Re: [hlds_linux] VAC2 implementation for 64-bit binaries, status?

2006-03-10 Thread Michael Berkowitz
That is funny because in the Valve press release over 3 years ago announcing 64bit support they were showing over 30% cpu savings in their tests. - and most of us see more than that now. "In a straight port of code highly optimized for x86-32, Counter-Strike dedicated server tests with both 32

Re: [hlds_linux] VAC2 implementation for 64-bit binaries, status?

2006-03-10 Thread Joseph Laws
Gee, they sure did make a big deal about releasing 64bit binaries two years ago I think the hosting companies, which deal with this game and it's subsequent faults on a daily basis, might know what they are talking about. The 64bit binaries are more stable for high frames, provide lower CPU

Re: [hlds_linux] VAC2 implementation for 64-bit binaries, status?

2006-03-10 Thread Stuart Stegall
Just ignore me. I was answering 4 different questions at the same time. (though honestly Valve has no reason to support 64bit binaries at this time.) Stuart Stegall wrote: 64bit binaries don't really provide any benefit unless you are dealing with some 64 bit floats or integers. (It would help

Re: [hlds_linux] Logging VAC bans?

2006-03-10 Thread Stuart Stegall
Someone posted the error message. Sometimes they still showup in the server logs. I believe what happens is sometimes the servers don't show up as Secure in the ingame search and people who are banned attempt to connect to your server and then the server which actually is in secure mode catches

Re: [hlds_linux] VAC2 implementation for 64-bit binaries, status?

2006-03-10 Thread Stuart Stegall
64bit binaries don't really provide any benefit unless you are dealing with some 64 bit floats or integers. (It would help not using the lib32 libraries, but this really isn't a Valve problem) Hans Vos wrote: VALVE, Do you have any information regarding the implementation of VAC2 for the AMD64

[hlds_linux] hlds_run_away

2006-03-10 Thread Richard Fennell
Only a little niggle and not important at all but. Any chance the hlds_run script can be changed for the next update to set the auto-detect to pick up AMD Opteron / AMD64 as the amd binaries rather than still try and run them as 64bit but without vac2. At least until Vac2 is released on 2004

[hlds_linux] VAC2 implementation for 64-bit binaries, status?

2006-03-10 Thread Hans Vos
VALVE, Do you have any information regarding the implementation of VAC2 for the AMD64 binaries for Half-Life Dedicated Server? It is my understanding that the number of 64-bit servers used, both AMD Opteron and Athlon 64 based, is increasing exponentially. We only use AMD Opteron based servers fo

[hlds_linux] Two bugs in srcds (shutdown process)

2006-03-10 Thread W0kk3L
Two errors while shutting down a CS:S server: L 03/10/2006 - 22:41:28: server_message: "quit" threadtools.cpp (237) : Assertion Failed: Thread synchronization object is unuseable L 03/10/2006 - 22:41:28: Log file closed L 03/10/2006 - 22:41:28: server_message: "restart" Memory leak: mempool block

[hlds_linux] Re: FAO Alfred, regarding hanging sevrer after map change

2006-03-10 Thread FiRe
Mine are: *IP/Port*: 195.224.41.11:27015 *Hostname*: Wireplay Counter-Strike: Source #1 [FF On, Popular Rotation] *Max Players:* 12 *Tick Rate*: 100 *Rotation*: Popular [cs_militia, de_aztec, de_dust, cs_italy, de_dust2, cs_office, de_nuke] *IP/Port*: 195.224.41.11:27016 *Hostname*: Wireplay Cou

Re: [hlds_linux] Logging VAC bans?

2006-03-10 Thread W0kk3L
I'm running the latest version, so VAC2. But still i have the feeling i've seen some banmessage/quitmessage with VAC(2) related comments in it. Hmm, maybe i'm seeying ghosts ;) -W0kk3L- - Original Message - From: "Stuart Stegall" <[EMAIL PROTECTED]> To: Sent: Friday, March 10, 2006 8:07

Re: [hlds_linux] Logging VAC bans?

2006-03-10 Thread Stuart Stegall
Obviously unless you are running an old version of HLDS you will be using VAC2. Ronny Schedel wrote: For VAC1 look for the string "Secure:". VAC2 doesn't log bans, because the cheater will be banned after they leave the server. Regards Ronny Question, is it possible to find out who was banne

Re: [hlds_linux] Logging VAC bans?

2006-03-10 Thread Mike Beane
I have this one example by way of the listserv, unsure if it helps you or not. [start] This is all I have so far regarding VAC: L 06/22/2005 - 14:54:09: "ANNIHILATION<9><>" connected, address "24.1.xxx.xxx:27005" L 06/22/2005 - 14:54:10: "ANNIHILATION" STEAM USERID validated L 06/22/2005 - 14:54

Re: [hlds_linux] Logging VAC bans?

