Re: [hlds_linux] Server emptying players - some caught steamids

2004-10-17 Thread Britt Priddy \(PZGN\)
Thanks Martin! - Original Message - From: "Martin" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 17, 2004 4:00 PM Subject: [hlds_linux] Server emptying players - some caught steamids This is a list of repeated %n people I've had on my server today. Feel free to share th

Re: [hlds_linux] Another server crash?

2004-10-17 Thread Britt Priddy \(PZGN\)
Got anymore input on what they're doing to cause the crash? - Original Message - From: "Brian Meredith" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 17, 2004 4:19 PM Subject: [hlds_linux] Another server crash? Looks like there is another server crash floating around..

Re: [hlds_linux] Server emptying players - some caught steamids

2004-10-17 Thread Bruce \"Bahamut\" Andrews
What exactly is the point in having F10 bound to disconnect anyway? Everyone's going around being lame saying "press F10 to fix " and some poor bugger actually does it, and gets disconnected :/ Seems kinda pointless to me, when there's a disconnect button in the escape menu... - Bruce "Bahamut" And

Re: [hlds_linux] DoD Server problems

2004-10-17 Thread Jason Weisberger
That's not a message you'd get. I think the one you're talking about is Reliable Channel Overflowed In that case, he's got too many Metamod plugins running at once. Tell him to disable the least important ones first and see if it goes away. Jason Weisberger http://www.csrev.com Jeff Stuart wrote:

[hlds_linux] Server emptying players - some caught steamids

2004-10-17 Thread Tim McLennan
> This is a list of repeated %n people I've had on my server today. Feel free > to share that list! > > banid 0.0 STEAM_0:1:3045459 > banid 0.0 STEAM_0:1:3055278 > banid 0.0 STEAM_0:0:4549738 > banid 0.0 STEAM_0:0:4586436 > banid 0.0 STEAM_0:1:3118127 > banid 0.0 STEAM_0:0:3766290 > banid 0.0 STEAM

[hlds_linux] DoD Server problems

2004-10-17 Thread Jeff Stuart
A post here just reminded me. I've got a client with a DoD server who says that some of his players have problems connecting to the server when it's playing certain maps. He says the error message he gets is: Reliable filter message would overflow. NOTE: nothing shows up in the log files. He sa

[hlds_linux] Another server crash?

2004-10-17 Thread Brian Meredith
Looks like there is another server crash floating around... had this just happen on one of my servers: L 10/17/2004 - 13:14:56: "Coolrider64n<1>" connected, address "69.29.198.95:50864" L 10/17/2004 - 13:15:06: "Coolrider64n<3><>" entered the game <...snip...> L Coolrider64n: omg L 10/17/2004 - 13

Re: [hlds_linux] steam://

2004-10-17 Thread Maarten van der Zwaart
On Sun, 17 Oct 2004 14:10:09 -0700 (PDT), Brian A. Stumm <[EMAIL PROTECTED]> wrote: wow when was this added? must add support for this to phpUA. I think when the browse games window was added, as it is used there. Maarten -- A: Because it fouls the order in which people normally read text. Q: Why i

[hlds_linux] Server emptying players - some caught steamids

2004-10-17 Thread Martin
This is a list of repeated %n people I've had on my server today. Feel free to share that list! banid 0.0 STEAM_0:1:3045459 banid 0.0 STEAM_0:1:3055278 banid 0.0 STEAM_0:0:4549738 banid 0.0 STEAM_0:0:4586436 banid 0.0 STEAM_0:1:3118127 banid 0.0 STEAM_0:0:3766290 banid 0.0 STEAM_0:1:4595753 banid

Re: [hlds_linux] hey

2004-10-17 Thread InspectorGifts
well prob fixed but it kinda does as the error was 'this server(hlds) ...blabla' :) - Original Message - From: "Andy Shinn" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 17, 2004 1:26 PM Subject: Re: [hlds_linux] hey I think this ight be better left for the steam forum

AW: [hlds_linux] hey

2004-10-17 Thread LuZiFeR
Holdrio, Yes...i get it everytime when i started a local Server before I must restart my Steam to connect to public Server again... Regards LuZi -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von InspectorGifts Gesendet: Sonntag, 17. Oktober 200

Re: [hlds_linux] steam://

2004-10-17 Thread Jason Weisberger
Anybody that needs a quick tutorial or feature overview on Steam:// protocol, just visit http://cs.jbdubbs.com/pn/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=13&page=1 Stephen Micheals wrote: Good. This is a very good feature i will let other people know of it. This will m

