Re: [hlds_linux] 5 Empty Slots???

2005-10-11 Thread Mike Norton
Thanks for the post Cam, I belive I have been clear. I am fully aware of reserved slots verses spawn points as I am a map maker myself. The issue it appears starts out with a custom map with limited spawn points that then compounds over many other map loads. In a matter of a days use of full se

Re: [hlds_linux] Error! Server verification failed

2005-10-11 Thread Bool
If you want verify : 194.146.227.69:27015 (it is an CS 1.6 server) Bool a écrit : Hello, on my server (and only on this one) we really often have the error "Error! Server verification failed". We have to retry 3 or 4 times before to be connected. Do someone know why ? Maybe it's because of m

[hlds_linux] Error! Server verification failed

2005-10-11 Thread Bool
Hello, on my server (and only on this one) we really often have the error "Error! Server verification failed". We have to retry 3 or 4 times before to be connected. Do someone know why ? Maybe it's because of my firewall configuration : iptables -A INPUT -i eth0 -p udp --dport 27012 -j ACCEPT i

Re: [hlds_linux] 5 Empty Slots???

2005-10-11 Thread Cam
There is a difference between being unable to connect to a server (reserved slots), and being unable to join a team and have to spectate. Please be clear and precise about the problem you are having. As for the actual problem of "spec, no spawn", I believe it to be an issue of spawn points or som

RE: [hlds_linux] Server Admin Needs?

2005-10-11 Thread HoundDawg
> HoundDawg needs to sort out the public liability issues in UA first, > so that overseas developers don't suffer the issues like I have. > > He also needs to ensure that the UA site is fixed, the number of > broken links is terrible, and especially the DNS mess starts to lead > to a lack of faith

Re: [hlds_linux] Server Admin Needs?

2005-10-11 Thread James Tucker
oh, and i forgot to say, places like multiplay have also done this on their own, to some degree. On 10/11/05, Erik Hollensbe <[EMAIL PROTECTED]> wrote: > > On Oct 11, 2005, at 5:50 AM, James Tucker wrote: > > 6. Server management is one area that has not be battled with in the > > OS world yet, an

Re: [hlds_linux] Server Admin Needs?

2005-10-11 Thread James Tucker
thanks for the heads up, but being for a client means it's not OS now is it. ;) let me know if you want a hand with an OS project of this nature. On 10/11/05, Erik Hollensbe <[EMAIL PROTECTED]> wrote: > > On Oct 11, 2005, at 5:50 AM, James Tucker wrote: > > 6. Server management is one area that h

Re: [hlds_linux] Server Admin Needs?

2005-10-11 Thread Erik Hollensbe
On Oct 11, 2005, at 5:50 AM, James Tucker wrote: 6. Server management is one area that has not be battled with in the OS world yet, and it could be done so very well. This kind of system would be appropriate for a great many games too, and is not limited to this community. I'm working on this,

Re: [hlds_linux] Server Admin Needs?

2005-10-11 Thread James Tucker
HoundDawg needs to sort out the public liability issues in UA first, so that overseas developers don't suffer the issues like I have. He also needs to ensure that the UA site is fixed, the number of broken links is terrible, and especially the DNS mess starts to lead to a lack of faith in UA as a