I am also curious why this has been removed. I was trying it today and it
wasn't working so i was go to post a bug report and saw this email
On Wed, Jul 7, 2010 at 3:03 AM, ics wrote:
> I'm also curious why cl_minmodels was removed? For example countless of
> servers use custom counter-strik
I'm doing some test with a tf2 server
box is a xeon quadcore x3210 with 4gb ram
only 1 gameserver running (tf2)
fps_max set to 500
basically whenever I enable STV (even with -tvmasteronly) the cpu usage
jumps from something like 30% (on a single core) to 60~80% on a single core.
I got many di
list archives,
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Here the exact problem :
Start line :
./srcds_run -game cstrike +map de_dust2
Then :
tv_relay 77.111.197.226:32089
Connecting to 77.111.197.226:32089...
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 0 single object sleeps, 0 multi object sleeps
CAsyn
This is exactly what happens on my CS:S server when I try to change the map
using the "map" command in the console. If I change the map using
"changelevel" then it works fine. Are you changing the map to get SourceTV to
work? That's what I was doing. If that's the case, then it's not a Sourc
This is the infamous bug that was in DOD Source, was fixed and now it's
back on CS Source. I can confirm this while this isn't really server issue.
So, any word on why minmodels was removed? It still shows on console but
doesn't do anything. The change won't fix the issue where players see
CT's
Short update about the relay issue. After a couple of minutes, the relay
server unfreeze, display an error message, restart itself and then seems to
work correctly.
However, it shouldn't be that way.
Here is the logs:
SourceTV relay active.
[S_API FAIL] SteamAPI_Init() failed; unable to update lo
Hey,
This update have broken the relay tv. If you connect a relay to a master, as
soon as the relay is connected, it freeze and you can't do anything with it.
This is a major problem for all Counter Strike Source Match Broadcasting...
If this could be fixed quickly it would be much appreciated as
maybe... but -autoupdate doesnt work here
Did anyone have the same problem with -autoupdate ?
Original-Nachricht
> Datum: Wed, 7 Jul 2010 08:58:52 -0400
> Von: "Miano, Steven M."
> An: Half-Life dedicated Linux server mailing list
>
> Betreff: Re: [hlds_linux] Counter
I'm also seeing the client crash when using the flashlight. The server seems
fine so far.
"h...@gmx.de" wrote:
-autoupdate dont work anymore..
Original-Nachricht
> Datum: Tue, 6 Jul 2010 20:11:01 -0700
> Von: Jason Ruymen
> An: \'Half-Life dedicated Linux server mailin
-autoupdate dont work anymore..
Original-Nachricht
> Datum: Tue, 6 Jul 2010 20:11:01 -0700
> Von: Jason Ruymen
> An: \'Half-Life dedicated Linux server mailing list\'
> , "\'h...@list.valvesoftware.com\'"
> , "\'hlds_annou...@list.valvesoftware.com\'"
>
> Betreff: [hld
It's the Server port we change the range on. The client port still bindes
from 27005 and up.
Can the Client port be the reason or does RCON use the server port ?
Michael
-Oprindelig meddelelse-
Fra: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.co
I'm also curious why cl_minmodels was removed? For example countless of
servers use custom counter-strike source models server-side and the
people who do not want to see them, have been adviced to turn
cl_minmodels 1, if they do not want to see them. Now this is gone, many
players will be unhap
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