Source 2007 Engine
Fixed an exploit that allowed files to be uploaded to the server at
arbitrary locations in the file system
Fixed a server crash caused by a client packet claiming to be an HLTV client
when HLTV is disabled on the server
Fixed a server crash caused by spoofing a client
Linux files for what? Source SDK Base, and Orangebox games should be
the only games updating.
Thanks,
- Saul.
On 11 Sep 2009, at 07:47, Evaldas, GameConnect hlds_li...@gameconnect.lt
wrote:
Source 2007 Engine
Fixed an exploit that allowed files to be uploaded to the server at
arbitrary
Fixed an exploit that allowed files to be uploaded to the server at
arbitrary locations in the file system
As I remember, that was a server side exploit, and TF2 engine got
materialsystem_i486.so updated. Source 2007 Engine is an earlier version
(protocol 14) of the current TF2 engine. So I
This update have been released?
Romain Pierre
www.servgame.eu
2009/9/11 Evaldas, GameConnect hlds_li...@gameconnect.lt
Fixed an exploit that allowed files to be uploaded to the server at
arbitrary locations in the file system
As I remember, that was a server side exploit, and TF2 engine
http://store.steampowered.com/news/2811/
On Fri, Sep 11, 2009 at 12:48 AM, Romain Pierre ult...@gmail.com wrote:
This update have been released?
Romain Pierre
www.servgame.eu
2009/9/11 Evaldas, GameConnect hlds_li...@gameconnect.lt
Fixed an exploit that allowed files to be uploaded to
I'm afraid I don't know anything about iptables, which was why I wanted
to use Firehol. I used to use Bastille, but that hasn't been updated
for Debian Lenny. Anyway, If you could post that, I'd be grateful. I
might have to cave in and teach myself about iptables...
Drek
David Parker
For anyone who finds themselves asking the same questions, here are the
relevant bits that will allow you to host hlds/srcds. The settings that
had me hung up were the default for the client ports, and the client
all accept rule. The hlds/srcds Steam client uses a lot of different
ports, I
Here's a script to set up iptables with the rules I use. This works
pretty well on Debian Lenny. In essence, it allows most SSH and SRCDS
traffic without logging, and logs all pings and dropped packets. My
apologies if any of the lines get wrapped.
- Dave
#!/bin/bash
In the rules that have 27000-27022 or 27015-27022 as the port range,
that's just because these rules are on my L4D server and the forks
listen on ports up through 27022. You can tighten those rules down to
allow only the ports you are using.
- Dave
David A. Parker wrote:
Here's a
On a TF2 server, can you reload the MOTD without restarting the server?
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It reloads on mapchange. I don't know other than that.
-Jeff
On Fri, Sep 11, 2009 at 2:54 PM, Oliver Salzburg oliversalzb...@web.dewrote:
On a TF2 server, can you reload the MOTD without restarting the server?
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The entire file is sent to clients when they connect anyway, so I
presume there is no need to reload anything except change the value
of the Cvar
Thanks,
- Saul.
On 11 Sep 2009, at 22:54, Oliver Salzburg oliversalzb...@web.de wrote:
On a TF2 server, can you reload the MOTD without
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