--
On Thu, 03 Nov 2005 18:44:09 +
"Kathy Simm" <[EMAIL PROTECTED]> bubbled:
> We are running Counterstrike 1.5 on a local lan here in an office.
> All of a sudden it doesn't work. I went to check the packets between
> the server (windoze) and the client - is the data encrypted? Base64
> enco
Yes amxmodx has this feature.
Or at least there is a plugin that has hat feature.
As far as I recall, tere is a similar plugin for adminmod and amxmodx.
Drone
www.oldboys.dk
-Oprindelig meddelelse-
Fra: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] På vegne af marek cervenka
Sendt: 3. nov
Just asking... did he say "windoze" server? Maybe you will get an answer,
but this really is a "Lynax" information highway. Unless I mis-understood
him, and in that case my witty spelling will just seemstoopid
- Original Message -
From: "Erik Hollensbe" <[EMAIL PROTECTED]>
To:
Sent:
CS doesn't use a plain text protocol, so you won't have much luck
trying to "eyeball" the problem.
Chances are this is a problem with WON authentication (what was used
prior to steam), but I recall reading something about WON
authentication being removed from older versions of the HL engine. I
w
Heh, that was hilarious.
On Nov 3, 2005, at 7:15 AM, Ben Kennish wrote:
Marcel wrote:
I have a little problem with SourceTV.
Did you do that deliberately?! You just replied to my email forgiving
someone for hitting 'reply' and starting a new topic and did just
that!!.
---
Marcel wrote:
sorry - i didnt know that
Well you live and learn. Apology accepted. :)
--
Ben
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sorry - i didnt know that
Ben Kennish schrieb:
Marcel wrote:
I have a little problem with SourceTV.
Did you do that deliberately?! You just replied to my email forgiving
someone for hitting 'reply' and starting a new topic and did just
that!!.
---
PLEASE don't s
We are running Counterstrike 1.5 on a local lan here in an office. All of a
sudden it doesn't work. I went to check the packets between the server
(windoze) and the client - is the data encrypted? Base64 encoded? This is
pre-Steam, pre-just-about-anything. I saw the client send the server som
Marcel wrote:
I have a little problem with SourceTV.
Did you do that deliberately?! You just replied to my email forgiving
someone for hitting 'reply' and starting a new topic and did just
that!!.
---
PLEASE don't start a new thread by replying to an existing one a
Thanks. It works now.
HLTV is much easier to handle. Maybe Valve changes the SourceTV way back
to the good old hltv style :-)
*looking-to-alfred*
- Marcel
Per Lambæk schrieb:
Because of the ingenious (...) design of SourceTV, you need to connect
it to the SourceTV running on the gameserver, ri
Hi Marcelo,
Yes, debian is what we're using, and this worked great, thankyou kindly!..
Thanks for the prompt reply.
- Alex
Marcelo Bezerra wrote:
You need to have 32bit compat libs for it to run.
What distro are you using?
Under debian, a simple apt-get install ia32-libs should do (haven't
Because of the ingenious (...) design of SourceTV, you need to connect
it to the SourceTV running on the gameserver, right now you are trying
to connect your relaying SourceTV TO the gameserver, and not the
SourceTV ON the gameserver... So set a tv_port on the gameserver, and
then connect the rela
Hi,
I have a little problem with SourceTV.
Following Situation:
First server runs with: ./srcds_i686 -game cstrike -port 22600
+maxplayers 12 -ip 123.123.123.45 +map de_dust2
server.cfg:
...
tv_enable 1
tv_maxclients 1
tv_password XXxwcqwecf3
tv_relaypassword 123
tv_debug 1
This serve
marek cervenka wrote:
p.s. to Ben Kennish: sorry, next time i write new email
No problem. :)
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You need to have 32bit compat libs for it to run.
What distro are you using?
Under debian, a simple apt-get install ia32-libs should do (haven't
tested, but strongly believe so).
On Thu, 2005-11-03 at 19:19 +0800, Alex Bergin wrote:
> Hi hlds_linux List,
>
> Anyone know how to get the hlds steam
You need the 32bit compat libs installed. See your OS documentation
for how to do that as it varies.
Steve / K
- Original Message -
From: "Alex Bergin" <[EMAIL PROTECTED]>
Hi hlds_linux List,
Anyone know how to get the hlds steam binary working in a 64-bit linux
environment ?
I've s
Hi hlds_linux List,
Anyone know how to get the hlds steam binary working in a 64-bit linux
environment ?
I've searched through steampowered forums, srcds.com forums, and google,
but haven't found much..
Basically.. I try running the steam binary (downloaded from
steampowered) and get "bash: ./s
1. Port forwarding would work, but don't bother (latency).
2. Use a DNS address to guide clients to your server, so you can change the IP
and they won't notice
3. if you have the option, leave the old server up and fill it with reserved
slots, redirecting to the new IP (this is
clean only b
http://forums.myg0t.com/showthread.php?s=2e2c481ec14e2a14c9360e5570cd4103&t=20410&page=1
Is this known at Valve an you work on it?
best regards
Arris
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I would say with the number of DSL hosted servers out there, which have ppp/dsl
RDNS entries which won't be changed,
that it should just be an explicitly specified forward DNS address.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Erik Hollensbe
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