Re: [hlds_linux] Rare crashbug now a rare stall bug

2009-05-30 Thread Logan Rogers-Follis
Same here. I had a player complain about this, but it was fine earlier today. Restarted the server on so far just fine. Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net Try New Technology Networx - www.tntnetworx.net Owner / IT Consultant Rodrigo Peña wrote: > got the same error yest

Re: [hlds_linux] Horrible TF2 Server Performance after these last updates

2009-05-30 Thread bob dolet
I have also noticed a huge increase in resource usage after the last few updates, along with the fps dips the same as yours with more than 20 players in-game. Once you get 24-30+ tickrate even starts to drop as cpu usage (according to htop, i know not very accurate) bounces off the high 90%'s. Befo

Re: [hlds_linux] Uber slow update

2009-05-30 Thread Cc2iscooL
It's not hanging. It's still checking for updates. Again, check disk I/O when you're running the update and you will notice a spike of activity while it reads the files. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Sat, May 30, 2009 at 3:32 PM, Sean McGuire wrote: > I am seeing th

Re: [hlds_linux] Rare crashbug now a rare stall bug

2009-05-30 Thread Cc2iscooL
I've had it once on one of my 5 servers since the update. On 5/30/09, Rodrigo Peña wrote: > got the same error yesterday after a map change in a single server. I > restarted it and worked fine. > > Kaspars escribió: >> yes, I have seen this too, but only once... after a mapchange server just >> f

Re: [hlds_linux] Uber slow update

2009-05-30 Thread Sean McGuire
I am seeing the same thing for any game. It looks to be happening in London for us. Its happening with just running the autoupdate, the server just hangs on updating. Sean GameServers.com On Sat, 30 May 2009 16:05:14 +0100, "Oliver Warburton" wrote: > Hi guys, > > I've had a look around but c

Re: [hlds_linux] Rare crashbug now a rare stall bug

2009-05-30 Thread Rodrigo Peña
got the same error yesterday after a map change in a single server. I restarted it and worked fine. Kaspars escribió: > yes, I have seen this too, but only once... after a mapchange server just > froze! > > 2009/5/30 Saint K. > > >> Hi, >> >> The rare crashbug we experienced before now became

Re: [hlds_linux] Rare crashbug now a rare stall bug

2009-05-30 Thread Kaspars
yes, I have seen this too, but only once... after a mapchange server just froze! 2009/5/30 Saint K. > Hi, > > The rare crashbug we experienced before now became a rare stall bug. The > process no longer crashes, but stalls. > > The stall is still at the same point as the crash was, during map >

Re: [hlds_linux] Uber slow update

2009-05-30 Thread gameadmin
Also, make sure you only run that on one game instance at a time, if you can help it, otherwise your disk goes crazy trying to seek between the files in the different installs constantly, and throughput drops like a rock > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.co

Re: [hlds_linux] Uber slow update

2009-05-30 Thread Richard Eid
Removing -verify_all should greatly reduce the time it takes to perform an update. You'll instantly notice a difference when you take this command-line argument out. Every once in a while, just for fun, add it back in to make sure everything is kosher, but it is generally safe to run an update wi

Re: [hlds_linux] Uber slow update

2009-05-30 Thread Cc2iscooL
It does the file verify before it updates. Check your disk i/o and you should see a spike of activity when it's running. On 5/30/09, Oliver Warburton wrote: > Hi guys, > > I've had a look around but can't find anyone reporting the same issue. > > Is anyone find updates are running PAINFULLY slow.

[hlds_linux] Uber slow update

2009-05-30 Thread Oliver Warburton
Hi guys, I've had a look around but can't find anyone reporting the same issue. Is anyone find updates are running PAINFULLY slow. [gs6...@server ~]$ ./steam -command update -dir srcds_l/ -game tf -verify_all Checking bootstrapper version ... Updating Installation This just sits there, doing no

[hlds_linux] Rare crashbug now a rare stall bug

2009-05-30 Thread Saint K.
Hi, The rare crashbug we experienced before now became a rare stall bug. The process no longer crashes, but stalls. The stall is still at the same point as the crash was, during map change. It's only observed in very rare cases and not re-producible for us. Cheers __

Re: [hlds_linux] TF2 Update 05/29

2009-05-30 Thread Jeff Sugar
I did switch it back, but then we needed to get RTL working again. Which we did. Now it's all dandy with Old Queue Mode+RTL On Sat, May 30, 2009 at 6:11 AM, Daniel Vogel wrote: > who cares about new queue mode? Just switch it off. Thats what > tf_arena_use_queue is for! > > -

Re: [hlds_linux] TF2 Update 05/29

2009-05-30 Thread Daniel Vogel
who cares about new queue mode? Just switch it off. Thats what tf_arena_use_queue is for! -- From: "Jeff Sugar" Sent: Saturday, May 30, 2009 2:59 AM To: "Half-Life dedicated Linux server mailing list" Subject: Re: [hlds_linux] TF2 Update 05/29 >

Re: [hlds_linux] Killing Floor clients cannot connect to servers

2009-05-30 Thread Daniel Worley
I've had same problem, no clue how to fix it. I just turn off server when not playing so it gets restarted fresh when people want to start a new game. On Fri, May 29, 2009 at 11:43 PM, Cc2iscooL wrote: > The only thing I can suggest would be to delete the entire server and > download from scratc

Re: [hlds_linux] [S_API FAIL] SteamAPI_Init() / 3847 insecure

2009-05-30 Thread Otto Berger
RTFM: i had another instance (l4d) running, but only one port above (27016). changed Port to 27050 and it works with VAC. Otto Otto Berger schrieb: > Hi, > > i get the the following message - also the server is connected as > "insecure"... i just tried a clean install. > > [S_API FAIL] SteamAPI

[hlds_linux] [S_API FAIL] SteamAPI_Init() / 3847 insecure

2009-05-30 Thread Otto Berger
Hi, i get the the following message - also the server is connected as "insecure"... i just tried a clean install. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. cminterface.cpp (599) : Assertion Failed: NULL != m_hConnection Addin