Re: [hlds_linux] Recompiling the kernel

2005-12-11 Thread Eric (Deacon)
In a bold display of creativity, Scott Pettit wrote: cmd/update at 101 = 101 updates/s - hence why I can't see a point in having 1000fps and so on - all those extra frams would just be dumped. What's the point in being able to push so many clock cycles? All those extra cycles would just be dum

Re: [hlds_linux] Recompiling the kernel

2005-12-11 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] cmd/update at 101 = 101 updates/s - hence why I can't see a point in having 1000fps and so on - all those extra frams would just be dumped. On 12/12/05, Andrew Forsberg <[EMAIL PROTECTED]> wrote: > > On Mon, 2005-12-12 at 13:46 +1300, Scott Petti

Re: [hlds_linux] Recompiling the kernel

2005-12-11 Thread Andrew Forsberg
On Mon, 2005-12-12 at 13:46 +1300, Scott Pettit wrote: > -- > [ Picked text/plain from multipart/alternative ] > What's the point in an FPS over about 150fps anyhow? The more frequent the snapshots the more accurate each client's update is. The client's don't get snapshots simultaneously, they req

Re: [hlds_linux] Recompiling the kernel

2005-12-11 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] What's the point in an FPS over about 150fps anyhow? On 12/12/05, Kennycom <[EMAIL PROTECTED]> wrote: > > Was FC4 not standard with a 1000hz kernel? > What FPS are you getting and what is your fps_max setting at? > > FPS tops out at around 333 on

Re: [hlds_linux] Recompiling the kernel

2005-12-11 Thread Kennycom
Was FC4 not standard with a 1000hz kernel? What FPS are you getting and what is your fps_max setting at? FPS tops out at around 333 on Linux, but you have to have a setting of 500 or above to reach it. - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Sunday, December 11, 2005 5:2

Re: [hlds_linux] Re: Rediculous CPU usage

2005-12-11 Thread Scott Pettit
-- [ Picked text/plain from multipart/alternative ] I've also noticed heavily increased CPU usage. We have a 32 player WC3 server (which is notorious for using heaps of cpu) 1.6 server running on an AMD64 3200+ using 30-40% cpu max. (hlds) However we have a 24 player Source server (stock standard

Re: [hlds_linux] Myg0t problems

2005-12-11 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] We had someone on our DOD:S server like that. Had a name that said "you can't ban me for TKs" or something like that, and he had no steam ID. We banned his IP and he hasn't been back so far. On 12/11/05, Jon Dawson <[EMAIL PROTECTED]> wrote: >

Re: [hlds_linux] Myg0t problems

2005-12-11 Thread Jon Dawson
I believe that means the person is using a non official steam client. Not sure though. JonD - Original Message - From: "Stephen Nicholson" <[EMAIL PROTECTED]> To: Sent: Sunday, December 11, 2005 12:29 PM Subject: [hlds_linux] Myg0t problems I've reported this to Alfred but I think mor

[hlds_linux] Re: Rediculous CPU usage

2005-12-11 Thread Charles
It's a dedcated server in Equinix in Chicago, I've tried a fresh install, 2.6.11 and 2.6.14 kernels, and no plugins running at all. And its srcds, I just want 1 private match server out of it so I have no need to install any mods/plugins other than CSP. __

Re: [hlds_linux] Rediculous CPU usage

2005-12-11 Thread Joseph Laws
Not only have I noticed much higher CPU usage on the SRCDS engine, but I have noticed that it used the same % and mem % no matter what hardware platform is used. On Dual 244 Opterons w/ 2GB Ram, even a 12 person 100 tickrate server utilizes between 40% and 65% CPU and 4-6% MEM (CPU out of 200%).

Re: [hlds_linux] Rediculous CPU usage

2005-12-11 Thread Ecsy
I noticed higher cpu usage too at srcds on freebsd. Usually the system is running at 1-1.5 load and now nothing has changed (, just updates) and load is around 3. Ecsy ___ To unsubscribe, edit your list preferences, or view the list archives, pleas

[hlds_linux] Recompiling the kernel

2005-12-11 Thread ryan
Hey Everyone, I've got a few servers running Fedora Core4 which are currently locked at a certain FPS, after some research and a lot of opinions of a few other GSP's I have been told to recompile the kernel under 1000hz but I have no idea where to start.. Could someone give me a resource / guide

[hlds_linux] Myg0t problems

2005-12-11 Thread Stephen Nicholson
I've reported this to Alfred but I think more people should be aware of it. For the last couple of days one of my servers has been getting "raged" by a myg0t. Somehow he's able to stay connected to the server with steam_id_pending so the only way to ban him is via ip and as is typical with these

Re: [hlds_linux] Rediculous CPU usage

2005-12-11 Thread Jens Werner
One tickrate 66 css server now uses up to 80 percent (average about 50-60) of a 2.4 ghz p4 with ht enabled when having 12 players on it. But the server is a 16 players and the machine has to host other servers as well... In this case it's a 2.6.9-gentoo-r9 linux. I looked at it again: same serve

Re: [hlds_linux] Rediculous CPU usage

2005-12-11 Thread kama
Is this srcds or hlds you are talking about? /Bjorn On Sun, 11 Dec 2005, Charles wrote: > 2.4ghz celeron with 1gig of ram > > > Takes 10-15% cpu usage per player... FC4 with 2.6.11 kernel, also tried > 2.6.9 and 2.6.14 All are 5% idle and 10-15% per player > after that, I can't

Re: [hlds_linux] Rediculous CPU usage

2005-12-11 Thread Jens Werner
I noticed higher cpu usage as well but until now didn't have the time to investigate any further. One tickrate 66 css server now uses up to 80 percent (average about 50-60) of a 2.4 ghz p4 with ht enabled when having 12 players on it. But the server is a 16 players and the machine has to host oth

[hlds_linux] Rediculous CPU usage

2005-12-11 Thread Charles
2.4ghz celeron with 1gig of ram Takes 10-15% cpu usage per player... FC4 with 2.6.11 kernel, also tried 2.6.9 and 2.6.14 All are 5% idle and 10-15% per player after that, I can't even run a 10 player server without getting rediculously low tickrate out (like 5-10). Also tried -b