Wild assumptions. ;-) There seem to be two of them (just like the two
servers under Germany marked "Valve"), Valve is in nearly full control
of them (so they won't be named "CS-Arena"), the one with the lower IP
address is down (fully grey area next to the lower number)... of course
there is room
i fully agree! but: how do you conclude that #70 and #71 belong to the
IP(s) you mentioned?
Ondřej Hošek schrieb:
(Valve: 83.142.82.2 is down. Please bring back up.)
I think I'm starting to understand this whole thing of property and
fees... I hope. You're right... "filtered" is for groups of c
(Valve: 83.142.82.2 is down. Please bring back up.)
I think I'm starting to understand this whole thing of property and
fees... I hope. You're right... "filtered" is for groups of customers.
I've exchanged a few e-mails with an admin of CS-Arena before the
holidays and he said the following abou
Valve doesnt pay anyone for hosting Steam Content Servers.
You can join the Steam Content Service Program, but bring your own hardware:
Dual Opteron or similar, ~160 GB HD with RAID, 8 GB RAM (dunno why so
much RAM).
(ask alfred, he can send you the application)
So do we, and our "filtered" server
"Filtered" probably means that only some Steam customers are allowed to
download from these servers in order to reduce bandwidth. For example,
the CS-Arena.com servers might be configured to only allow certain
addresses from, say, Germany, Austria, Liechtenstein, Switzerland and
maybe a few others
hi Ondřej,
thanks for your reply. its good to read that we are not the only one
with this problem.
according to the steam content server list all cs-arena.com servers are
"filtered", so they should block all incoming requests that do not
belong to the cs-arena.com network.
this leads me to the qu
Ok Alfred thanks for the explanation.
Saint K.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Thursday, January 04, 2007 7:47 PM
Subject: RE: [hlds_linux] reliabletimer error
You can ignore that assert, it means that you have a dual core CPU and
the RDTSC c
83.142.82.2, eh?
I'm in Austria, so this is a server I get sent to quite often. Recently,
I had problems with 83.142.82.2 and .7. I've filed a support ticket
about them and once it was answered, .7 was up and running again (ping
and stuff too) but .2 was still ignoring me completely (be it a SYN
Seems like they just fixed it (again).
I had the same Problem for aprox 1-2 hours (no content servers), but now
they seem back up (for now).
regards
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Aight cool,
Thanks!
Saint K.
- Original Message -
From: "Valtteri Kiviniemi" <[EMAIL PROTECTED]>
To:
Sent: Thursday, January 04, 2007 5:52 PM
Subject: Re: [hlds_linux] reliabletimer error
Hi,
I had that error message on Linux also. I didn't notice any issues with
that and it went aw
You can ignore that assert, it means that you have a dual core CPU and
the RDTSC counters on each core do not stay in sync (a "feature" of
certain AMD cpus). We have code to handle this issue, the assert is just
in place so we could determine what hardware setups have the problem :)
The next server
hi valve,
again, our steam content server is not correctly handled by the SCS network.
when i set up a fresh steam game servers and use
"PreferredContentServerIDs = 10,10,10" in the Steam.cfg file, the steam
update is requested from 83-142-82-2.cs-arena.com which is a filtered
server so this requ
Hi,
I had that error message on Linux also. I didn't notice any issues with
that and it went away after few days. The error message basically says that:
- End wasn't bigger than start.
In C/C++ assert is a macro that is used in error situations. Basically
if there is a clause inside the assert
Hi,,
Im getting the following error on my clean CS 1.6 install:
reliabletimer.h (73) : Assertion Failed: m_nPerformanceCounterEnd >=
m_nPerformanceCounterStart
i've searched google for this error, but apperantly it only occures at
windows machines.
My config:
Tyan mobo
AMD X2 4200+
2GB 400MHz
--
[ Picked text/plain from multipart/alternative ]
well if the server is indeed local, why not issue the queries from the
server console?
On 1/4/07, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:
>
> Send hlds_linux mailing list submissions to
>hlds_linux@list.valvesoftware.com
>
> To subs
i donl;t run any dod:s servers yet so doesn't really matter here. nice
info to have tho
John wrote:
> Does not fix it for dods only css for me atleast
>
> On 12/31/06, Gavin Rodgers <[EMAIL PROTECTED]> wrote:
>> There is a changelog and a mirror for the update on our forums if
>> that helps
>> htt
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