Re: [hlds_linux] hey

2004-10-17 Thread InspectorGifts
NVMD I logged out and back in... fixed problem. But message is wierd. - Original Message - From: "InspectorGifts" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 17, 2004 1:12 PM Subject: [hlds_linux] hey This is a multi-part message in MIME format. -- [ Picked text/plai

Re: [hlds_linux] hey

2004-10-17 Thread Andy Shinn
I think this ight be better left for the steam forums (http://www.steampowered.com/forums/) as this doesn't exactly pertain to linux hlds. -Andy InspectorGifts wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] when trying to connect to my source

[hlds_linux] hey

2004-10-17 Thread InspectorGifts
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] when trying to connect to my source server for the last few days I get a "Connecting to 64.27.9.193:27015... The server requires that you be running STEAM Connecting to 64.27.9.193:27015... The server

Re: [hlds_linux] steam://

2004-10-17 Thread Stephen Micheals
Good. This is a very good feature i will let other people know of it. This will make alot of people i know a little bit happy. On Sun, 17 Oct 2004 20:40:32 +0200, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > you know, > this knowledge renders those 3rdparty apps like > urlgamestarter or hl

RE: [hlds_linux] steam://

2004-10-17 Thread scripted_sequence
you know, this knowledge renders those 3rdparty apps like urlgamestarter or hlprotocol pretty much useless. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Simpson Sent: Sonntag, 17. Oktober 2004 18:04 To: [EMAIL PROTECTED] Subject: RE: [hlds_lin

Re: [hlds_linux] steam://

2004-10-17 Thread codemonk
At 19:31 17.10.2004, you wrote: Hello All, Does anybody have a list of SteamAppIds, mainly one for Counter-Strike Source Final? This is what I really want to link to with the Steam:// protocol. http://storefront.steampowered.com/games.php?ver=1 check the links for purchesing, the gId is the SteamA

[hlds_linux] whats the format for the banned.cfg?

2004-10-17 Thread endocine
In what format should I place ID's, IPs, etc, in the banned.cfg? I normally ban people in the firewall via ip, but DHCP gets around that ban, and now myg0t has hit my server. anyone have an example banned.cfg? L1002033.log:L 10/02/2004 - 17:31:50: "NaRK<30><30>" say "myg0t.net - myg0t ownz u" All i

Re: [hlds_linux] steam://

2004-10-17 Thread Jason Weisberger
Actually I just went through and found all of them by trial and error. Here's a complete list: Half-Life Dedicated Server - 5 Counter-Strike 1.6 - 10 Team Fortress Classic - 20 Day of Defeat - 30 Deathmatch Classic - 40 Opposing Force - 50 Ricochet - 60 Half-Life - 70 Condition Zero - 80 Codename G

Re: [hlds_linux] Unable to determine CPU Frequency

2004-10-17 Thread ranger
Hi, ok :-) - Original Message - From: "sYs" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 17, 2004 7:37 PM Subject: Re: [hlds_linux] Unable to determine CPU Frequency hmm, i didn't send, that will be fake mails - Original Message - From: "ranger" <[EMAIL PROTECT

RE: [hlds_linux] steam://

2004-10-17 Thread scripted_sequence
damn! this thing just plain works :D thx. gotta put that on my server website click here to join you can find out about appid by creating desktop shortcuts for the specific games and then look at the commandline here are a few i found somewhere on the web: 92 - Codename Gordon 80 - Condition Z

Re: [hlds_linux] Unable to determine CPU Frequency

2004-10-17 Thread sYs
hmm, i didn't send, that will be fake mails - Original Message - From: "ranger" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 17, 2004 6:46 PM Subject: Re: [hlds_linux] Unable to determine CPU Frequency Hi sys, are you sending me the last weeks often mails with an atten

Re: [hlds_linux] steam://

2004-10-17 Thread Jason Weisberger
Hello All, Does anybody have a list of SteamAppIds, mainly one for Counter-Strike Source Final? This is what I really want to link to with the Steam:// protocol. Thanks! Jason Weisberger http://www.csrev.com Brian A. Stumm wrote: half-life protocol does this already (steam://) example: http://bs-l

Re: [hlds_linux] steam://

2004-10-17 Thread Maarten van der Zwaart
On Sun, 17 Oct 2004 17:03:49 +0100, Andrew Simpson <[EMAIL PROTECTED]> wrote: steam:// is already registered by Steam itself, it would be a really, really bad idea for another program to re-register it. Indeed. Like I said earlier: steam: -applaunch 10 +connect 81.169.187.229:27015 It may not look

