I can provide you such a an access on my Server,
just contact me if you are intrested.
Serverdata:
Intel Core i7
16gb RAM
1gb uplink
ssd hdd
2011/3/29 John lists.va...@nuclearfallout.net
On 3/28/2011 3:09 PM, Chris Brunelle wrote:
The performance increases you've seen with this options, do
I'm making a few big changes to nemrun, does anyone have any requests
for 2.0?
Right now I've got
- Fix the *third* typo that breaks -srvdir (lolol)
- Remove necessity of using 'screen', use named pipes instead (but still
support screen) (also more friendly for working with other scripts)
-
On Tue, Mar 29, 2011 at 02:27:20PM -0700, Nephyrin Zey wrote:
I'm making a few big changes to nemrun, does anyone have any
requests for 2.0?
Less infinite loops / a slower choice. I have had Steam break one, and
it basically forkbombed my server due to nemrun constantly checking for
the Steam
Hanged instance detection would be nice. If Nemrun isn't doing an
update, query the server with A2S_INFO every every 20 or so seconds,
if it doesn't reply to the first query every second 5 times then
restart. A -onhanged script would be nice as well (fire up GDB, gcore
pid, quit) then restart.
Sometimes when an update breaks (like I kill it), I loose steam.inf file
(it literally gets deleted) and the srcdsupdatecheck fails to check for
the updates next time. It would be nice if we had some fallback option...
On 2011.03.30. 0:27, Nephyrin Zey wrote:
I'm making a few big changes to
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