Re: [hlds_linux] Counter-Strike Source Linux Dedicated Issue

2010-06-26 Thread Cc2iscooL
He's not talking about the server crashing, he's talking about different damages based on the OS the server is installed on. OS specific bugs exist, definitely, but I've never heard of different ranges of damage on different servers. You sure it wasn't a headshot and both shots were in the same ex

Re: [hlds_linux] New Source server takes a random port

2010-06-26 Thread Michael K. Gosvig
No luck with "-hostport" instead of "-port" -Oprindelig meddelelse- Fra: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] På vegne af Cc2iscooL Sendt: 27. juni 2010 02:38 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] N

Re: [hlds_linux] Counter-Strike Source Linux Dedicated Issue

2010-06-26 Thread clad iron
Im not sure about that. This is something that has happen to us not too long ago in the past. Related to the TF2 servers, there was a plugin that gave grenades. The pyro nade which would set others on fire ,would actully crash a windows server( if you were in the radius of the blast), but would wo

Re: [hlds_linux] New Source server takes a random port

2010-06-26 Thread Cc2iscooL
Yes but the ports shouldn't be in use if they're restarting. Maybe try adding some delays to your reboot scripts so the daemon has a chance to shut down and a check to see if the process is closed before starting up a new server. On Sat, Jun 26, 2010 at 7:27 PM, Michael K. Gosvig wrote: > The pro

Re: [hlds_linux] New Source server takes a random port

2010-06-26 Thread Jorgen
Try using hostport instead of port. Jørgen V. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: 27. juni 2010 01:51 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_

Re: [hlds_linux] New Source server takes a random port

2010-06-26 Thread ics
Try defining -hostport to startline along with -port. -ics - Alkuperäinen viesti - > The problem is, that we are an official Gameserver provider, so when our > servers restart in the morning, som servers are faster than others, it > depends on how many mods the customer has installed. >

Re: [hlds_linux] New Source server takes a random port

2010-06-26 Thread Michael K. Gosvig
The problem is, that we are an official Gameserver provider, so when our servers restart in the morning, som servers are faster than others, it depends on how many mods the customer has installed. That why we loved the way the old engine worked, if it could not get the port, written in the command

Re: [hlds_linux] New Source server takes a random port

2010-06-26 Thread Jesse Molina
I'm with Michael here. This is bad application behavior. If the port is specifically specified, and that port is already in use, the server startup should fail with an appropriate exit code. Eric Riemers wrote: > > If it cant get it's own, I would look at that problem first. > > If you did

Re: [hlds_linux] New Source server takes a random port

2010-06-26 Thread Eric Riemers
If it cant get it's own, I would look at that problem first. If you did a restart and it changed port after that, try waiting some time before starting up again, perhaps the process is keeping the port in use for a little while (rare conditions, but could occur) Eric -Original Message- F

[hlds_linux] New Source server takes a random port

2010-06-26 Thread mail
Hi. After the new update to source, we have been having som problems whit our servers. The new engine takes a random port, if i can't get it's own. Thats a major problem for us, as we host a lot af serveres, an when a server take a port that it should not have, the another server, can't start on

Re: [hlds_linux] So.. About Tickrates.

2010-06-26 Thread E3pO
Thank you. On Jun 26, 2010 7:10 PM, "D4rKr0W" wrote: Il 27/06/2010 00:38, E3pO ha scritto: > That didn't answer my question at all. I know it is removed. My question is > has anybody created ... http://didrole.com/tickrate_enabler/ ___ To unsubscrib

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread Cc2iscooL
The only thing I noticed which looked interesting was in your original posting. L 06/23/2010 - 20:59:00: Log file started (file "/usr/local/srcds_1/cstrike/ logs/L0623002.log") (game "/usr/local/srcds_2/orangebox/cstrike") (version "4234") Logs are in srcds_1/cstrike but game is in srcds_2/orange

Re: [hlds_linux] So.. About Tickrates.

2010-06-26 Thread D4rKr0W
Il 27/06/2010 00:38, E3pO ha scritto: > That didn't answer my question at all. I know it is removed. My question is > has anybody created a patch or a detour to change the tickrate. > http://didrole.com/tickrate_enabler/ ___ To unsubscribe, edit your li

Re: [hlds_linux] So.. About Tickrates.

2010-06-26 Thread Cc2iscooL
For the record you asked why it was removed as well. I answered half of your questions. About the plugin, I certainly hope not. 100 tick servers are buggy on CSS. On Sat, Jun 26, 2010 at 5:38 PM, E3pO wrote: > That didn't answer my question at all. I know it is removed. My question is > has any

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread David Parker
Thanks, but I tried it with -ip and I still got the same result. If I change the map using "changelevel" instead of "map" then this error does not happen.  But if I try to restart the server using quit, restart, or _restart, then the server says it will restart in 10 seconds and just hangs, so

Re: [hlds_linux] So.. About Tickrates.