Re: [hlds_linux] Unable to determine CPU Frequency

2004-10-17 Thread ranger
Hi sys, are you sending me the last weeks often mails with an attention? I have always virus warnings, when become emails from you !! - Original Message - From: "sYs" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 17, 2004 4:39 PM Subject: [hlds_linux] Unable to determine

RE: [hlds_linux] steam://

2004-10-17 Thread Andrew Simpson
steam:// is already registered by Steam itself, it would be a really, really bad idea for another program to re-register it. Like I said earlier: steam: -applaunch 10 +connect 81.169.187.229:27015 It may not look like a valid URL, but it is. You can type that into IE, or Firefox, or any browser

RE: [hlds_linux] steam://

2004-10-17 Thread Chris Adams
I think the point is that people are after one built into Steam? And so anyone who would be waiting to join the server would therefore have Steam and also the support for URL joining, rather than having to install a 3rd party application? --- Chris Adams Fragzzh

RE: [hlds_linux] I wouldnt have believed it, but it's true....

2004-10-17 Thread scripted_sequence
true that codemonk. however you should keep an eye on this project: http://www.sourcemod.net/ from the makers of amxmodx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of codemonk Sent: Sonntag, 17. Oktober 2004 16:28 To: [EMAIL PROTECTED] Subject: Re: [hld

Re: [hlds_linux] I wouldnt have believed it, but it's true....

2004-10-17 Thread Bruce \"Bahamut\" Andrews
mm, alfred's working on a metamod style thing to be released with the sdk apparently, so whenever that gets released it won't take long for plugins :p - Bruce "Bahamut" Andrews codemonk wrote: At 15:49 17.10.2004, ranger wrote: Metamod-Plugin for cs:source? Where can i find it? there are no serve

Re: [hlds_linux] steam://

2004-10-17 Thread Christophe Dyzers
There is also this http://dev.kquery.com/index.php?article=15 Steven Hartland wrote: Which game are you looking for it to support? CS, CS:Source etc... I ask as I maintain URLGameStarter which does just this for a large number of other games including the original Half-life + mods but I never did a

[hlds_linux] Unable to determine CPU Frequency

2004-10-17 Thread sYs
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, When i try run my cs:s server [ ./srcds_run -game cstrike +hostport 27015 +maxplayers 14 +map de_dust2 ] i recive this message: "Auto detecting CPU Using SSE2 Optimised binary. Auto-restarting th

Re: [hlds_linux] I wouldnt have believed it, but it's true....

2004-10-17 Thread Christophe Dyzers
This is a cryptographically signed message in MIME format. -- amx_bans is what you are lookign for/ amxmod plugin Thomas Williamson wrote: >Hi .. > >Wasn’t there a MetaMod-Plugin, which checks the names in real-time with it’s >"blacklist" while they are trying to connect to the server? >Sorry tha

Re: [hlds_linux] I wouldnt have believed it, but it's true....

2004-10-17 Thread codemonk
At 15:49 17.10.2004, ranger wrote: Metamod-Plugin for cs:source? Where can i find it? there are no server plugins released for the source engine. i also guess there are no in development yet since the sdk wasn't released till now. greets codemonk ___ To u

Re: [hlds_linux] steam://

2004-10-17 Thread Steven Hartland
Which game are you looking for it to support? CS, CS:Source etc... I ask as I maintain URLGameStarter which does just this for a large number of other games including the original Half-life + mods but I never did add steam but its quite possible if people want it. Steve / K - Original Messag

RE: [hlds_linux] steam://

2004-10-17 Thread Andrew Simpson
steam: -applaunch 10 +connect 81.169.187.229:27015 steam: is basically equivalent to a shortcut to Steam.exe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 17 October 2004 14:26 To: [EMAIL PROTECTED] Subject: [hlds_linux] steam:/

Re: [hlds_linux] I wouldnt have believed it, but it's true....

2004-10-17 Thread ranger
Metamod-Plugin for cs:source? Where can i find it? thx - Original Message - From: "Thomas Williamson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, October 17, 2004 3:35 PM Subject: Re: [hlds_linux] I wouldnt have believed it, but it's true Hi .. Wasn't there a MetaMod-Plugi

Re: [hlds_linux] steam://

2004-10-17 Thread Nelson Marques
As long as steam:// is known as a mime type and related to a steam application such hl.exe then it is possible... You can add in windows any mimetype and relate it to a application, the main question still remais, how do you know wich mod you gonna launch ? nm wouter v/d Bergh wrote: would be prett

Re: [hlds_linux] I wouldnt have believed it, but it's true....

