The crash appears to happen before it gets to plugins, judging by the
strace. I tried adding that option, with no real effect on crashiness.
On Thu, Jan 29, 2009 at 5:03 PM, Mike Durand wrote:
> Another thing to try if you see this problem is adding the
> -NoLoadPluginsForClient command line opt
Another thing to try if you see this problem is adding the
-NoLoadPluginsForClient command line option to temporarily disable plugin
loading. This can help us isolate the problem.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesof
No effect. I sent you a core dump earlier, i can give you shell access
to a server that is experiencing it if it would help.
- Neph
On Thu, Jan 29, 2009 at 4:34 PM, Chris Green wrote:
> we haven't reproed this yet.
>
> Trying to get a handle on why it sometimes crashes and sometimes succeeds.
>
we haven't reproed this yet.
Trying to get a handle on why it sometimes crashes and sometimes succeeds. For
people who have the crash, does disabling address space randomization
make it stop crashing, or make it always crash, or have no effect?
typing this command before launching should do this
That was it. Thanks.
Sorry for the confusion.
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Chris Brunelle
} Sent: Thursday, January 29, 2009 7:20 PM
} To: 'Half-Life dedicated Linux server mailin
If you are loading metamod through gameinfo.txt, you need to add the line
back into it as the update overwrites gameinfo.txt. I just updated my
servers and metamod(along with mani etc) started up just fine.
--Chris
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mail
Multi kill!
can i haz tf2 fizx D:
Nephyrin Zey escribió:
> I TOLD you it was a trap!
>
> - Neph
>
> On Thu, Jan 29, 2009 at 3:45 PM, Guy Watkins
> wrote:
>
>> This update seems to have broken metamod. I also have mani and zombie mod.
>> They did not load because they depend on metamod.
>>
>>
I TOLD you it was a trap!
- Neph
On Thu, Jan 29, 2009 at 3:45 PM, Guy Watkins
wrote:
> This update seems to have broken metamod. I also have mani and zombie mod.
> They did not load because they depend on metamod.
>
> But Mattie's EventScripts plugin still loads.
>
> I know I need to go to the
This update seems to have broken metamod. I also have mani and zombie mod.
They did not load because they depend on metamod.
But Mattie's EventScripts plugin still loads.
I know I need to go to the metamod site to find the fix.
I don't want you to see me cry, so bye.
Guy
} -Original Messa
mail sent
I forgot to attach debug.log sa I put it here
--
CRASH: czw, 29 sty 2009, 22:00:39 CET
Start Line: ./srcds_i486 -game tf +maxplayers 26 +map cp_dustbowl -tickrate
66 +ip XXX +hostport 27016 -debug
End of Source crash report
---
Counter-Strike: Source has been updated. This is not a required update, but it
is recommended. Please download it using hldsupdatetool. The specific changes
include:
- Fixed clients using reloadresponsesystems, sv_soundemitter_flush,
sv_soundemitter_filecheck, sv_findsoundname, and sv_sounds
thx for info
ok I will do that
2009/1/29 David A. Parker
> You'll probably want to save the strace output to a file using the '-o'
> option, since there will be a lot of it. Then just e-mail Chris the file.
>
> strace -o srcds_crash.out srcds_run ...
>
> - Dave
>
> gamead...@127001.org wro
You'll probably want to save the strace output to a file using the '-o'
option, since there will be a lot of it. Then just e-mail Chris the file.
strace -o srcds_crash.out srcds_run ...
- Dave
gamead...@127001.org wrote:
> If you start the server using strace (so "strace srcds_run
> -var
no - I'd like to see the output of the strace utility which shows all system
calls (in particular, file access and dll loads) made while a program is
running, in order to poinpoint more about what is going on. You'd do something
like:
strace srcds_i486 -game tf (etc).
-Original Message-
If you start the server using strace (so "strace srcds_run
-various-options-and-stuff") then it'll spit out a cornucopia of diagnostic
information. That'll help Chris work out what's going wrong. (Though a core
dump would probably be appreciated too)
> -Original Message-
> From: hlds_
you mean core dumps?
W dniu 29 stycznia 2009 21:46 użytkownik Chris Green <
cgr...@valvesoftware.com> napisał:
> hmm.. could you email me the output of running strace on the server when it
> crashes?
>
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hld
hmm.. could you email me the output of running strace on the server when it
crashes?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Thursday, January 29, 2009 11:50 AM
To: 'Half-Life de
Mine usually takes a few times to finally start as well. Typical stack trace
below:
#0 0x in ?? ()
#1 0x01fdd538 in CServerGameDLL::DLLInit ()
from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#2 0x0102c36a in SV_InitGameDLL ()
from /home/srcds/tf2server/orangebox/bin/engi
Working fine here
uname -a
Linux Gentooboxen 2.6.27-gentoo #2 SMP Wed Oct 15 11:03:53 CDT 2008 i686
Dual Core AMD Opteron(tm) Processor 170 AuthenticAMD GNU/Linux
On Thu, Jan 29, 2009 at 12:42 PM, Evaldas Žilinskas <
hlds_li...@gameconnect.lt> wrote:
> SuSE Linux 9.3
>
> server:~ # uname -r
> 2
SuSE Linux 9.3
server:~ # uname -r
2.6.11.4-21.17-smp
After about 10 seg. faults server is up and runing.
