also, just a note, it was installed on centos 5 a few days ago.
Ran there too with bots.
On Fri, Mar 25, 2011 at 11:14 PM, clad iron wrote:
> yes, when i posted that about 14 hr's ago, i had just installed a new beta
> server, which came with alot of nav files.
> if bots were loaded on some maps
yes, when i posted that about 14 hr's ago, i had just installed a new beta
server, which came with alot of nav files.
if bots were loaded on some maps it would crash.
i spent a few hours making .navs for maps, and noticed even if it was some i
made or some that came from valve. certain maps would s
On 25.03.2011 22:02, D3vilfish - Simiancage.org wrote:
Are you confirming you have a Linux install of tf2 beta running as I have
installed from scratch a default install to a new directory and still no
joy.
I'm having clean install and got crash on start.
_
Are you confirming you have a Linux install of tf2 beta running as I have
installed from scratch a default install to a new directory and still no
joy.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad ir
I'll try to disable some of these plugins and see if the problem this there.
Am 25.03.2011 16:01, schrieb Kigen:
I was thinking it would probably be a map vote plugin. Seen some bad
plugins that don't close open files like they should.
On Fri, Mar 25, 2011 at 9:32 AM, reuben morais wrote:
Hi
Running any mods? AMXX? Etc.
yes, metamod + amxmodx + podbot
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I was thinking it would probably be a map vote plugin. Seen some bad
plugins that don't close open files like they should.
On Fri, Mar 25, 2011 at 9:32 AM, reuben morais wrote:
> His server shouldn't have all those files open.
> It's probably a mapvote related plugin which isn't closing the mapc
His server shouldn't have all those files open.
It's probably a mapvote related plugin which isn't closing the mapcycle file
after parsing it.
On Fri, Mar 25, 2011 at 11:30 AM, ics wrote:
> Little google might have helped. See the comments section and you should be
> ok http://serverfault.com/qu
Little google might have helped. See the comments section and you should
be ok http://serverfault.com/questions/20387/debian-too-many-open-files
That kernel of yours is quite old, i also remember someone talking about
this issue year or 2 ago on this list and altering system settings helped.
-i
Running any mods? AMXX? Etc.
On Fri, Mar 25, 2011 at 8:37 AM, wrote:
> I'm running a hlds just for fun (not for professional gaming etc.) on a
> Debian GNU/Linux 5.0 [1] and I'm wondering about the mass of open files
> listed with 'lsof | grep hlds'
>
> hlds_i686 7743 hlds 12r REG
That .nav is actually required to make bots work in the first place. Unless
valve has implemented engine built-in solution. If .nav does not exist, server
will start analyzing map and do it itself but if you look at server console, it
wil reveal this. If it does not do the nav, then tf2 does no
I'm running a hlds just for fun (not for professional gaming etc.) on a
Debian GNU/Linux 5.0 [1] and I'm wondering about the mass of open files
listed with 'lsof | grep hlds'
hlds_i686 7743 hlds 12r REG 0,86 58
193301468 /opt/hlds/cstrike/mapcycle.txt
hlds_i686 77
sorry for posting so quick, but this only effects some maps.
Bot will run on some maps.
I just did a fresh install of the beta and notice they added a few .nav's in
the download.
On Fri, Mar 25, 2011 at 7:51 AM, clad iron wrote:
> Hey you guys that are having server crashes.
> look in the maps f
Hey you guys that are having server crashes.
look in the maps folder and see if you have .nav files for your maps. if you
do not run bot's and you have .nav files, try deleting those.
I was messing with nav files earlier and noticed the map would load, and
bots would join(from server.cfg).
after i
Yep, the server was exactly that one :)
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Thanks for this clarification. From what I saw there were a lot of servers
all around the world receiving those packets... the source (spoofed) was
down probably due to the reflection...
If it's confirmed 00 isn't a valid challenge I'll filter it out...
only issue i have seen is some maps will crash on start if the server has
bots running.
On Fri, Mar 25, 2011 at 3:03 AM, D3vilfish - Simiancage.org <
priv...@caterhamhill.net> wrote:
> Confirmed, since recently we are unable to run Meta Mod and now as you say
> since a couple of days ago they jus
Confirmed, since recently we are unable to run Meta Mod and now as you say
since a couple of days ago they just insta crash on start.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: 25 Mar
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