Re: [hlds_linux] sv_master_legacy_mode 1 gets you unlisted

2010-06-10 Thread Ulrich Block
I run several dods servers all with "sv_master_legacy_mode 1" and they are not delisted. Any clue why yours get and mine do not? AnAkIn . schrieb: > It's been quite a long time since it gets you unlisted. It's not since the > past update. > > 2010/6/11 clad iron > > >> Seems as of this past

Re: [hlds_linux] sv_master_legacy_mode 1 gets you unlisted

2010-06-10 Thread AnAkIn .
It's been quite a long time since it gets you unlisted. It's not since the past update. 2010/6/11 clad iron > Seems as of this past update "sv_master_legacy_mode 1" Will get you > unlisted > from the MasterServers List. > > If the cvar "sv_master_legacy_mode 1" is set to 1 in the server.cfg or a

[hlds_linux] sv_master_legacy_mode 1 gets you unlisted

2010-06-10 Thread clad iron
Seems as of this past update "sv_master_legacy_mode 1" Will get you unlisted from the MasterServers List. If the cvar "sv_master_legacy_mode 1" is set to 1 in the server.cfg or any .cfg the server WILL NOT be listed in STEAMS Master Server List. Make sure to either not use it, or if the cvar is s

Re: [hlds_linux] Long disconnect message: serious problem now

2010-06-10 Thread Kyle Sanderson
I guess I haven't, KAC checks the message length (greater than 32chars, less than 254). You're going to have to go with the all out message removal, I guess... http://forums.alliedmods.net/showthread.php?p=1139769 Hopefully that works for you, I haven't had any issues with KAC regarding this. Kyl

Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread ics
If mat_showlowresimage is now cheat on CS Source beta, then it should be cheat also in Day of Defeat Source and Team Fortress 2. For example KAC will ban players for using it. -ics 10.6.2010 23:32, Jason Ruymen kirjoitti: > Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: S

Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread ics
I'm getting this error on linux and server is unable to start. It seems that gameinfo.txt isn't found anymore. Using this as start line on /home/game/srv2/orangebox dir: ./srcds_run -game tf +map cp_dustbowl +ip 89.166.50.111 -port 27045 And all i get is this: Auto detecting CPU Using default

Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread Ulrich Block
Jason forgot to add that the update is required. New Client and old server does not work. At least for dods. ics schrieb: > If mat_showlowresimage is now cheat on CS Source beta, then it should be > cheat also in Day of Defeat Source and Team Fortress 2. For example KAC > will ban players for u

Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread 1nsane
Run the update again. Mine start fine. On Thu, Jun 10, 2010 at 5:24 PM, ics wrote: > I'm getting this error on linux and server is unable to start. It seems > that gameinfo.txt isn't found anymore. Using this as start line on > /home/game/srv2/orangebox dir: > > ./srcds_run -game tf +map cp_dust

Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread Ben B
all mine updated with little trouble. linux and windows On Thu, Jun 10, 2010 at 4:04 PM, EVAgames Community wrote: > Somehow, since TF2 release, update tool started downloading A LOT client > files. L4D and L4D2, as I remember, ~300MB we get dll files. I understand, > that client.dll is needed to

Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread clad iron
i noticed all the extra dl's as well. on our linux servers. it took for ever... on this same note. after DODS not updating fully on my client. i figured i would restart steam,but before i did i opt in the beta in SETTINGS section. it did it's download and said to restart steam. It is now hung in

Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread ics
Either there was new update or my server just didn't download all the files. Updating 'Team Fortress 2 Content' from version 151 to version 152 Atleast one of them is running fine after this. -ics 11.6.2010 0:32, 1nsane kirjoitti: > Run the update again. Mine start fine. > > On Thu, Jun 10, 20

Re: [hlds_linux] Long disconnect message: serious problem now

2010-06-10 Thread ics
Obviously you haven't met 15+ of these folks who use different methods than the ones that KAC blocks. Yeah, it blocks some but not all. -ics 10.6.2010 23:07, Kyle Sanderson kirjoitti: > SM and KAC have both worked very well for me, I haven't had an issue since. > > Thanks, > Kyle. > > On Thu, Ju

Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread EVAgames Community
Somehow, since TF2 release, update tool started downloading A LOT client files. L4D and L4D2, as I remember, ~300MB we get dll files. I understand, that client.dll is needed to verify CRC. But why the hell we need video files, Xbox configs, and client platform dll's? By disabling these on s

Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread Saint K .
What the hell is going on with the updater? First it runs a large update downloading all sorts of hl2 sound files. After it starts downloading another update, and shit like this is included: 38.22% downloading /home/tf2_wc3/orangebox/tf/media/cp_granary.mov Why would we want that on servers???

Re: [hlds_linux] Long disconnect message: serious problem now

2010-06-10 Thread Kyle Sanderson
SM and KAC have both worked very well for me, I haven't had an issue since. Thanks, Kyle. On Thu, Jun 10, 2010 at 12:19 PM, ics wrote: > Actually SM & KAC doesn't solve the problem. > > -ics > > 10.6.2010 21:54, Ronny Schedel kirjoitti: >> No, thanks. >> >> >> >>> Install Sourcemod. >>> Install

Re: [hlds_linux] Long disconnect message: serious problem now

2010-06-10 Thread ics
Actually SM & KAC doesn't solve the problem. -ics 10.6.2010 21:54, Ronny Schedel kirjoitti: > No, thanks. > > > >> Install Sourcemod. >> Install KAC. >> Problem solved. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archiv

[hlds_linux] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread Jason Ruymen
Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. Please run hldsupdatetool to receive the updates. The specific changes include: Engine - Made several changes that improve stability for clients running low on addressable memory. - Changed a

Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread Tom Grant
Awesome TF2 additions! On Thu, Jun 10, 2010 at 4:32 PM, Jason Ruymen wrote: > Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: > Source Beta have been released. Please run hldsupdatetool to receive the > updates. The specific changes include: > > Engine > - Made several cha

Re: [hlds_linux] Long disconnect message: serious problem now

2010-06-10 Thread Ronny Schedel
No, thanks. > Install Sourcemod. > Install KAC. > Problem solved. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >

Re: [hlds_linux] Long disconnect message: serious problem now

2010-06-10 Thread w4rezz
Install Sourcemod. Install KAC. Problem solved. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Long disconnect message: serious problem now

2010-06-10 Thread ics
With the disconnect messages, they can do some changes on a server like pause it (same thing as you would hit esc in HL2) but nothing really critical except crash the whole server but these exploiters seem to be just random pubbers "having fun". That they can drop everyone off from the server A

Re: [hlds_linux] Long disconnect message: serious problem now

2010-06-10 Thread AnAkIn .
I guess that's fixed in the OB Engine, so just wait for the next CSS update and it'll be fixed. 2010/6/10 Ronny Schedel > Hello, > > as we all know, we have still the exploit with the long disconnect message > in CSS vanilla servers. Normally a server would crash, but it seems they > are > able

[hlds_linux] Long disconnect message: serious problem now

2010-06-10 Thread Ronny Schedel
Hello, as we all know, we have still the exploit with the long disconnect message in CSS vanilla servers. Normally a server would crash, but it seems they are able to execute or change code with this exploit on the server. Why? Because we had a player on the server today which disconnected a vi