Re: [hlds_linux] cl_interpolate 0 cheat/abuse

2005-06-04 Thread Dagok
Oh grow up. First I never said I did use cl_interpolate 0, but I have tried it, about 5 months ago when people first found out what it did. Do you even know how gameplay looks when cl_interpolate 0 is set? Models jerk back and forth, making it rather annoying and difficult to hit anyone anyways.

Re: [hlds_linux] cl_interpolate 0 cheat/abuse

2005-06-04 Thread Simon Garner
Dagok wrote: As I already said you are only changing the way you see the other players movement. You are not changing how they see you. This isnt a bug nor a cheat. Dagok What planet do you live on? By your definition the only "cheats" would be speedhacks. No other cheats affect how other pla

Re: [hlds_linux] cl_interpolate 0 cheat/abuse

2005-06-04 Thread Simon Garner
Wolfgang Weber wrote: i agree, it would be nice to have the hitboxes exactly where you see the moving model. though i never found the settings to achieve that. here hitboxes are always behind a moving model. You can do that on the server by setting sv_unlag 0. Then the lag compensation is disa

Re: [hlds_linux] cl_interpolate 0 cheat/abuse

2005-06-04 Thread Simon Garner
Dagok wrote: Difference is Valve has chosen to leave these cvars available for the public to use. So please spare us the stupid comparisons to wallhacks, aimbots or any other cheat. Get a clue. Just because Valve forgot to mark it as a cheat cvar doesn't make it any less of a cheat. There wer

Re: [hlds_linux] cl_interpolate 0 cheat/abuse

2005-06-04 Thread rawcsserver
Michael, does this apply to CS 1.6 as well? When I type on game CS 1.6 game console cl_interpolate, it did not return anything. I would call this an exploit and something needs to be done to stop it. - Original Message - From: "Michael Käser" <[EMAIL PROTECTED]> To: Sent: Friday, June 0

Re: Re[2]: [hlds_linux] cl_interpolate 0 cheat/abuse

2005-06-04 Thread Wolfgang Weber
i agree, it would be nice to have the hitboxes exactly where you see the moving model. though i never found the settings to achieve that. here hitboxes are always behind a moving model. there were similar discussion about cs1.6 a while ago and even plugins that "locked" (at least for an unexperie

Re: Re[2]: [hlds_linux] cl_interpolate 0 cheat/abuse

2005-06-04 Thread Dagok
Difference is Valve has chosen to leave these cvars available for the public to use. So please spare us the stupid comparisons to wallhacks, aimbots or any other cheat. Dagok - Original Message - From: "Tim McLennan" <[EMAIL PROTECTED]> To: Sent: Saturday, June 04, 2005 12:10 PM Subje

Re: [hlds_linux] Server not listed in Steam master server list

2005-06-04 Thread Gordian Knot
UDP: 27015 - 27040 TCP: 27015 From: "Kennycom" <[EMAIL PROTECTED]> Reply-To: hlds_linux@list.valvesoftware.com To: Subject: Re: [hlds_linux] Server not listed in Steam master server list Date: Sat, 4 Jun 2005 11:55:05 -0700 What ports are you forwarding through the firewall? - Original Me

Re[2]: [hlds_linux] cl_interpolate 0 cheat/abuse

2005-06-04 Thread Tim McLennan
>As I already said you are only changing the way you see the >other players movement. >You are not changing how they see you. This isnt a bug nor a cheat. You could say the exact same thing about wallhacks. Regards, Tim ___ To unsub

Re: [hlds_linux] Server not listed in Steam master server list

2005-06-04 Thread Kennycom
What ports are you forwarding through the firewall? - Original Message - From: "Gordian Knot" <[EMAIL PROTECTED]> To: Sent: Saturday, June 04, 2005 9:49 AM Subject: Re: [hlds_linux] Server not listed in Steam master server list I know of the dos attacks I could run into, but the point i

Re: Re[2]: [hlds_linux] cl_interpolate 0 cheat/abuse

2005-06-04 Thread Dagok
As I already said you are only changing the way you see the other players movement. You are not changing how they see you. This isnt a bug nor a cheat. Dagok - Original Message - From: "Michael Käser" <[EMAIL PROTECTED]> To: "Andrew Forsberg" Sent: Saturday, June 04, 2005 2:06 AM Sub

Re: [hlds_linux] Server not listed in Steam master server list

2005-06-04 Thread Gordian Knot
I know of the dos attacks I could run into, but the point is that both old and new style queries are enabled so that at least someone can see my server... If I get to the steam master list I will turn it off. I have restarted the server, but answers from master servers seems to be the same (alway

Re: [hlds_linux] Server not listed in Steam master server list

2005-06-04 Thread Steven Hartland
That's not correct. The old query style provides a security issue, potential DOS iirc and you should not be enabling it. Only old tools not be able to query the server so its www.cstiger.de which is broken if it cant use the new protocol. For the problem itself have you restarted the server and

Re: [hlds_linux] Server not listed in Steam master server list

2005-06-04 Thread Gordian Knot
@Clayton : There are several threads in Steam forums, where sv_enableoldqueries 1 helped people alot, at most to see the server in the webbrowser (like www.cstiger.de). By the way the server is visble there Valve says : "Disable old style (non-challenged) server queries by default (use the sv_

Re: [hlds_linux] Server not listed in Steam master server list

2005-06-04 Thread James Butler
-- -- [ Picked text/plain from multipart/alternative ] I have just setup a dedicated Half-Life Firearms Server on Linux and mine displays in the Steam list. Make sure your filter in the Steam program doesn't have the checkbox "Has players playing" checked. If that box is checked and no one is on

Re: [hlds_linux] Server not listed in Steam master server list

2005-06-04 Thread Clayton Macleod
doesn't sv_enableoldqueries stop it responding to the now 'proper' queries? On 6/4/05, Gordian Knot <[EMAIL PROTECTED]> wrote: > I have an uptodate linux dedicated CS:Source server @ 80.121.145.189:27015 > behind NAT. > When I start the server all seems to be fine, I´m getting "ADDING MASTER > SE

Re: [hlds_linux] Server not listed in Steam master server list

2005-06-04 Thread aXeR \(AmmoBOX\)
Gordian, I think a few of us are having this exact same problem, information is very scarce at the moment, I'm not even sure if Valve have aknolwedges this as a problem and added it to their list of things to do.. Alfred? - Original Message - From: "Gordian Knot" <[EMAIL PROTECTED]> To:

[hlds_linux] Server not listed in Steam master server list

2005-06-04 Thread Gordian Knot
I have an uptodate linux dedicated CS:Source server @ 80.121.145.189:27015 behind NAT. When I start the server all seems to be fine, I´m getting "ADDING MASTER SERVER 69.28.151.178:27011 ADDING MASTER SERVER 69.28.151.162:27011" and later on "Connection to Steam Servers successful." If I look for

Re[2]: [hlds_linux] cl_interpolate 0 cheat/abuse

2005-06-04 Thread Michael Käser
Hi > Even if, and it's a big if, the cl_interp info was figured into lag > compensation by the server despite the fact the client had set > cl_interpolate to 0 (i.e., interpolation was turned off) -- how is > shooting where someone was, a *precise* number of milliseconds ago, any > easier than sho