Could it be the dollar sign in the word -debug
Start Line: ./hlds_i686 -game cstrike +ip 94.24.56.11 +port 27015 +sv_lan 1
> +maxplayers 22 +map hns_floppytown -sys_ticrate 500 -pingboost 3 -debu$
>
On Sat, Jan 8, 2011 at 11:01 PM, David Parker wrote:
> This looks like it's caused by amxmodx.
Actually there is a better solution than retry or changing map. Players
on our servers found out that charging with targe makes the sound stop.
This is due to kritzkrieg having 2 sounds. One putting it on and on
putting it off. It seems that the off sound does not trigger after
kritzuber ends s
This looks like it's caused by amxmodx. Does the server run if you disable all
of the plugins?
- Dave
-Original Message-
From: Andrei Mihaita
To: hlds_linux@list.valvesoftware.com
Sent: Sat, 08 Jan 2011 10:19 PM
Subject: [hlds_linux] Server crash Centos 5.5
I have this crash on my
I have this crash on my hlds server.
i use centos 5.5x64
CRASH: Sat Jan 8 22:21:19 EET 2011
Start Line: ./hlds_i686 -game cstrike +ip 94.24.56.11 +port 27015 +sv_lan 1
+maxplayers 22 +map hns_floppytown -sys_ticrate 500 -pingboost 3 -debu$
[New Thread 11697]
[New Thread 6807]
[New Thread 6805]
Co
I hope Valve will eventually use the TF2 Beta to test their patches
before issuing it to the "stable" version for regular players. This
could have been avoided. The TF2 Beta shouldn't just be a public poll
for testing a few unlocks or ideas.
--
Ravnox
Quoting Björn Rohlén :
Wonder how
If we are still talking about the critz sound not stopping. That would be
monday at the earliest. :/
On Jan 8, 2011 8:03 PM, "Björn Rohlén" wrote:
> Wonder how long this will take :D
>
> -TheG
>
> On Sat, Jan 8, 2011 at 1:22 PM, ics wrote:
>
>> Thanks for the fix. However, old bug resurfaced due
Wonder how long this will take :D
-TheG
On Sat, Jan 8, 2011 at 1:22 PM, ics wrote:
> Thanks for the fix. However, old bug resurfaced due to this and now it
> plays forever. Demo record doesn't stop it. However, snd_restart will but it
> also breaks all voice communication. You can't hear anyone
On 9/01/2011 12:35 AM, Eric Riemers wrote:
I've also just went to the hlds list and typed in there email address and clicked on
unsubscribe a couple of time, then at least they get some "unsubscribe" tickets.
Good thinking
Only helps if he knows what email address is signed up to the list thoug
I guess that they maybe wants some free reputation (if you know what i mean).
/Chris
Sendt fra min iPhone 4
Den 08/01/2011 kl. 15.13 skrev clad iron :
> If that's the case, it would be nice of he would check his email and see
> what's going. Lol..
> On Jan 8, 2011 9:06 AM, "Freddie Agricola"
>
If that's the case, it would be nice of he would check his email and see
what's going. Lol..
On Jan 8, 2011 9:06 AM, "Freddie Agricola"
wrote:
> On Sat, Jan 8, 2011 at 7:59 AM, clad iron wrote:
>> I just reveived another 1 of these spam tickets. Can someone over the
>> mailing list look into this
On Sat, Jan 8, 2011 at 7:59 AM, clad iron wrote:
> I just reveived another 1 of these spam tickets. Can someone over the
> mailing list look into this please? Or do we need to set up filters in our
> mail for them ?
Someone probably has their work email signed up to the list that
auto-creates a
I mailed them, got back this:
--
Our new management team are not very familiar with the game servers industry
yet, and I believe one of them signed up our support system for various mailing
list. I have requested whoever did it remove it as soon as possible as it is
very frustrating to me when a
They send ticket to every message sent to this list which is why i
included the message so everyone knows who has been wondering wyhat is
going on. Return path for the mail is xfac...@panel.clusterspan.net
while the message seems to come from sa...@xfactorservers.com. So i
guess removing those
I just reveived another 1 of these spam tickets. Can someone over the
mailing list look into this please? Or do we need to set up filters in our
mail for them ?
On Jan 8, 2011 8:51 AM, "Kyle Sanderson" wrote:
>
> I received it on the DOS attack thread, as well.
>
> On Sat, Jan 8, 2011 at 5:45 AM,
I received it on the DOS attack thread, as well.
On Sat, Jan 8, 2011 at 5:45 AM, clad iron wrote:
> Ya I got 1 from them as well. Got it the first time i replied to this
> thread.
>
> On Jan 8, 2011 8:39 AM, "frostschutz" wrote:
>>
>> On Sat, Jan 08, 2011 at 02:34:47PM +0200, ics wrote:
>> > Oh
Ya I got 1 from them as well. Got it the first time i replied to this
thread.
On Jan 8, 2011 8:39 AM, "frostschutz" wrote:
>
> On Sat, Jan 08, 2011 at 02:34:47PM +0200, ics wrote:
> > Oh and while i'm at this, whenever i send mail to this list, i get some
> > ticket by xfactorservers.com sent to
On Sat, Jan 08, 2011 at 02:34:47PM +0200, ics wrote:
> Oh and while i'm at this, whenever i send mail to this list, i get some
> ticket by xfactorservers.com sent to my mail. I suggest you take
> appropriate action at the sender's end.
I even responded to one of their tickets and asked them to s
Oh and while i'm at this, whenever i send mail to this list, i get some
ticket by xfactorservers.com sent to my mail. I suggest you take
appropriate action at the sender's end.
Subject: [Ticket ID: 544098] Re: [hlds_linux] Team Fortress 2 Update
Released
ics,
Thank you for contacting our su
Thanks for the fix. However, old bug resurfaced due to this and now it
plays forever. Demo record doesn't stop it. However, snd_restart will
but it also breaks all voice communication. You can't hear anyone
talking and you cannot talk yourself to anyone else. Retry or mapchange
helps though.
this should do the trick:
iptables -N QUERYLIMIT
iptables -A QUERYLIMIT -m hashlimit --hashlimit-mode dstport
--hashlimit-name srcdsquery --hashlimit 20/s --hashlimit-burst 10 -j ACCEPT
iptables -A QUERYLIMIT -j DROP
iptables -N QUERY
iptables -A QUERY -p udp -m udp -m string --algo bm --hex-st
How does your ip tables rules look. Like ?
Den 8 jan 2011 03.56 skrev "Marco Padovan" :
>
>
>
> Il 08/01/2011 01:01, frostschutz ha scritto:
>
>> On Fri, Jan 07, 2011 at 11:50:56PM +0100, Marco Padovan wrote:
>>>
>>> I suppose those are all spoofed udp packets as they were the last time I
>>> c
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