Re: [hlds_linux] Servers aren't visible in STEAM

2010-04-28 Thread Stig M
We use Sourcemod, so this is not a HLDS problem but a srcds problem. Tried to change the sv_region with no luck. Any other suggestions? - Stig On Tue 27/04/10 17:56 , "Eric Riemers" riem...@binkey.nl sent: After reading your message, i checked the same thing. I also have 2 servers on 1

[hlds_linux] L4D1 servers and new master servers = big problem

2010-04-28 Thread Ronny Schedel
Hello, there is a big problem with L4D1 servers and the new master servers. After some time, the L4D1 servers are not visible in the master servers anymore. The only way to bring them back, is to restart the whole fork (we run 10 servers). We constantly monitor the new master servers and the mi

[hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux

2010-04-28 Thread ics
So i tried with a bunch of people to get passing on today. Some of them hadn't played it yet so we set up a lobby, used mm_dedicated_force_servers to get into our own servers. Every time we connected with the passing, server crashed. All other campaigns worked fine. It crashes after this error

Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux

2010-04-28 Thread junkmailbitme
On 4/28/2010 1:42 PM, ics wrote: > So i tried with a bunch of people to get passing on today. Some of them > hadn't played it yet so we set up a lobby, used > mm_dedicated_force_servers to get into our own servers. Every time we > connected with the passing, server crashed. All other campaigns work

Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux

2010-04-28 Thread oGre
My servers won't start the passing in co-op mode after the latest update unless I remove all custom vpk files in the addons folder. I hope Valve fixes this soon. 2010/4/28 ics : > So i tried with a bunch of people to get passing on today. Some of them > hadn't played it yet so we set up a lobby

Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux

2010-04-28 Thread Brent Veal
Definitely see if removing all your custom campaigns out of the addons folder works. There have been a few issues with custom campaigns since the original Passing update and it seems like not all of those issues have been fixed yet. On Wed, Apr 28, 2010 at 11:26 AM, oGre wrote: > My servers won'

Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux

2010-04-28 Thread Saint K .
ICS, Does this only count for certain types of gameplay? (co-op, vs etc). And does it only occur with full teams? I'll see if I can reproduce it on our servers if I know the starting details. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux

Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux

2010-04-28 Thread ics
Tried only coop, 4 players and then alone. Always a crash when passing was on. -ics 28.4.2010 21:54, Saint K. kirjoitti: > ICS, > > Does this only count for certain types of gameplay? (co-op, vs etc). And does > it only occur with full teams? I'll see if I can reproduce it on our servers > if

Re: [hlds_linux] Servers aren't visible in STEAM

2010-04-28 Thread 8088
Apparently it's both an HLDS and SRCDS issue. The only solution, at least to my knowledge, is to revert back to older binaries. Or wait for Valve to fix it. On 4/28/2010 1:27 PM, Stig M wrote: > > > We use Sourcemod, so this is not a HLDS problem but a srcds problem. > > Tried to change the sv_r

Re: [hlds_linux] Servers aren't visible in STEAM

2010-04-28 Thread Christopher Szabo
Valve dosent fix anything. :P They try to fix something and at the same time they break something and then they dont fix it. With all updates last 15 months they broke something and didnbt fix it. ___

Re: [hlds_linux] The passing crashes servers after yesterdays L4D2 update on Linux

2010-04-28 Thread Zoid Kirsch
If anyone could provide a link or email me the vpk that is causing this issue, I would greatly appreciate it. We corrected an issue with add-ons in Monday's update that allows models to be overridden in coop mode (as we allowed before The Passing update). I'm wondering if there is some sort of

[hlds_linux] Team Fortress 2/Day of Defeat: Source Update Coming

2010-04-28 Thread Jason Ruymen
Required updates for Team Fortress 2 and Day of Defeat: Source are on the way. They should be available in about an hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mai

[hlds_linux] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Jason Ruymen
Required updates to Team Fortress 2 and Day of Defeat: Source have been released. Please run hldsupdatetool to receive the updates. The specific changes include: Dedicated server - Linux optimizations. - Fixed Linux servers not relisting correctly after a master server restart. - Fixed a case

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Kyle Sanderson
Thank you Jason, will a similar update be released for the Episode 1 engine as well? Thanks a ton for this long awaited update, Kyle. On Wed, Apr 28, 2010 at 5:32 PM, Jason Ruymen wrote: > Required updates to Team Fortress 2 and Day of Defeat: Source have been > released. Please run hldsupdatet

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Alfred Reynolds
Jason hid these details at the bottom but they are important for you guys: > > And in addition to those changes, we have made large changes in the Linux > engine, moving to a newer compiler, adding multiple GCC specific > optimizations and changing the filesystem layout for binaries to match mo

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread Christopher Szabo
To bad you dont put energy like this in HLDS 1.6 - a game with much larger amount of players and bugs. :/ _ Messenger i mobilen! http://new.windowslivemobile.msn.com/SE-SE/windows-live-messe

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread DontWannaName!
The content servers show that they have capacity yet we are stuck with a retry in 30 seconds message, either they arent accurate or we are all downloading from the same content server at once as server ops :P On Wed, Apr 28, 2010 at 6:06 PM, Christopher Szabo wrote: > > To bad you dont put energy

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread gameadmin
My experience is: - sourcemod (no matter what mix of plugins) is crashing Windows when a player joins - metamod without sourcemod works fine on windows (though it's a tad useless) - metamod on Linux doesn't load, though the servers are running fine (albeit with reduced functionality) > -Origi

Re: [hlds_linux] [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-28 Thread GRYZOR
For the LOVE OF GOD... Did you even bother to read the announcement? OBVIOUSLY all offsets has changed in the linux-package due to new dependencies, toolchain and compiler, hence it will of course NOT WORK until sourcemod has been patched up properly. OnT: Very meaty patch, nice work guys! -The G