Thanks for the post Cam,
I belive I have been clear. I am fully aware of reserved slots verses
spawn points as I am a map maker myself.
The issue it appears starts out with a custom map with limited spawn
points that then compounds over many other map loads. In a matter of
a days use of full se
If you want verify : 194.146.227.69:27015
(it is an CS 1.6 server)
Bool a écrit :
Hello,
on my server (and only on this one) we really often have the error
"Error! Server verification failed". We have to retry 3 or 4 times
before to be connected.
Do someone know why ? Maybe it's because of m
Hello,
on my server (and only on this one) we really often have the error
"Error! Server verification failed". We have to retry 3 or 4 times
before to be connected.
Do someone know why ? Maybe it's because of my firewall configuration :
iptables -A INPUT -i eth0 -p udp --dport 27012 -j ACCEPT
i
There is a difference between being unable to connect to a server (reserved
slots), and being unable to join a team and have to spectate. Please be
clear and precise about the problem you are having.
As for the actual problem of "spec, no spawn", I believe it to be an issue
of spawn points or som
> HoundDawg needs to sort out the public liability issues in UA first,
> so that overseas developers don't suffer the issues like I have.
>
> He also needs to ensure that the UA site is fixed, the number of
> broken links is terrible, and especially the DNS mess starts to lead
> to a lack of faith
oh, and i forgot to say, places like multiplay have also done this on
their own, to some degree.
On 10/11/05, Erik Hollensbe <[EMAIL PROTECTED]> wrote:
>
> On Oct 11, 2005, at 5:50 AM, James Tucker wrote:
> > 6. Server management is one area that has not be battled with in the
> > OS world yet, an
thanks for the heads up, but being for a client means it's not OS now is it. ;)
let me know if you want a hand with an OS project of this nature.
On 10/11/05, Erik Hollensbe <[EMAIL PROTECTED]> wrote:
>
> On Oct 11, 2005, at 5:50 AM, James Tucker wrote:
> > 6. Server management is one area that h
On Oct 11, 2005, at 5:50 AM, James Tucker wrote:
6. Server management is one area that has not be battled with in the
OS world yet, and it could be done so very well. This kind of system
would be appropriate for a great many games too, and is not limited to
this community.
I'm working on this,
HoundDawg needs to sort out the public liability issues in UA first,
so that overseas developers don't suffer the issues like I have.
He also needs to ensure that the UA site is fixed, the number of
broken links is terrible, and especially the DNS mess starts to lead
to a lack of faith in UA as a
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