[hlds_linux] Source 2007 Engine

2009-09-11 Thread Evaldas, GameConnect
Source 2007 Engine Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server Fixed a server crash caused by spoofing a client

Re: [hlds_linux] Source 2007 Engine

2009-09-11 Thread Saul Rennison
Linux files for what? Source SDK Base, and Orangebox games should be the only games updating. Thanks, - Saul. On 11 Sep 2009, at 07:47, Evaldas, GameConnect hlds_li...@gameconnect.lt wrote: Source 2007 Engine Fixed an exploit that allowed files to be uploaded to the server at arbitrary

Re: [hlds_linux] Source 2007 Engine

2009-09-11 Thread Evaldas, GameConnect
Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system As I remember, that was a server side exploit, and TF2 engine got materialsystem_i486.so updated. Source 2007 Engine is an earlier version (protocol 14) of the current TF2 engine. So I

Re: [hlds_linux] Source 2007 Engine

2009-09-11 Thread Romain Pierre
This update have been released? Romain Pierre www.servgame.eu 2009/9/11 Evaldas, GameConnect hlds_li...@gameconnect.lt Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system As I remember, that was a server side exploit, and TF2 engine

Re: [hlds_linux] Source 2007 Engine

2009-09-11 Thread DontWannaName!
http://store.steampowered.com/news/2811/ On Fri, Sep 11, 2009 at 12:48 AM, Romain Pierre ult...@gmail.com wrote: This update have been released? Romain Pierre www.servgame.eu 2009/9/11 Evaldas, GameConnect hlds_li...@gameconnect.lt Fixed an exploit that allowed files to be uploaded to

Re: [hlds_linux] Configuring Firehol for Steam/HLDS/SRCDS

2009-09-11 Thread Crazy Canucks
I'm afraid I don't know anything about iptables, which was why I wanted to use Firehol. I used to use Bastille, but that hasn't been updated for Debian Lenny. Anyway, If you could post that, I'd be grateful. I might have to cave in and teach myself about iptables... Drek David Parker

Re: [hlds_linux] Configuring Firehol for Steam/HLDS/SRCDS

2009-09-11 Thread Crazy Canucks
For anyone who finds themselves asking the same questions, here are the relevant bits that will allow you to host hlds/srcds. The settings that had me hung up were the default for the client ports, and the client all accept rule. The hlds/srcds Steam client uses a lot of different ports, I

Re: [hlds_linux] Configuring Firehol for Steam/HLDS/SRCDS

2009-09-11 Thread David A. Parker
Here's a script to set up iptables with the rules I use. This works pretty well on Debian Lenny. In essence, it allows most SSH and SRCDS traffic without logging, and logs all pings and dropped packets. My apologies if any of the lines get wrapped. - Dave #!/bin/bash

Re: [hlds_linux] Configuring Firehol for Steam/HLDS/SRCDS

2009-09-11 Thread David A. Parker
In the rules that have 27000-27022 or 27015-27022 as the port range, that's just because these rules are on my L4D server and the forks listen on ports up through 27022. You can tighten those rules down to allow only the ports you are using. - Dave David A. Parker wrote: Here's a

[hlds_linux] Reload MOTD

2009-09-11 Thread Oliver Salzburg
On a TF2 server, can you reload the MOTD without restarting the server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Reload MOTD

2009-09-11 Thread Jeff Sugar
It reloads on mapchange. I don't know other than that. -Jeff On Fri, Sep 11, 2009 at 2:54 PM, Oliver Salzburg oliversalzb...@web.dewrote: On a TF2 server, can you reload the MOTD without restarting the server? ___ To unsubscribe, edit your list

Re: [hlds_linux] Reload MOTD

2009-09-11 Thread Saul Rennison
The entire file is sent to clients when they connect anyway, so I presume there is no need to reload anything except change the value of the Cvar Thanks, - Saul. On 11 Sep 2009, at 22:54, Oliver Salzburg oliversalzb...@web.de wrote: On a TF2 server, can you reload the MOTD without