbs T-3=45mbs Personally, I have never seen a T-1 handle 40 player slots. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, July 27, 2003 2:43 PM Subject: RE: [hlds_linux] How many servers can this hardware take? The hardware is not whats going to

Re: [hlds_linux] Kernel Fun

2003-07-27 Thread Daniel Stroven
I have heard of this error happening sometimes, but never seen it actually myself. Try again and see what you get. dan - Original Message - From: antstrength [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, July 27, 2003 2:39 PM Subject: Re: [hlds_linux] Kernel Fun Oh. When i