2006-03-10 Thread Ronny Schedel
For VAC1 look for the string "Secure:". VAC2 doesn't log bans, because the cheater will be banned after they leave the server. Regards Ronny Question, is it possible to find out who was banned by VAC in the logfiles? I know clients recieve a kickmessage when they get booted, but i can't seem t

[hlds_linux] Logging VAC bans?

2006-03-10 Thread W0kk3L
Question, is it possible to find out who was banned by VAC in the logfiles? I know clients recieve a kickmessage when they get booted, but i can't seem to find anything about it in the serverlog. Is there a way to register this? I'd like to register who gets banned by VAC, by SteamBans and by our

Re: [hlds_linux] FAO Alfred, regarding hanging sevrer after map change

2006-03-10 Thread Ronny Schedel
We are running a server with all standard maps and many custom maps. It can happen on every map. I am very sure about that. Regards Ronny Are you sure about that? Cause i run 6 CS:S servers, and only one, the cs_office only, is crashing. The others run without problems, as far as i have detect

Re: [hlds_linux] Re: [hlds_announce] Source and Half-Life 1 Dedicated server update released

2006-03-10 Thread Deacon - Digital Gaming eXtreme
moo moo moo moo (My Bad) -D - Original Message - From: "Deacon - Digital Gaming eXtreme" <[EMAIL PROTECTED]> To: ; "Alfred Reynolds" <[EMAIL PROTECTED]> Sent: Friday, March 10, 2006 9:36 AM Subject: Re: [hlds_linux] Re: [hlds_announce] Source and Half-Life 1 Dedicated server update releas

Re: [hlds_linux] Re: [hlds_announce] Source and Half-Life 1 Dedicated server update released

2006-03-10 Thread W0kk3L
Pfew! ;) - Original Message - From: "Saint K." <[EMAIL PROTECTED]> To: Sent: Friday, March 10, 2006 3:52 PM Subject: Re: [hlds_linux] Re: [hlds_announce] Source and Half-Life 1 Dedicated server update released Sorry for sending this to the linux list (its friday :P) - Original Mes

Re: [hlds_linux] Re: [hlds_announce] Source and Half-Life 1 Dedicated server update released

2006-03-10 Thread Saint K.
Sorry for sending this to the linux list (its friday :P) - Original Message - From: "Saint K." <[EMAIL PROTECTED]> To: ; "Alfred Reynolds" <[EMAIL PROTECTED]> Sent: Friday, March 10, 2006 3:04 PM Subject: Re: [hlds_linux] Re: [hlds_announce] Source and Half-Life 1 Dedicated server update r

SV: [hlds_linux] Re: [hlds_announce] Source and Half-Life 1 Dedicated server update released

2006-03-10 Thread Ari Iivari
Are u m8s talking abouth Windows servers now ? I have 2 nix´s and they working correctly //Ari -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Deacon - Digital Gaming eXtreme Skickat: den 10 mars 2006 15:36 Till: hlds_linux@list.valvesoftware.com; Alfred

Re: [hlds_linux] Re: [hlds_announce] Source and Half-Life 1 Dedicated server update released

2006-03-10 Thread Deacon - Digital Gaming eXtreme
Same here. I didn't see any during the beta, but yesterday I had two servers w/ users stuck w/o steam ids. - Original Message - From: "Saint K." <[EMAIL PROTECTED]> To: ; "Alfred Reynolds" <[EMAIL PROTECTED]> Sent: Friday, March 10, 2006 9:04 AM Subject: Re: [hlds_linux] Re: [hlds_announ

Re: [hlds_linux] Re: [hlds_announce] Source and Half-Life 1 Dedicated server update released

2006-03-10 Thread Saint K.
Alfred, The update still didnt fully fix the STEAM VALIDATION REJECTED bug. We're still having this bug on our windows machines. Ive checked and double checked if the update installed correctly, and ran a verify all update. The server console displays the same message as before. Saint K. - O

Re: [hlds_linux] RENICE Problems - Fix?

2006-03-10 Thread Neil Lathwood
-- [ Picked text/plain from multipart/alternative ] > > Is this a server side only change and thus will people still be able to > play on the older version? > Is a fix for the renice problem due out today? The two servers of ours that got rebooted and broke due to the renice problem have now been

Re: [hlds_linux] RENICE Problems - Fix?

2006-03-10 Thread Martin Zwickel
-- On Fri, 10 Mar 2006 10:37:47 + Richard Fennell <[EMAIL PROTECTED]> bubbled: > We have nearly 350 servers and they are all reniced. > Why do we do it? Performance, testing has shown that the server > performs better. That also depends on the kernel version and its scheduler changes ... On n

[hlds_linux] RENICE Problems - Fix?

2006-03-10 Thread Richard Fennell
We have nearly 350 servers and they are all reniced. Why do we do it? Performance, testing has shown that the server performs better. In the same way that many people increase the priority of the srcds in Windows. Is this a server side only change and thus will people still be able to play on th