2010-06-26 Thread Ulrich Block
What is it with CSS Players that they always argue about the tickrate so much? Since tf2 released it is 66 with no complaining at all. I guess it is because the most players are kids that are into "competetive gaming". When they loose it is hard to blaim their self for being worse than the oppon

Re: [hlds_linux] So.. About Tickrates.

2010-06-26 Thread E3pO
That didn't answer my question at all. I know it is removed. My question is has anybody created a patch or a detour to change the tickrate. On Jun 26, 2010 6:09 PM, "Cc2iscooL" wrote: - Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of

Re: [hlds_linux] So.. About Tickrates.

2010-06-26 Thread Cc2iscooL
- Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including: - Tick rate affecting how fast doors open / close - Tick rate causing players hitting the ground to stutter - Tick rate affecting the firing mecha

[hlds_linux] So.. About Tickrates.

2010-06-26 Thread E3pO
Will their be a custom patch released or a detours function that we can use to set tickrates? I don't see the purpose in blocking the changes of tickrates. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://l

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread bl4nk
Isn't it -ip now? Sent from my iPod On Jun 26, 2010, at 9:06 AM, David Parker wrote: > Hello, > > Yes, I did copy the server config from my old CS:S directory into this one. > Except for the server.cfg and motd.txt files, it is a completely default > install. > > Start-up command line is

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread Allan Button
Map command restarts server. Use changelevel. Sent from my mobile. On Jun 26, 2010, at 4:42 PM, "David Parker" wrote: > A new development. For the last few days, I wasn't able to > establish a client connection to my server at all after it started > up. A connection would always either cr

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread David Parker
Thanks, I'll give that a try.  Still seems like a map change using "map" shouldn't kill a working server, though.     - Dave - Original Message - From: StevoTVR Date: Saturday, June 26, 2010 4:56 pm Subject: Re: [hlds_linux] Steam support library problem To: hlds_linux@list.valvesoftwar

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread StevoTVR
Use changelevel, not map. Using map basically restarts the server. On 6/26/2010 1:42 PM, David Parker wrote: > A new development. For the last few days, I wasn't able to establish a > client connection to my server at all after it started up. A connection > would always either crash the client

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread David Parker
A new development.  For the last few days, I wasn't able to establish a client connection to my server at all after it started up.  A connection would always either crash the client or crash the server immediately.  However, I just restarted my server for the billionth time, and this time I was

Re: [hlds_linux] Counter-Strike Source Linux Dedicated Issue

2010-06-26 Thread E3pO
I decided to do several tests myself. Results are identical on both of my windows and Linux virtual machine servers running the latest updates binaries. Sent from motor Droid. On Jun 26, 2010 2:23 PM, "Allan Button" wrote: Yeah. Impossible that they compiled a new engine.dll and engine.so and f

Re: [hlds_linux] Counter-Strike Source Linux Dedicated Issue

2010-06-26 Thread Allan Button
Yeah. Impossible that they compiled a new engine.dll and engine.so and forgot to pack one. I mean, Linux is identical to windows in every way, so how could the srcds bins be different. Sent from my mobile. On Jun 26, 2010, at 12:00 PM, "Saul Rennison" wrote: > That's impossible, the buil

Re: [hlds_linux] Counter-Strike Source Linux Dedicated Issue

2010-06-26 Thread Saul Rennison
That's impossible, the builds are identical. You're tests are obviously inaccurate. Thanks, - Saul. On 26 June 2010 14:41, Marc.B wrote: > Hi, > > Any ETA when the linux server gameplay will be fixed ? It still different > from the Windows dedicated version. > > For example, when you shoot som

[hlds_linux] Counter-Strike Source Linux Dedicated Issue

2010-06-26 Thread Marc.B
Hi, Any ETA when the linux server gameplay will be fixed ? It still different from the Windows dedicated version. For example, when you shoot someone thought the door on de_dust2 with AWP On linux server, you will only make about 30/35 HP damage, while on Windows server you will make around 70HP

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread David Parker
Hello, Yes, I did copy the server config from my old CS:S directory into this one.  Except for the server.cfg and motd.txt files, it is a completely default install.   Start-up command line is the same as I was using for CS:S before the update: ./srcds_run -game cstrike +ip 72.237.4.31 -port 27

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread clad iron
> > * > * Unable to load Steam support library.* > * This server will operate in LAN mode only.* > * > This makes me think it's a permissions issue, or a corrupt file but you

[hlds_linux] more missing texture errors

2010-06-26 Thread [DSP] Mader6000
de_bahrain2006 client & server crashes with Bad surface extends on texture de_dust/groundsand03 And please Valve give us a option to disable the hint sound on client ___ To unsubscribe, edit your list preferences, or view the list archives, pleas