Re: [hlds_linux] updater screwed again?

2010-06-07 Thread Kyle Sanderson
I received a whole bunch sound files, class files, test .so's, etc. No actual update was required, it just seems to be needlessly downloading files (Perhaps lessening the blow to when CSS is finally moved, or a significant engine update). Kyle. On Mon, Jun 7, 2010 at 10:45 AM, ics wrote: > I ain

Re: [hlds_linux] updater screwed again?

2010-06-07 Thread ics
I ain't getting nothing when i try to update. -ics 7.6.2010 20:02, D3vilfish - Simiancage.org kirjoitti: > Confirmed and consuming disk space again, is this going to be a future > requirement due to mac? > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hl

Re: [hlds_linux] updater screwed again?

2010-06-07 Thread Keeper
Yeah, my dev machine has really taken a hit in the last two weeks. Had to install another hard drive just for the game files. If this is going to be the norm, I'll have to rethink the setup next time I create a machine for my dev work. ___ To unsubs

Re: [hlds_linux] updater screwed again?

2010-06-07 Thread D3vilfish - Simiancage.org
Confirmed and consuming disk space again, is this going to be a future requirement due to mac? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: 07 June 2010 17:30 To: Half-Life dedicated Linux

[hlds_linux] updater screwed again?

2010-06-07 Thread Saint K .
I'm getting a massive update when I update our tf2 servers, but no version change on restart. Looks like its downloading some hl2 client files again? It's downloading a lot of files in /hl2/sound/ Cheers, ___ To unsubscribe, edit your list preferences

Re: [hlds_linux] Weird problem during an update

2010-06-07 Thread Michal "Rasta" Kargul
W dniu 2010-06-07 11:38, Ulrich Block pisze: > Try using the additional parameter "-retry": > That one worked for me in such cases. > > ./steam -command update -game left4dead2 -dir . -verify_all -retry > > > Same with "-retry" ./steam -command update -game cstrike -dir ~/cs16/hlds_l -verify_a

[hlds_linux] port changes

2010-06-07 Thread kama
Hi! Is there an option for srcds based games not to change the port number when the port is used on start? I just want it to tell me that the port is allready in use and quit. /Bjorn ___ To unsubscribe, edit your list preferences, or view the list ar

Re: [hlds_linux] Weird problem during an update

2010-06-07 Thread Ulrich Block
Try using the additional parameter "-retry": That one worked for me in such cases. ./steam -command update -game left4dead2 -dir . -verify_all -retry Michal "Rasta" Kargul schrieb: > W dniu 2010-06-04 22:56, David A. Parker pisze: > >> Hello everyone, >> >> I went to download the latest L4D2

Re: [hlds_linux] Weird problem during an update

2010-06-07 Thread Michal "Rasta" Kargul
W dniu 2010-06-04 22:56, David A. Parker pisze: > Hello everyone, > > I went to download the latest L4D2 update, and the steam binary behaved > strangely. I shut down the server, and then I ran a normal update > command from the srcds directory: > > $ ./steam -command "update" -game "left4dead2" -