Are there any known issues to run HLDS and SRCDS at the same server? I have
bought a super server capable of running many servers, but I have met some
errors along the way. It seems that the SRCDS interfere with the Steam
Validation for hlds? Sometimes the hlds servers can't validate steamids
I removed the SMT and multi core scheduler support from the kernel
and the FPS seems to be more stable now. Another thing i noticed is
that disabling ACPI seems to limit performance.
23 apr 2007 kl. 22.27 skrev Jonathan Selander:
Doesn't that just taskset the shell which executes the script?
You may want to force the ports
+port gameport
-sport vacs
+tv_port sourcetv
Eg +port 27015 -sport 27016
For source add something like +tv_port 27017
So for a second server you may do
+port 27020 -sport 27021 and if its source +tv_port 27022
See if that helps.
Gavin Rodgers
(BlueHawk^4u)
Thanks the sport is that for hlds aswell?
Med vennlig hilsen:
Andreas Kang Schøyen
It konsulent
NovaNett AS
Adr: Grønland 14, 0188 Oslo
E-post: [EMAIL PROTECTED]
Tlf: 22170020 / Mob 9699
Faks: 22178218
Web: www.novanett.no
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL
I've found that the order in which you start up the HL1 and HL2 servers is
extremely important, depending especially on how you specify ports in the
launch properties.
1. It's always important to launch servers with the target port in the
launch properties, although on an all SRCDS servers
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As it became quiet around this problem, i would also like to point out
that this issue is far from beeing resolved.
I state again:
We run all-Intel-CPUs from P4s over dual / quad xeons to core 2 duos,
Thanks, just a few thing.. How do I send the restart command to the server with
my startup script?
And you post -port isn't it +port for srcds?
Med vennlig hilsen:
Andreas Kang Schøyen
It konsulent
NovaNett AS
Adr: Grønland 14, 0188 Oslo
E-post: [EMAIL PROTECTED]
Tlf: 22170020 / Mob 9699
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# 27015 HLDS
cd /home/cs/steam/27015/
screen -Sdm cs_27015 ./run27015 -game cstrike -console +port 27015 -sport 27040
+maxplayers 32 +map de_dust2 -secure -pingboost 2 -autoupdate +ip 80.90.242.77
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On Windows we gave up and just made all our servers 18 20 player servers
On 4/24/07, Arne Guski [EMAIL PROTECTED] wrote:
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As it became quiet
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Jason:
This issue still isn't fixed. I was still able to crash a server using the
same exploit.
Dan.
On 23/04/07, Jason Ruymen [EMAIL PROTECTED] wrote:
Updates to Half-Life 1 Deathmatch and Team Fortress Classic have been
released. Please
For source, you are still missing some ports. Try the below startup line
format:
./srcds_run -game cstrike +ip 123.123.123.123 -port 27015 \
-clientport 27005 -steamport 27009 -tv_port 27020 +map de_dust2 \
+maxplayers 20 -tickrate 100
Yes it is -steamport for source, not -sport. At least this is
Make sure you correctly updated your server. You can use the
-verify_all flag to double check this.
- Alfred
Dan Offord wrote:
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Jason:
This issue still isn't fixed. I was still able to crash a server
using the
same exploit.
Dan.
On
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