In a bold display of creativity, hondaman wrote:
Ok, alfred, here is the double flash bug:
Buy 2 flash bangs. Cock one, then double tap. You will throw them both
at nearly the same time. Within milliseconds of each other.
That somehow doesn't sound like much of an issue, unless I guess you're
su
This is what I am using that Iptable with...
http://www.zelow.no/floppyfw/index.html
It does work, I have no problems with any of the games I have hosted thus
far reaching the masterlists. ScratchMonkey FFW also supports wondershaper,
I have not dove into using it as of yet though...
- Original
Well most co' are prolly quoting the bandwidth of the datacenter. I love
seeing hostnames on a cs 1.6 saying oc48+ as well - its hilarious. The
bandwidth to the servers gets filtered down to whatever your nic is set to.
Most datacenters set it to 10Mbps (I think i said 10mbit) and will change it
t
Some extra stuff to add:
iptables -t mangle -A PREROUTING -p udp -j TOS --set-tos Minimize-Delay
This takes every UDP packet and sets the Type of Service field to request
that routers give it priority.
Now download the Wondershaper from http://lartc.org/ and set the upstream
and downstream values t
Iptables does it actually make it advertise on the master lists? I tried
for about 3 months, and got everything (people could direct connect), except
it being on a master list. And it wasn't just Iptables, it was Freesco, and
Coyote too. And yes I know its all the same, just kernel variants (lin
Here is my iptables setup,, there is a port range, as at times I have more
then 1 server running (CSS/HL2dm). If you are just going to be running 1
game process on the 1 server then edit it . I am sure that someone here will
probably point out a few lines that could be dropped for your purposes. If
Hi,
Does anyone use the Linux server behind an iptables firewall?
If so, could you email your Ipmasquerade and forwarding rules and port
settings tcp and udp for
the HLDS?
Thanks!
This is a great list to be on!
Dana
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nopers nothing in the messages log at all.
Ian mu wrote:
Sorry, did take a look but tbh nothing sprang out at me, any other odd
happenings on the server, always crashing on same map or any other
similar things happening every time? Nothing odd in var/log/messages
etc?
On Sat, 25 Dec 2004 22:47:03 +
Sorry, did take a look but tbh nothing sprang out at me, any other odd
happenings on the server, always crashing on same map or any other
similar things happening every time? Nothing odd in var/log/messages
etc?
On Sat, 25 Dec 2004 22:47:03 +, Ian mu <[EMAIL PROTECTED]> wrote:
> I'm guessing
I'm guessing (ie I don't know ;)), that it would be something like
swap has at some point been used, but the pages swapped out have never
been needed to be brought back in from swap, whereas pages needed
again after the swap would be back in memory. I.e never bother
bringing anything back in from s
winders does the same thing. if a page is inactive for long
enough it gets swapped out. This is nothing unusual. The
previous poster is correct i have about 250 megs free. Has
anyone read the logs i posted?
William
Andrew Forsberg wrote:
On Sat, 2004-12-25 at 21:26 +, Ian mu wrote:
Nah, you
On Sat, 2004-12-25 at 21:26 +, Ian mu wrote:
> Nah, you want to look at the buffers to get an idea in free, Linux
> will use spare for cache which can be misleading. He has about 250meg
> spare, so memory shouldn't be an issue.
Fair cop! But why is some swap used then? Admittedly only 8kB, but
Nah, you want to look at the buffers to get an idea in free, Linux
will use spare for cache which can be misleading. He has about 250meg
spare, so memory shouldn't be an issue.
On Sun, 26 Dec 2004 10:14:26 +1300, Andrew Forsberg <[EMAIL PROTECTED]> wrote:
>
>
> On Sat, 2004-12-25 at 14:48 -0500,
On Sat, 2004-12-25 at 14:48 -0500, William Warren wrote:
[snip]
> I have wads of ram free as
> noted by my top and free statements below.
[snip]
> total used free sharedbuffers cached
> Mem:382472 373476 8996 0 59340
>210960
[snip]
>
I have a cs 1.6 server that randomly crashes. I turned all
debugs on for everything. This is running steambans plugin,
metamod, and adminmod. The server crashes with or without the
plugins running. The logs have not been helpful in an obvious
way. The machine is a p-4 1.4 ghz with 384 megs of
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