I have updated my servers and I can still do this infinite uber bug. Not
only that, I believe there is another infinite uber bug with achievements.
I'll reply back if I can replicate it.
On Tue, May 6, 2008 at 1:36 AM, Dave Reid <[EMAIL PROTECTED]> wrote:
> I want to thank you guys for getting th
I want to thank you guys for getting this update out earlier than
usual. It is much easier for us to update if we can do it earlier.
Today's update was hardly an inconvenience at all.
Dave
Jason Ruymen wrote:
> The required Team Fortress 2 update is now available. Please run
> hldsupdatetoo
You were too slow Neph!
On Mon, May 5, 2008 at 6:20 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote:
> Thank ye, valvez0rz!
>
> - Neph
>
> On Mon, May 5, 2008 at 3:16 PM, Saint K. <[EMAIL PROTECTED]> wrote:
> > Good one, thanks!
> >
> >
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PRO
Thank ye, valvez0rz!
- Neph
On Mon, May 5, 2008 at 3:16 PM, Saint K. <[EMAIL PROTECTED]> wrote:
> Good one, thanks!
>
>
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
> Sent: Tuesday, May 06, 2008 12:05 AM
> To: [EMAIL PROTE
Good one, thanks!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Tuesday, May 06, 2008 12:05 AM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds_linux] Team Fortress 2 Update Released
The req
The required Team Fortress 2 update is now available. Please run
hldsupdatetool to receive it. The specific changes are:
- Fixed unlimited UberCharge exploit
- Fixed charge effect getting stuck on the Kritzkrieg when changing
class/weapons
Jason
_
Or they have many fixes/updates on the way which are created by multiple
people (1 person working on another feature, 1 for the other etc) and
those who will finish in deadline get a money bonus and released feature
to the list and those who will not finish get a kick in the arse :)
-ics
Patri
I'm assuming that the purpose of these emails is to alert server
owners of an upcoming patch, so they don't get caught with their pants
down at the time of release. Thus including patch notes would add
nothing to goal of these alerts.
-Patrick O.
On Mon, May 5, 2008 at 2:16 PM, Ondřej Hošek <[EM
Why do you always keep planned additions secret?
~~ Ondra
On 05.05.08 21:14 Uhr, Jason Ruymen wrote:
> Sometime later today, we'll be releasing a required Team Fortress 2
> update.
>
> Jason
>
___
To unsubscribe, edit your list preferences, or view
Guy's,
Don't forget to test the patch this time before you release it.
Cheers,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Monday, May 05, 2008 9:14 PM
To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Sub
Sometime later today, we'll be releasing a required Team Fortress 2
update.
Jason
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
most definitely, I saw it last week and thought it was a fluke and just
yesterday I checked again and there it was on the custom tab.
The thing that sucks is if you sort the list by different kinds of tags,
mine is the only one with "alltalk" as the only tag that has been
relegated to the forsaken
is the server really up to date? :-O
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Monday, May 05, 2008 7:06 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server on custom with alltalk only?
sv_tags
"sv_tags"
sv_tags
"sv_tags" = "alltalk" ( def. "" )
> What's the output of sv_tags?
>
>
>
>> Date: Sun, 4 May 2008 19:58:18 -0600
>> From: [EMAIL PROTECTED]
>> To: hlds_linux@list.valvesoftware.com
>> Subject: [hlds_linux] server on custom with alltalk only?
>>
>> I just noticed that my server has somehow
That client needs to do one of two things:
1) Close Steam and delete his own clientregistry.blob
or
2) From the File menu in Steam select Change User... and Logout.
On Mon, May 5, 2008 at 11:42 AM, Timo Hilbertz <[EMAIL PROTECTED]> wrote:
> hi list,
>
> since 2 days one of our customers gets
according to valve, the ingame server browser searches in both
directions, beginning from the clients own IP.
Marcel schrieb:
> Hi,
>
> A few weeks ago we registered a PI IP-Range at ripe.net (195.x.x.x).
>
> After switching all gameservers to the new IPs our customers were
> complaining that ne
Hi,
A few weeks ago we registered a PI IP-Range at ripe.net (195.x.x.x).
After switching all gameservers to the new IPs our customers were
complaining that nearly nobody connects to their servers.
It also seems to take a very long time while refreshing the browsing
list, until the server can be
hi list,
since 2 days one of our customers gets a Dropped from server
(Error verifying STEAM UserID Ticket), mostly after mapchange but
sometimes also during the round.
anyone know how to solve this?
i already deleted the ClientRegistry.blob on the server, didnt solve the
problem.
thanks for
18 matches
Mail list logo