Re: [hlds_linux] L4D/L4D2 + NAT

2009-11-27 Thread Shane Arnold
The problem isn't lan games. The problem is hosting a dedicated server behind a NAT firewall. Unfortunately you have missed the point entirely. David Parker wrote: > Hello, > > I haven't tried a LAN game with a dedicated server, but we are able to host > LAN-only games on a client just fine. As

[hlds_linux] playercount, global serverrank and motd.txt

2009-11-27 Thread Coffeecup
Hello, i noticed when setting a custom motd that the server stops displaying the current players served and the global rank number. also on the last patch my motd.txt got overwritten. is there a way to fix the display errors of the playercount and serverranking when using a custom motd? _

Re: [hlds_linux] l4d autoupdate

2009-11-27 Thread David Parker
It looks like this was silently fixed in the latest update.     - Dave - Original Message - From: Adam Smith Date: Friday, November 27, 2009 4:21 pm Subject: Re: [hlds_linux] l4d autoupdate To: Half-Life dedicated Linux server mailing list > They broke that on the update from Nov 21 >

Re: [hlds_linux] L4D/L4D2 + NAT

2009-11-27 Thread David Parker
Hello, I haven't tried a LAN game with a dedicated server, but we are able to host LAN-only games on a client just fine.  As long as the Steam accounts are friends of each other, if one client starts a game the others will see it.  It seems to work fine for both L4D and L4D2 in our computer lab

Re: [hlds_linux] l4d autoupdate

2009-11-27 Thread Adam Smith
They broke that on the update from Nov 21 http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg55873.html It is an easy fix just change this in srcds_run DEPOT_NAME="left4dead2_demo"; to DEPOT_NAME="left4dead2"; On Fri, Nov 27, 2009 at 3:46 PM, Adam Bogacz wrote: > > yes, -autoupd

Re: [hlds_linux] Server query tool

2009-11-27 Thread Simon Pilot
Have you tried a packet sniffer like wireshark on the server to check if the server sends a second packet after it fills the first? You might also want to test on Ethernet with larger MTUs to see if you notice a problem. The MTU size could even be a coincidence Simon > On 27/11/2009, at 8:22 PM

Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)

2009-11-27 Thread Ulrich Block
; >>>> >>>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> >> archives, please visit: >> >>> http://list.valvesoftware.com/mailman/l

Re: [hlds_linux] l4d autoupdate

2009-11-27 Thread Adam Bogacz
yes, -autoupdate switch didnt worked for me too, i used hldsupdatetool to update to 2.0.0.2 ./hldsupdatetool -command update -game left4dead2 -verify_all Nikolay Shopik pisze: > Hi, > > Since L4D update released does anybody get autoupdated? Previous updated > doesn't request my server to resta

Re: [hlds_linux] l4d autoupdate

2009-11-27 Thread Daniel Geist
; visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > __ Hinweis von ESET NOD32 Antivirus, Signaturdatenbank-Version 4643 > (20091127) __ > > E-Mail wurde geprüft mit ESET NOD32 Antivirus. > > http://www.eset.com > > >

[hlds_linux] l4d autoupdate

2009-11-27 Thread Nikolay Shopik
Hi, Since L4D update released does anybody get autoupdated? Previous updated doesn't request my server to restart so it's not updated. So it's just me or this broken? And yes I have link to steam binary. ___ To unsubscribe, edit your list preferences

Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)

2009-11-27 Thread gameadmin
m/mailman/listinfo/hlds_linux > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailm

Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)

2009-11-27 Thread Maximilian L.
list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman

Re: [hlds_linux] Left 4 Dead 2 update available (Yes, now)

2009-11-27 Thread gulfy32
Neither did I, thanks. On Fri, Nov 27, 2009 at 12:56 PM, ics wrote: > Just a FYI since i didn't get the official post.. > >* Updated stats collection and related steam pages >* Fixed issue where players could be stuck if caught in charger pound >* Updated CPU detection > > > -ics > >

[hlds_linux] Left 4 Dead 2 update available (Yes, now)

2009-11-27 Thread ics
Just a FYI since i didn't get the official post.. * Updated stats collection and related steam pages * Fixed issue where players could be stuck if caught in charger pound * Updated CPU detection -ics ___ To unsubscribe, edit your list pre

Re: [hlds_linux] Server query tool

2009-11-27 Thread Kaspars
>From my understanding packets that exceed 1260 bytes are split by the engine. According to the wiki ( http://developer.valvesoftware.com/wiki/Server_Queries#Protocol), packets that are split have a "type" header set to 0xFFFE. However this is not happening for OB engine and the "type" header r

Re: [hlds_linux] Server query tool

2009-11-27 Thread Imre Facchin
Isnt MTU a layer2 thing? I am pretty shure that, TCP and UDP have their own package descriptors, and the packages are just fragmented into the MTU. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valve

Re: [hlds_linux] Server query tool

2009-11-27 Thread Kaspars
Nice suggestion, however this has nothing to do with my net connection, because I have tested it on several different machines with different OS and different network connections. Any other gameserver that responds to rules query does work correctly no matter how long is the response... However TF2