At 04:36 PM 7/18/2005 -0700, Vapor wrote:
>I agree your ideas have merit Dan and are well intentioned, if the ultimate
>scenario is everyone having "averaged" connection performance.
That's all I was after. Let's face it, you'd hate to have
Manchester United go up against the New York Ya
The FPS drops ?
On 7/19/05, Dallos Áron <[EMAIL PROTECTED]> wrote:
> For me the July 13, 2005, 4:46 pm released update solved the problem.
> Try to update.
>
> On 7/19/05, Paul Brennan <[EMAIL PROTECTED]> wrote:
> > Hi all,
> >
> > I witnessed a hack first hand last night on CSS, where headshots w
DoD already does this, so they've got code to do it already
On 7/19/05, Frash <[EMAIL PROTECTED]> wrote:
> Here is the scenerio:
> A map has 40 Spawnpoints.
> A server has 50 player slots.
> This will lead to an error to 10 players that want to enter the game, due to
> the map not having enough sp
For me the July 13, 2005, 4:46 pm released update solved the problem.
Try to update.
On 7/19/05, Paul Brennan <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I witnessed a hack first hand last night on CSS, where headshots were
> not registering any damage, i actually walked right up to the cuplrit in
>
As soon as any shots start going off, there is a major FPS drop, i've
seen this as well. When a server is running naturally, you will
distiguish this quite well.
On 7/19/05, Henrik Malmberg <[EMAIL PROTECTED]> wrote:
> I assume this player was afk/timed out since u could empty several magazines
>
Here is the scenerio:
A map has 40 Spawnpoints.
A server has 50 player slots.
This will lead to an error to 10 players that want to enter the game, due to
the map not having enough spawnpoints.
Here is the idea:
Spawn all the players that can be spawned. As soon as there are no
spawnpoints left t
I assume this player was afk/timed out since u could empty several magazines
into his head?
The hitbox on the head have been screwed up on timed out players ever since
CS was a beta, im guessing this isn't a hack, just a timed out player.
-Henrik
-Original Message-
From: [EMAIL PROTECTED
Hi all,
I witnessed a hack first hand last night on CSS, where headshots were
not registering any damage, i actually walked right up to the cuplrit in
the game and from point blank range emptied several magazines into his
head with no damage what so ever, it wasnt until i shot into the body
that
configuring/administrating networks is not an issue of this mailinglist.
uf u are interested in their "network" write a private message to them.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Kirby
Sent: Tuesday, July 19, 2005 1:33 PM
To: hlds_linux
On 7/19/05, Simon Lange <[EMAIL PROTECTED]> wrote:
> is anyone interested in the infrastructure of the city of moscow, kiev,
> whatever?!
> NO!
Well since the subject here got onto multicasting, and the poster's
original point was about Moscow using LAN structures (valid in this
context) AND other
whatever, im not really interested as well, just answering questions.
2005/7/19, Simon Lange <[EMAIL PROTECTED]>:
> is anyone interested in the infrastructure of the city of moscow, kiev,
> whatever?!
> NO!
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Beh
is anyone interested in the infrastructure of the city of moscow, kiev,
whatever?!
NO!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of krio the d34d1
Sent: Tuesday, July 19, 2005 12:25 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] erm
exactly, just not for a block, for the whole area of like 20-30 nearby
buildings in a one-segment lan
2005/7/19, Andrew Forsberg <[EMAIL PROTECTED]>:
> I'm pretty sure he means that in Moscow most apartment blocks, or groups
> of blocks, are wired up as LANs, complete with their own gaming servers
gah, ok.
here.
the whole town is splitten up into like 10-20 lans, each controlled by
a seperate company providing internet access over the lan in their
regions (isa, vpn or routed)
each lan most likely has only 1 segment.
why?
couse of local, in the lan p2p servers and such. and lan traffic is
usu
I'm pretty sure he means that in Moscow most apartment blocks, or groups
of blocks, are wired up as LANs, complete with their own gaming servers,
irc & p2p servers, etc. As opposed to individuals in each apartment
buying their own ADSL connection, the body corporate buys bandwidth for
the entire b
I'm sorry, but I have no concept of what you are trying to describe.
On 7/19/05, krio the d34d1 <[EMAIL PROTECTED]> wrote:
> sry, my bad, i ment in a one segment.
> "they" is lan p2p servers etc.
> free of charge, in the same segment of lan.
> compare it with adsl isps.
>
> 2005/7/19, James Tucker
sry, my bad, i ment in a one segment.
"they" is lan p2p servers etc.
free of charge, in the same segment of lan.
compare it with adsl isps.
2005/7/19, James Tucker <[EMAIL PROTECTED]>:
> On 7/18/05, krio the d34d1 <[EMAIL PROTECTED]> wrote:
> > here in moscow lans are almost at every building,
>
>
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