2004-10-17 Thread Philip Lorenz
Thomas Williamson wrote: Hi .. Wasn’t there a MetaMod-Plugin, which checks the names in real-time with it’s "blacklist" while they are trying to connect to the server? Sorry that I can't remember the name of the plug-in, but I remember that there was something. Maybe we can use something like that.

RE: [hlds_linux] steam://

2004-10-17 Thread wouter v/d Bergh
would be pretty neat indeed From: <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: <[EMAIL PROTECTED]> Subject: [hlds_linux] steam:// Date: Sun, 17 Oct 2004 15:25:49 +0200 hi there! i noticed that u can click links in the internet explorer like steam://purchase/13 which are intercepted by the st

Re: [hlds_linux] I wouldnt have believed it, but it's true....

2004-10-17 Thread Thomas Williamson
Hi .. Wasn’t there a MetaMod-Plugin, which checks the names in real-time with it’s "blacklist" while they are trying to connect to the server? Sorry that I can't remember the name of the plug-in, but I remember that there was something. Maybe we can use something like that. Will search for it, may

[hlds_linux] steam://

2004-10-17 Thread scripted_sequence
hi there! i noticed that u can click links in the internet explorer like steam://purchase/13 which are intercepted by the steam client to perform certain actions. is it possible to create a steam://-like link on a website to let visitors join your server by clicking on it? for example: click her

Re: [hlds_linux] OT: HalfLife2 preloading bug?

2004-10-17 Thread Steven Hartland
Anyone got any ideas on this I've tried deleting: 1. ClientRegistry.blob 2. The config dir Neither have any effect so Im still unable to continue downloading the HalfLife2 preload. Steve / K - Original Message - From: "Steven Hartland" <[EMAIL PROTECTED]> I just checked the status of my

Re: [hlds_linux] Game Control Panel v2 release in english

2004-10-17 Thread Nelson Marques
wouter v/d Bergh wrote: From: <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: <[EMAIL PROTECTED]> Subject: [hlds_linux] Game Control Panel v2 release in english Date: Sat, 16 Oct 2004 09:42:03 -0400 As promised he converted it from german to english and released the new version. I thought I wou

Re: [hlds_linux] Deliberate Server Attacks - Exploit

2004-10-17 Thread ranger
Hi, yes, you are right. This Crashes the Servers. I have been looking since 2 days into the logs and ban this players permanent. We must have an global list, with this people :-) and ban them on all Servers ! - Original Message - From: "Martin" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Se

Re: [hlds_linux] Deliberate Server Attacks - Exploit

2004-10-17 Thread Philip Lorenz
Martin wrote: It seems if a player changes his name to %n, and is then killed they can cause the server to crash, or atleast timeout and cause everyone to exit. I'm seeing this several times a day and an urgent fix is required. Example below: L 10/16/2004 - 15:12:02: "metti-<405>" changed name to "

[hlds_linux] Deliberate Server Attacks - Exploit

2004-10-17 Thread Martin
It seems if a player changes his name to %n, and is then killed they can cause the server to crash, or atleast timeout and cause everyone to exit. I'm seeing this several times a day and an urgent fix is required. Example below: L 10/16/2004 - 15:12:02: "metti-<405>" changed name to "[myg0t]serve

Re: [hlds_linux] Crash all CS:S Clients connected to a server

2004-10-17 Thread Teddy
Damn, what the f** is happend, everybody is cheating, if you want to kick someone, he is faster chrashing the server, as you can kick or ban. Why valve released such a bug/bad game ? If you are a gameserver rental you have really problems, cause this exploid forced you to turn of CS:S Servers, so y

Re: [hlds_linux] I wouldnt have believed it, but it's true....

2004-10-17 Thread Philip Lorenz
Owen T. Soroke wrote: LOL, it works Also known as a format string vulnerability. Philip ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] Game Control Panel v2 release in english

2004-10-17 Thread wouter v/d Bergh
From: <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: <[EMAIL PROTECTED]> Subject: [hlds_linux] Game Control Panel v2 release in english Date: Sat, 16 Oct 2004 09:42:03 -0400 As promised he converted it from german to english and released the new version. I thought I would mention it in a new t