[hlds_linux] Problems running SRCDS and HLDS at the same server

2007-04-24 Thread Andreas Kang Schøyen
Are there any known issues to run HLDS and SRCDS at the same server? I have bought a super server capable of running many servers, but I have met some errors along the way. It seems that the SRCDS interfere with the Steam Validation for hlds? Sometimes the hlds servers can't validate steamids

Re: [hlds_linux] 1.6 FPS drops

2007-04-24 Thread Jonathan
I removed the SMT and multi core scheduler support from the kernel and the FPS seems to be more stable now. Another thing i noticed is that disabling ACPI seems to limit performance. 23 apr 2007 kl. 22.27 skrev Jonathan Selander: Doesn't that just taskset the shell which executes the script?

RE: [hlds_linux] Problems running SRCDS and HLDS at the same server

2007-04-24 Thread Gavin Rodgers
You may want to force the ports +port gameport -sport vacs +tv_port sourcetv Eg +port 27015 -sport 27016 For source add something like +tv_port 27017 So for a second server you may do +port 27020 -sport 27021 and if its source +tv_port 27022 See if that helps. Gavin Rodgers (BlueHawk^4u)

RE: [hlds_linux] Problems running SRCDS and HLDS at the same server

2007-04-24 Thread Andreas Kang Schøyen
Thanks the sport is that for hlds aswell? Med vennlig hilsen: Andreas Kang Schøyen It konsulent NovaNett AS Adr: Grønland 14, 0188 Oslo E-post: [EMAIL PROTECTED] Tlf: 22170020 / Mob 9699 Faks: 22178218 Web: www.novanett.no -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [hlds_linux] Problems running SRCDS and HLDS at the same server

2007-04-24 Thread Kevin Ottalini
I've found that the order in which you start up the HL1 and HL2 servers is extremely important, depending especially on how you specify ports in the launch properties. 1. It's always important to launch servers with the target port in the launch properties, although on an all SRCDS servers

RE: [hlds_linux] Still CSS Problems

2007-04-24 Thread Arne Guski
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] As it became quiet around this problem, i would also like to point out that this issue is far from beeing resolved. I state again: We run all-Intel-CPUs from P4s over dual / quad xeons to core 2 duos,

RE: [hlds_linux] Problems running SRCDS and HLDS at the same server

2007-04-24 Thread Andreas Kang Schøyen
Thanks, just a few thing.. How do I send the restart command to the server with my startup script? And you post -port isn't it +port for srcds? Med vennlig hilsen: Andreas Kang Schøyen It konsulent NovaNett AS Adr: Grønland 14, 0188 Oslo E-post: [EMAIL PROTECTED] Tlf: 22170020 / Mob 9699

RE: [hlds_linux] Problems running SRCDS and HLDS at the same server

2007-04-24 Thread Andreas Kang Schøyen
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] # 27015 HLDS cd /home/cs/steam/27015/ screen -Sdm cs_27015 ./run27015 -game cstrike -console +port 27015 -sport 27040 +maxplayers 32 +map de_dust2 -secure -pingboost 2 -autoupdate +ip 80.90.242.77

Re: [hlds_linux] Still CSS Problems

2007-04-24 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] On Windows we gave up and just made all our servers 18 20 player servers On 4/24/07, Arne Guski [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] As it became quiet

Re: [hlds_linux] Half-Life 1 Deathmatch and Team Fortress Classic Updated

2007-04-24 Thread Dan Offord
-- [ Picked text/plain from multipart/alternative ] Jason: This issue still isn't fixed. I was still able to crash a server using the same exploit. Dan. On 23/04/07, Jason Ruymen [EMAIL PROTECTED] wrote: Updates to Half-Life 1 Deathmatch and Team Fortress Classic have been released. Please

Re: [hlds_linux] Problems running SRCDS and HLDS at the same server

2007-04-24 Thread Regime
For source, you are still missing some ports. Try the below startup line format: ./srcds_run -game cstrike +ip 123.123.123.123 -port 27015 \ -clientport 27005 -steamport 27009 -tv_port 27020 +map de_dust2 \ +maxplayers 20 -tickrate 100 Yes it is -steamport for source, not -sport. At least this is

RE: [hlds_linux] Half-Life 1 Deathmatch and Team Fortress Classic Updated

2007-04-24 Thread Alfred Reynolds
Make sure you correctly updated your server. You can use the -verify_all flag to double check this. - Alfred Dan Offord wrote: -- [ Picked text/plain from multipart/alternative ] Jason: This issue still isn't fixed. I was still able to crash a server using the same exploit. Dan. On