Best wishes, Evaldas
GameConnect Lithuania
www.gameconnect.lt
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Is that a stock Debian version of the 2.6.18 kernel? If so, you may
want to try updating to the newest one. The current Lenny kernel is 2.6.26.
- Dave
Zuko wrote:
> yes and yes
>
> debian lenny kernel 2.6.18, gcc version 4.1.2
> red hat kernel 2.6.18-92.1.22.el5, gcc version 4.1.2
>
>
yes and yes
debian lenny kernel 2.6.18, gcc version 4.1.2
red hat kernel 2.6.18-92.1.22.el5, gcc version 4.1.2
2009/1/29 f0rkz
> I don't think the problem is valve's binaries. There are too many
> inconsistent problems. Have you tried verifying your files or
> disabling your addons?
>
> What
Actually, sorry, I failed to see this.
On Jan 29, 2009, at 11:27 AM, Zuko wrote:
> what kernel version? I have debian lenny and still my tf2 server has
> segmentation fault on startup (kernel 2.6.18, gcc version 4.1.2)
> on my second server I have same error (red hat kernel
> 2.6.18-92.1.22.el
I don't think the problem is valve's binaries. There are too many
inconsistent problems. Have you tried verifying your files or
disabling your addons?
What version of debian/kernel are you using?
On Jan 29, 2009, at 11:41 AM, Zuko wrote:
> I'm wonder when VALVE fix this issue.
>
> (After s
My TF2 server on Fedora 8 also runs fine. It autoupdated in the middle
of the night (european time), and was then quickly filled with
players.
The only odd thing I see from the server logs, is that the server did
TWO shutdowns/updates only a few minutes apart.
Mikael
___
I'm wonder when VALVE fix this issue.
(After several auto restarts server is running oO)
2009/1/29 f0rkz
> We are running Debian 4.0 with 2.6.25.10-grsec with no problems at all.
>
>
> On Jan 29, 2009, at 11:27 AM, Zuko wrote:
>
> > what kernel version? I have debian lenny and still my tf2 serv
./srcds_run: line 354: 27969 Segmentation fault $HL_CMD
SUSE LINUX 10.1 (i586)
VERSION = 10.1
Linux m5 2.6.16.54-0.2.5-m5 #1 PREEMPT Fri Aug 8 15:57:40 EDT 2008 i686
i686 i386 GNU/Linux
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We are running Debian 4.0 with 2.6.25.10-grsec with no problems at all.
On Jan 29, 2009, at 11:27 AM, Zuko wrote:
> what kernel version? I have debian lenny and still my tf2 server has
> segmentation fault on startup (kernel 2.6.18, gcc version 4.1.2)
> on my second server I have same error (red
what kernel version? I have debian lenny and still my tf2 server has
segmentation fault on startup (kernel 2.6.18, gcc version 4.1.2)
on my second server I have same error (red hat kernel 2.6.18-92.1.22.el5,
gcc version 4.1.2)
2009/1/29 Marc Biorklund
> Working fine on Debian Lenny
>
> Cheers,
>
Working fine on Debian Lenny
Cheers,
Marc.
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visit:
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> Turn off irqbalancing. It's useless and it doesn't do anything
> but hurt gameserver hosting.
I just wanted to check that irqbalancing is not running.
r...@host:/usr/src/linux# cat .config|grep IRQ
CONFIG_GENERIC_HARDIRQS=y
CONFIG_GENERIC_IRQ_PROBE=y
CONFIG_GENERIC_PENDING_IRQ=y
CONFIG_HT_IRQ=
hi, I have problem with my tf2 servers, they crash on startup... (after
update)
>1. Auto detecting CPU
>2. Using SSE2 Optimised binary.
>3. Server will auto-restart if there is a crash.
>4.
>5. Console initialized.
>6. Game.dll loaded for "Team Fortress"
>7. ./srcds_ru
"mp_tournament_allow_non_admin_restart" = "1"
game
- Allow mp_tournament_restart command to be issued by players other than admin.
I wonder what "admin" means in this context? Is it rcon or what?
Regards,
Roman
On Thu, Jan 29, 2009 at 4:32 AM, Jason Ruymen wrote:
> A required update for TF2 an
Working for me,
$ cat /proc/version
Linux version 2.6.24-22-server (bui...@vernadsky) (gcc version 4.2.3 (Ubuntu
4.2.3-2ubuntu7)) #1 SMP Mon Nov 24 19:14:19 UTC 2008
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.co
Well you're lucky, my 5 tf2 are looping for 2h and nothing happens. Kudos
Valve.
2009/1/29 Ben B
> this is awfully funny. I let it keep auto restarting for around 5 hours,
> which had to have been hundreds of starts, then it finally started up
> correctly, and is running now. O_o
>
> On Wed, Ja
this is awfully funny. I let it keep auto restarting for around 5 hours,
which had to have been hundreds of starts, then it finally started up
correctly, and is running now. O_o
On Wed, Jan 28, 2009 at 11:31 PM, Coldorak wrote:
> No trouble with my two Debian 4 x64 boxes, TF2 servers restarted,
It runs fine on Ubuntu
It runs fine on Debian Lenny
But seg fault on Debian etch
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan Rawlins
Sent: 29. januar 2009 08:28
To: hlds_linux@list.valvesoftware.c
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