Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-18 Thread Daron Dodd
I think its something to do with the linux coders that are having a problem with the new source server code. On 10/18/07, Kevin Karan <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > I want to add to this I installed win on this box (a P3) for the hell of it > a

Re: [hlds_linux] Team Fortress 2/Dedicated Server updated

2007-10-18 Thread Kevin Karan
-- [ Picked text/plain from multipart/alternative ] I want to add to this I installed win on this box (a P3) for the hell of it and its working peechy. Infact with a FULL server of 24 players I sit at 15%CPU. Im sick of hearing people tell me this hardware needs to be retired when I CAN RUN 4 FULL

Re: [hlds_linux] VALVe, server slots question

2007-10-18 Thread Kyle Gruel
I can understand why 32 slots aren't being listed; while I enjoy 32 slot servers they definitely are a chaotic mess of gibs and hardly a good introduction to TF2 for poor noobs not knowing any better. Would personally run my own servers at 24 slots to keep to the 'true' TF2 style; but would lik

Re: [hlds_linux] VALVe, server slots question

2007-10-18 Thread Nick DiQuattro
-- [ Picked text/plain from multipart/alternative ] i second the motion of having the cap raised to at least 25. I've had to drop my public slots to 22 in order to have reserved slots (which is how i pay for the server) and still having even teams when no admins are on. On 10/18/07, Andreas Grimm

Re: [hlds_linux] VALVe, server slots question

2007-10-18 Thread Andreas Grimm
32 would be nicer > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag > von Kyle Gruel > Gesendet: Donnerstag, 18. Oktober 2007 22:44 > An: hlds_linux@list.valvesoftware.com > Betreff: Re: [hlds_linux] VALVe, server slots question > > Little bit ridi

Re: [hlds_linux] VALVe, server slots question

2007-10-18 Thread Kyle Gruel
Little bit ridiculous. 25 would be nice though. =) Kevin Ottalini wrote: gah, someone has a 255 player TF2 server running now, so silly. - Original Message - From: "Kyle Gruel" To: Sent: Thursday, October 18, 2007 12:13 PM Subject: Re: [hlds_linux] VALVe, server slots question +1

Re: [hlds_linux] VALVe, server slots question

2007-10-18 Thread escapedturkey
Understood. Thank you for the good explaination. =) On Thu, 18 Oct 2007 17:15:30 -0300, you wrote: >Valve games have always been, in a large part, about the mods. If you >want to make your own mod, you can, if you want to use mods like AMX Mod >X to change game play, or completely change the gam

Re: [hlds_linux] VALVe, server slots question

2007-10-18 Thread Crazy Canucks
Valve games have always been, in a large part, about the mods. If you want to make your own mod, you can, if you want to use mods like AMX Mod X to change game play, or completely change the game, that is also something you can do, and have fun doing it without being attacked, or banned for being

Re: [hlds_linux] VALVe, server slots question

2007-10-18 Thread escapedturkey
I'm curious. Why would you want to 'beat the slot limit'? The gameplay is designed for 24 or less. In fact, it plays best with even less than 24 players -- gameplay, network, strategy wise. Why not play the game the way the developers intended? Thank you. =) On Thu, 18 Oct 2007 16:10:04 +0200, y

Re: [hlds_linux] VALVe, server slots question

2007-10-18 Thread Kevin Ottalini
gah, someone has a 255 player TF2 server running now, so silly. - Original Message - From: "Kyle Gruel" To: Sent: Thursday, October 18, 2007 12:13 PM Subject: Re: [hlds_linux] VALVe, server slots question +1 Saint K. wrote: Hiya, What i've done is the following; Server is set to

Re: [hlds_linux] VALVe, server slots question

2007-10-18 Thread Kyle Gruel
+1 Saint K. wrote: Hiya, What i've done is the following; Server is set to 25 slots using the plugin to beat the slot limit. Sourcemod on its turn is configured to advertise only 24 slots, so we have 1 hidden reserved slots incase a admin needs to enter the game. Unfortunatly, this setup is s

Re: [hlds_linux] Tf2 and autoupdate

2007-10-18 Thread Fabian Flori
[WoF]Bucky? wrote: > -- > Hey all- > > When running tf2 and autoupdate, I'm running into a bit of trouble. > > Since the binaries for tf2 are under the orangebox directory, I cd up to the > orangebox dir to run the srcds_run. However, when the server goes down > daily, autoupdate begins installing

Re: [hlds_linux] VALVe, server slots question

2007-10-18 Thread Nolan Hurlburt
-- [ Picked text/plain from multipart/alternative ] +1 On 10/18/07, Saint K. <[EMAIL PROTECTED]> wrote: > > Hiya, > > What i've done is the following; > > Server is set to 25 slots using the plugin to beat the slot limit. > Sourcemod > on its turn is configured to advertise only 24 slots, so we ha

[hlds_linux] VALVe, server slots question

2007-10-18 Thread Saint K.
Hiya, What i've done is the following; Server is set to 25 slots using the plugin to beat the slot limit. Sourcemod on its turn is configured to advertise only 24 slots, so we have 1 hidden reserved slots incase a admin needs to enter the game. Unfortunatly, this setup is still being filterd ou