Thanks
--- Ursprüngliche Nachricht ---
Von: aXeR \(AmmoBOX\) [EMAIL PROTECTED]
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] forbid bots on source Server
Datum: Fri, 21 Oct 2005 17:48:42 +0100
-nobots
- Original Message -
From: [EMAIL PROTECTED]
To:
Just out of interest; is it possible to have bots on non CS source
servers? Only I'm sure I saw a few non-CS servers with bots enabled in
the Steam Servers list.
Cheers,
Ben
Theo Müller wrote:
Thanks
--- Ursprüngliche Nachricht ---
Von: aXeR \(AmmoBOX\) [EMAIL PROTECTED]
An:
I'm wondering does anyone also have this problem?
I have a dod:s server. I have no idea what is wrong. I have the
server.cfgcorrect. I even have the res file correct. I put the res
file in the maps
folder in the game server and even the webserver. It just does not want to
work. It doesn'ts the
I should point out that the author has said that b7 version is not for
public release and he has asked that pub servers do not have it in their
rotations.
http://www.dayofdefeat.net/forums/showthread.php?s=threadid=57386 refers
Col.
- Original Message -
From: [EMAIL PROTECTED]
To:
Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that are
only idle for 50 seconds.
Is it possible to configure the idle time before the server kicks a
player? It really seems too low but yet I don't want to disable it.
Cheers,
--
Ben
www.benkennish.co.uk
I notice when downloading the following...
http://esports.ampednews.com/?page=articlesid=6129
... that they appear to set their sv_friction value lower for linux
servers than for Windows servers. Is this a standard thing to do? Is
there any reason for me to tinker with vars like sv_friction,
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