And today our banner/entry in the Ventrilo.com hosting page disappeared.
Strange... No licenses due or any mail notices at all.
- Steffen
-Opprinnelig melding-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne av Nephyrin Zey
If i were you, i would change to another software when your licence
expires and explain to your customers that the other software discussed
here (Mumble, TS2, etc) are as good as the other and you have to change
because Ventrilo.com is not cooperating with you as a host. Perhaps that
would
Oh sorry, my mistake.
Sent from my iPhone
On 3 Feb 2009, at 08:35, Mikael Pedersen svu...@ejberg.dk wrote:
Have a look at my script again. It DOES take care of files still being
written.
I am using fuser to accomplish this. If the demo file isn't finished,
it will still have a process
same to me...
2009/2/3 l...@gmx.de
Server crash again and again, nothing change whit the update
Console initialized.
Game.dll loaded for Team Fortress
/home/gameserver/srcds_l/orangebox/srcds_run_tf2: line 352: 17929
Segmentation fault $HL_CMD
Add -debug to the
Some strange things happens with Natasha. If two heavy fight against each
other, one with and one without Natasha, the heavy without Natasha is in red
health after the Natasha was fired some runs. This happend to me serveral
times now.
- Original Message -
From: Jason Ruymen
I tried it with vpn 172.168.13.2 and 172.168.14.4, it didn't work.
Kveri
Jordan Toor wrote:
It doesn't. If the server is operating with sv_lan 1, if you try to join via
Hamachi, the server tells you that you need to have a class C address.
I have to retest, but I believe it rejects anything
Would it be possible to modify the srcds so that sv_lan 1 only accepts
clients from within its subnet rather than just class C?
Kevin J. Anderson wrote:
I used to help run a 200-300 bi anual lan party in the wash dc area for
a few years, and back then, it was limited to the 192.168 class c
Update ran fine for me -- I ran it a few hours late, but still.
(I wish the darn server would notice it has no players on it and just
do the restart! ARGH! It sits there idle on a map with no map
changes, so never does the auto update... very annoying.)
On Tue, Feb 3, 2009 at 5:21 AM, Ronny
A few people myself include feels that the spy cloaked is draining much
faster, does any of you guys saw it too?
2009/2/3 Steven Sumichrast packh...@gmail.com
Update ran fine for me -- I ran it a few hours late, but still.
(I wish the darn server would notice it has no players on it and just
I have joined to this list because of lack of Linux support at Valve forums.
1) Since last update -autoupdate parameter is not longer working with srcds_run.
I have to update my server using ./steam -command update -game dods -dir .
2) Previous days server crashed randomly and some players have
I used to help run a 200-300 bi anual lan party in the wash dc area for
a few years, and back then, it was limited to the 192.168 class c
addresses. It *was* a pain, however we simply just combined two class
Cs to get around the IP restriction issues.We considered putting up
a small
Hi,
I had nothing better to do this morning, so I decided to test. HLDS's
behavior differs slightly from SRCDS's behavior. It appears to me that
Class C is used merely for lack of a more appropriate term coming to
the developer's mind - network classes do not exist any more, and even
though
That would make sense since 172.168.13.2 isn't even in the RFC 1918 specs!
It is 172.16/12...
172.16.0.0 - 172.31.255.255 (172.16/12 prefix)
Message: 1
Date: Tue, 03 Feb 2009 14:19:59 +0100
From: Kveri kv...@kveri.com
Subject: Re: [hlds_linux] sv_lan - Class C Space?
To: Half-Life
Perfect, thanks :D
mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mikael
Pedersen
Sent: Monday, February 02, 2009 9:36 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] voice
I think this is being done to my tf2 servers - was there a fix for it?
On 1/21/09, Richard Eid richard@gmail.com wrote:
Would it be worth anyone's time to file a complaint with these people's
ISP?
Tony, The SteamID of cunt biscuit can be found here:
hey, you can download this from
http://sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9
nice night...
Patrick Shelley schrieb:
I think this is being done to my tf2 servers - was there a fix for it?
On 1/21/09, Richard Eid richard@gmail.com wrote:
Would it be worth
Our organisation runs quarterly LAN events on networks that simply will
not fit within a /24. Our networks are configured as 10.0.0.0/16, though
we only use IP Addresses within the first three /24's within this space.
Whist clients can connect to the servers fine, broadcast to actually
find
On Wed, Feb 04, 2009 at 11:37:00AM +0900, Will Dowling wrote:
Our organisation runs quarterly LAN events on networks that simply will
not fit within a /24. Our networks are configured as 10.0.0.0/16, though
we only use IP Addresses within the first three /24's within this space.
Whist
We've also messed with forwarding broadcasts to all segments and other
weird network magic, but the first one seems to be the best on to go by.
I've considered doing this as well, by configuring multiple /24
interfaces on the gameservers, re-broadcasting and a few things - they
all seem
You know, I was playing Spy and thought my cloak was running out fairly soon
too, but I was probably just going crazy. Sitting next to a level 1
dispenser still maintains your cloak like it used to so unless they changed
the recharge rate also (or it's tied to the drain rate) then the cloak drain
That plugin won't fix any exploit commands. The command was patched last
update anyways.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Hüseyin
Cerik
Sent: Tuesday, February 03, 2009 4:24 PM
To: Half-Life
* We've also messed with forwarding broadcasts to all segments and other
** weird network magic, but the first one seems to be the best on to go by.
*
Well, thats the problem with LAN Parties, is that over a certain size the
broadcasts that smaller LAN Parties can handle, just aren't possible
Little plug for an app called Server Query (not maintained anymore), but its
source is available and supports many games.
http://www.serverquery.com/
It has a LAN filter which I think could help you.
What you might want to do is (thinking out loud here) put a copy of this
program on each subnet
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